| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687 |
- object Form1: TForm1
- Left = 271
- Top = 212
- Margins.Left = 5
- Margins.Top = 5
- Margins.Right = 5
- Margins.Bottom = 5
- Caption = 'Cross Cursor'
- ClientHeight = 968
- ClientWidth = 1369
- Color = clBtnFace
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWindowText
- Font.Height = -19
- Font.Name = 'MS Sans Serif'
- Font.Style = []
- Position = poScreenCenter
- OnClose = FormClose
- PixelsPerInch = 168
- TextHeight = 24
- object vp: TGLSceneViewer
- Left = 0
- Top = 0
- Width = 1369
- Height = 968
- Margins.Left = 5
- Margins.Top = 5
- Margins.Right = 5
- Margins.Bottom = 5
- Camera = Camera
- Buffer.ContextOptions = [roDoubleBuffer]
- FieldOfView = 162.383163452148400000
- PenAsTouch = False
- Align = alClient
- OnMouseMove = vpMouseMove
- TabOrder = 0
- end
- object GLScene1: TGLScene
- Left = 8
- Top = 8
- object Player: TGLDummyCube
- ShowAxes = True
- CubeSize = 1.000000000000000000
- object Actor: TGLCone
- Direction.Coordinates = {00000000000080BF0000000000000000}
- PitchAngle = -90.000000000000000000
- Up.Coordinates = {00000000000000000000803F00000000}
- BottomRadius = 0.500000000000000000
- Height = 1.000000000000000000
- end
- end
- object PlaneTarget: TGLPlane
- Material.FrontProperties.Diffuse.Color = {0000803F00000000000000000000803F}
- Material.FrontProperties.Emission.Color = {0000803F00000000000000000000803F}
- Material.BlendingMode = bmTransparency
- Material.Texture.ImageClassName = 'TGLPicFileImage'
- Material.Texture.Image.PictureFileName = 'tp.tga'
- Material.Texture.MinFilter = miLinear
- Material.Texture.TextureMode = tmModulate
- Material.Texture.TextureWrap = twNone
- Material.Texture.TextureFormat = tfRGBA16
- Material.Texture.Disabled = False
- Direction.Coordinates = {000000000000803F0000000000000000}
- ShowAxes = True
- Up.Coordinates = {0000000000000000000080BF00000000}
- Height = 1.000000000000000000
- Width = 1.000000000000000000
- end
- object Camera: TGLCamera
- DepthOfView = 100.000000000000000000
- FocalLength = 75.000000000000000000
- TargetObject = Player
- Position.Coordinates = {0000000000002041000080BF0000803F}
- object GLLightSource1: TGLLightSource
- ConstAttenuation = 1.000000000000000000
- SpotCutOff = 180.000000000000000000
- end
- end
- end
- object GLCadencer1: TGLCadencer
- Scene = GLScene1
- FixedDeltaTime = 0.025000000000000000
- OnProgress = GLCadencer1Progress
- Left = 8
- Top = 40
- end
- end
|