fGameMenuC.dfm 2.9 KB

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  1. object Form1: TForm1
  2. Left = 0
  3. Top = 0
  4. Margins.Left = 5
  5. Margins.Top = 5
  6. Margins.Right = 5
  7. Margins.Bottom = 5
  8. Caption = 'Game Menu'
  9. ClientHeight = 763
  10. ClientWidth = 982
  11. Color = clBtnFace
  12. Font.Charset = DEFAULT_CHARSET
  13. Font.Color = clWindowText
  14. Font.Height = -19
  15. Font.Name = 'Tahoma'
  16. Font.Style = []
  17. Position = poScreenCenter
  18. OnCreate = FormCreate
  19. OnKeyDown = FormKeyDown
  20. PixelsPerInch = 168
  21. TextHeight = 23
  22. object GLSceneViewer1: TGLSceneViewer
  23. Left = 0
  24. Top = 0
  25. Width = 982
  26. Height = 716
  27. Margins.Left = 5
  28. Margins.Top = 5
  29. Margins.Right = 5
  30. Margins.Bottom = 5
  31. Camera = GLCamera1
  32. Buffer.BackgroundColor = clGray
  33. FieldOfView = 164.098449707031300000
  34. PenAsTouch = False
  35. Align = alClient
  36. OnMouseDown = GLSceneViewer1MouseDown
  37. OnMouseMove = GLSceneViewer1MouseMove
  38. TabOrder = 0
  39. end
  40. object MainPanel: TPanel
  41. Left = 0
  42. Top = 716
  43. Width = 982
  44. Height = 47
  45. Margins.Left = 5
  46. Margins.Top = 5
  47. Margins.Right = 5
  48. Margins.Bottom = 5
  49. Align = alBottom
  50. TabOrder = 1
  51. OnResize = MainPanelResize
  52. object Label1: TLabel
  53. Left = 252
  54. Top = 11
  55. Width = 408
  56. Height = 23
  57. Margins.Left = 5
  58. Margins.Top = 5
  59. Margins.Right = 5
  60. Margins.Bottom = 5
  61. Caption = 'Press "W" or "S" to navigate or "Enter" to select '
  62. end
  63. object ShowTitleCheckbox: TCheckBox
  64. Left = 14
  65. Top = 11
  66. Width = 142
  67. Height = 29
  68. Margins.Left = 5
  69. Margins.Top = 5
  70. Margins.Right = 5
  71. Margins.Bottom = 5
  72. Caption = 'Show Title'
  73. Checked = True
  74. State = cbChecked
  75. TabOrder = 0
  76. OnClick = ShowTitleCheckboxClick
  77. end
  78. end
  79. object GLScene1: TGLScene
  80. Left = 40
  81. Top = 8
  82. object GLDummyCube1: TGLDummyCube
  83. CubeSize = 1.000000000000000000
  84. object GLCube1: TGLCube
  85. Position.Coordinates = {0000803F00000000000000000000803F}
  86. end
  87. end
  88. object GLCamera1: TGLCamera
  89. DepthOfView = 100.000000000000000000
  90. FocalLength = 50.000000000000000000
  91. TargetObject = GLDummyCube1
  92. Position.Coordinates = {0000404000004040000040400000803F}
  93. object GLLightSource1: TGLLightSource
  94. ConstAttenuation = 1.000000000000000000
  95. Position.Coordinates = {0000204100002041000020410000803F}
  96. SpotCutOff = 180.000000000000000000
  97. end
  98. end
  99. end
  100. object GLWindowsBitmapFont1: TGLWindowsBitmapFont
  101. Font.Charset = DEFAULT_CHARSET
  102. Font.Color = clWhite
  103. Font.Height = -32
  104. Font.Name = 'MS Sans Serif'
  105. Font.Style = []
  106. Left = 128
  107. Top = 8
  108. end
  109. object GLCadencer1: TGLCadencer
  110. Scene = GLScene1
  111. OnProgress = GLCadencer1Progress
  112. Left = 40
  113. Top = 72
  114. end
  115. object GLMaterialLibrary1: TGLMaterialLibrary
  116. Materials = <
  117. item
  118. Name = 'LibMaterial'
  119. Tag = 0
  120. Material.Texture.Disabled = False
  121. end>
  122. Left = 128
  123. Top = 72
  124. end
  125. end