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- <p class=MsoPlainText><b><span lang=FR style='font-size:13.5pt;font-family:
- "Courier New"'>GLSL shaders demo(s) :</span></b></p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a href="BumpShader/BumpShaderD.dpr"><b>Bump
- shader</b></a><b> :</b></span></li>
- <ul style='margin-top:0cm' type=circle>
- <li class=MsoNormal><span lang=FR>Bump shader.</span></li>
- <li class=MsoNormal><span lang=FR>requires a GLSL capable card</span></li>
- </ul>
- </ul>
- <p class=MsoNormal><img border=0 width=416 height=302 src=BumpShader/BumpShader.jpg></p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a href="bunnybump/BunnyBumpD.dpr"><b>Bump Bunny</b></a><b>
- :</b> </span></li>
- <ul style='margin-top:0cm' type=circle>
- <li class=MsoNormal><span lang=FR>Using the GLBumpShader for object space
- bump mapping. </span></li>
- <li class=MsoNormal><span lang=FR>There are currently 2 bump methods: a dot3
- texture combiner and a basic ARB fragment program. </span></li>
- <li class=MsoNormal><span lang=FR>Specular: Blinn or Phong</span></li>
- <li class=MsoNormal><span lang=FR>Demonstrates checking for card capability
- and responding with program limiting changes.</span></li>
- </ul>
- </ul>
- <p class=MsoNormal><img border=0 width=626 height=521 src=bunnybump/BunnyBump.jpg></p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a
- href="DiffuseShader/DiffuseShaderD.dpr"><b>Diffuse specular shader</b></a><b> :</b></span></li>
- <ul style='margin-top:0cm' type=circle>
- <li class=MsoNormal><span lang=FR>GLSL diffuse specular shader.</span></li>
- <li class=MsoNormal><span lang=FR>requires a GLSL capable card</span></li>
- </ul>
- </ul>
- <p class=MsoNormal><img border=0 width=421 height=314 src=DiffuseShader/DiffuseShader.jpg></p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a
- href="Mandelbrot/MandelbrotD.dpr"><b>Mandelbrot</b></a><b> :</b></span></li>
- <ul style='margin-top:0cm' type=circle>
- <li class=MsoNormal><span lang=FR>Mandelbrot fractal with GLSL shader.</span></li>
- </ul>
- </ul>
- <p class=MsoNormal><img border=0 width=421 height=314 src=Mandelbrot/Mandelbrot.jpg></p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a href="Ocean/OceanD.dpr"><b>Ocean</b></a><b> :</b></span></li>
- <ul style='margin-top:0cm' type=circle>
- <li class=MsoNormal><span lang=FR>GLSL shader ocean. Yes, it’s almost real
- ocean waves. </span></li>
- <li class=MsoNormal><span lang=FR>requires a GLSL capable card</span></li>
- </ul>
- </ul>
- <p class=MsoNormal><img border=0 width=453 height=348 src=Ocean/Ocean.jpg></p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a href="PostShader/PostShaderD.dpr"><b>PostShader</b></a><b> :</b></span></li>
- <ul style='margin-top:0cm' type=circle>
- <li class=MsoNormal><span lang=FR>GLSL post shaders.</span></li>
- <li class=MsoNormal><span lang=FR>requires a GLSL capable card</span></li>
- <li class=MsoNormal><span lang=FR>requires CG</span></li>
- </ul>
- </ul>
- <p class=MsoNormal><img border=0 width=460 height=358 src=PostShader/PostShader.jpg></p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a href="ShadersLab/ShadersLabD.dpr"><b>Shaders Lab</b></a><b> :</b></span></li>
- <ul style='margin-top:0cm' type=circle>
- <li class=MsoNormal><span lang=FR>Shaders Lab.</span></li>
- <li class=MsoNormal><span lang=FR>requires a GLSL capable card (Opengl 2.0
- min required)</span></li>
- <li class=MsoNormal><span lang=FR>demonstrates the use of 9 custom GLSL
- Shader </span></li>
- <ul style='margin-top:0cm' type=square>
- <li class=MsoNormal><span lang=FR>TGLSLFurShader : Simulate Fur, Hair, Grass</span></li>
- <li class=MsoNormal><span lang=FR>TGLSLLatticeShader : Simulate Grid</span></li>
- <li class=MsoNormal><span lang=FR>TGLSLErosionShader : Erode surface of an
- object</span></li>
- <li class=MsoNormal><span lang=FR>TGLSLIvoryShader : Simulate Ivory material</span></li>
- <li class=MsoNormal><span lang=FR>TGLSLGoochShader : Gooch Rendering</span></li>
- <li class=MsoNormal><span lang=FR>TGLSLSemShader : Spherical Environment
- Mapping</span></li>
- <li class=MsoNormal><span lang=FR>TGLSLVertexDisplacementShader : Displace
- vertices of an object</span></li>
- <li class=MsoNormal><span lang=FR>TGLSLGlassShader : Glass Rendering with
- Fresnel term and refraction </span></li>
- <li class=MsoNormal><span lang=FR>TGLSLToonShader : Cell/Toon Rendering</span></li>
- </ul>
- </ul>
- </ul>
- <p class=MsoNormal><img border=0 width=494 height=374 src=ShadersLab/ShadersLab.jpg></p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a href="ShaderComponent/ShaderCompD.dpr"><b>GLSL
- shader component</b></a><b> :</b></span></li>
- <ul style='margin-top:0cm' type=circle>
- <li class=MsoNormal><span lang=FR>demonstrates TGLSLShader, the GLSL shader
- component.</span></li>
- <li class=MsoNormal><span lang=FR>can include your own GLSL shaders</span></li>
- <li class=MsoNormal><span lang=FR>requires a GLSL capable card</span></li>
- </ul>
- </ul>
- <p class=MsoNormal><img border=0 width=438 height=316 src=ShaderComponent/ShaderComponent.jpg></p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a href="ShaderToy/ShaderToyD.dpr"><b>Eiffie shader</b></a><b> :</b></span></li>
- <ul style='margin-top:0cm' type=circle>
- <li class=MsoNormal><span lang=FR>The GLSL shader from shadertoy site.</span></li>
- </ul>
- </ul>
- <p class=MsoNormal><img border=0 width=438 height=316 src=ShaderToy/ShaderToy.jpg></p>
- <p class=MsoNormal><span lang=EN-US> </span></p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a href="SkyboxShader/SkyboxShaderD.dpr"><b>Skybox Shader</b></a><b> :</b></span></li>
- <ul style='margin-top:0cm' type=circle>
- <li class=MsoNormal><span lang=FR>GLSL skybox shader. </span></li>
- <li class=MsoNormal><span lang=FR>There are a sphere and thor with cubemaps.</span></li>
- </ul>
- </ul>
- <p class=MsoNormal><img border=0 width=484 height=366 src=SkyboxShader/SkyboxShader.jpg></p>
- <p class=MsoNormal><span lang=FR><a href="../demos.htm">Back</a></span></p>
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