fShadertoyD.dfm 1.8 KB

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  1. object FormEiffie: TFormEiffie
  2. Left = 193
  3. Top = 127
  4. Margins.Left = 5
  5. Margins.Top = 5
  6. Margins.Right = 5
  7. Margins.Bottom = 5
  8. ClientHeight = 698
  9. ClientWidth = 1134
  10. Color = clBtnFace
  11. Font.Charset = DEFAULT_CHARSET
  12. Font.Color = clWindowText
  13. Font.Height = -19
  14. Font.Name = 'MS Sans Serif'
  15. Font.Style = []
  16. Position = poScreenCenter
  17. OnCreate = FormCreate
  18. OnResize = FormResize
  19. PixelsPerInch = 168
  20. TextHeight = 24
  21. object SceneViewer: TGLSceneViewer
  22. Left = 0
  23. Top = 0
  24. Width = 1134
  25. Height = 698
  26. Cursor = crHandPoint
  27. Margins.Left = 5
  28. Margins.Top = 5
  29. Margins.Right = 5
  30. Margins.Bottom = 5
  31. Camera = cam
  32. Buffer.BackgroundColor = 15000804
  33. Buffer.AmbientColor.Color = {0000000000000000000000000000803F}
  34. FieldOfView = 142.050003051757800000
  35. PenAsTouch = False
  36. Align = alClient
  37. OnClick = SceneViewerClick
  38. TabOrder = 0
  39. end
  40. object GLScene: TGLScene
  41. Left = 64
  42. Top = 8
  43. object dcCamera: TGLDummyCube
  44. CubeSize = 1.000000000000000000
  45. EdgeColor.Color = {00000000000000000000803F0000803F}
  46. object cam: TGLCamera
  47. DepthOfView = 1000.000000000000000000
  48. FocalLength = 120.000000000000000000
  49. TargetObject = dcCamera
  50. Position.Coordinates = {000080400000C040000040400000803F}
  51. end
  52. end
  53. object dogl: TGLDirectOpenGL
  54. UseBuildList = False
  55. OnRender = doglRender
  56. Blend = False
  57. object hud: TGLHUDSprite
  58. Visible = False
  59. Rotation = 0.000000000000000000
  60. end
  61. end
  62. end
  63. object GLCadencer: TGLCadencer
  64. Scene = GLScene
  65. Mode = cmApplicationIdle
  66. SleepLength = 1
  67. OnProgress = GLCadencerProgress
  68. Left = 54
  69. Top = 134
  70. end
  71. object GLAsyncTimer: TGLAsyncTimer
  72. Enabled = True
  73. OnTimer = GLAsyncTimerTimer
  74. Left = 226
  75. Top = 8
  76. end
  77. end