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  5. <title>Meshes demos</title>
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  64. <body bgcolor=white lang=RU link=blue vlink=purple>
  65. <div class=WordSection1>
  66. <p class=MsoPlainText><b><span lang=FR style='font-size:13.5pt;font-family:
  67. "Courier New"'>Meshes&nbsp;:</span></b></p>
  68. <ul style='margin-top:0cm' type=disc>
  69. <li class=MsoNormal><span lang=FR><a href="actor/ActorD.dpr"><b>Actor</b></a><b>&nbsp;:</b></span></li>
  70. <ul style='margin-top:0cm' type=circle>
  71. <li class=MsoNormal><span lang=FR>using the TGLActor object to load Quake II
  72. model (.md2)</span></li>
  73. <li class=MsoNormal><span lang=FR>displaying an actor's frame names</span></li>
  74. <li class=MsoNormal><span lang=FR>animating an actor (morph animation)</span></li>
  75. </ul>
  76. </ul>
  77. <p class=MsoNormal><img border=0 width=450 height=314 src=actor/Actor.jpg></p>
  78. <ul style='margin-top:0cm' type=disc>
  79. <li class=MsoNormal><span lang=FR><a href="actorproxy/ActorProxyD.dpr"><b>Actor
  80. Proxy</b></a> <b>&nbsp;:</b></span></li>
  81. <ul style='margin-top:0cm' type=circle>
  82. <li class=MsoNormal><span lang=FR>using the TGLActorProxy object to load
  83. Quake II model (.md2)</span></li>
  84. <li class=MsoNormal><span lang=FR>animating actors</span></li>
  85. </ul>
  86. </ul>
  87. <p class=MsoNormal><img border=0 width=455 height=361 src=actorproxy/ActorProxy.jpg></p>
  88. <p class=MsoNormal><span lang=EN-US>&nbsp;</span></p>
  89. <ul style='margin-top:0cm' type=disc>
  90. <li class=MsoNormal><span lang=FR><a href="actortwocam/ActorTwocamD.dpr"><b>ActorTwocam</b></a><b>&nbsp;:</b></span></li>
  91. <ul style='margin-top:0cm' type=circle>
  92. <li class=MsoNormal><span lang=FR>moving a TGLActor (Quake II model with
  93. wepon) in a small scenery</span></li>
  94. <li class=MsoNormal><span lang=FR>doom-like (keyboard only) movement, with
  95. walk/run, turn/strafe</span></li>
  96. <li class=MsoNormal><span lang=FR>switching between first-person and
  97. third-person views</span></li>
  98. </ul>
  99. </ul>
  100. <p class=MsoNormal><span lang=EN-US>&nbsp;</span></p>
  101. <p class=MsoNormal><span lang=FR>&nbsp;</span><img border=0 width=450
  102. height=293 src=actortwocam/ActorTwocam.jpg></p>
  103. <p class=MsoNormal><span lang=EN-US>&nbsp;</span></p>
  104. <ul style='margin-top:0cm' type=disc>
  105. <li class=MsoNormal><span lang=FR><a href="centering/CenteringD.dpr"><b>Centering</b></a><b>&nbsp;:</b></span></li>
  106. <ul style='margin-top:0cm' type=circle>
  107. <li class=MsoNormal><span lang=FR>using AutoCentering for a TFreeForm's mesh</span></li>
  108. <li class=MsoNormal><span lang=FR>effects of various AutoCentering options</span></li>
  109. </ul>
  110. </ul>
  111. <p class=MsoNormal><span lang=FR>&nbsp;</span><img border=0 width=445
  112. height=294 src=centering/Centering.jpg></p>
  113. <p class=MsoNormal><span lang=FR>&nbsp;</span></p>
  114. <p class=MsoNormal><span lang=FR>&nbsp;</span></p>
  115. <p class=MsoNormal><span lang=FR>&nbsp;</span>&nbsp;</p>
  116. <ul style='margin-top:0cm' type=disc>
  117. <li class=MsoNormal><span lang=FR><a href="CSG/CsgD.dpr"><b>Csg</b></a><b>&nbsp;:</b></span></li>
  118. <ul style='margin-top:0cm' type=circle>
  119. <li class=MsoNormal><span lang=FR>Constructive Solid Geometry.</span></li>
  120. <li class=MsoNormal><span lang=FR>The CSG system uses BSP to optimize what
  121. triangles it considers.</span></li>
  122. <li class=MsoNormal><span lang=FR>Features: CSG_Union, CSG_Subtraction,
  123. CSG_Intersection.</span></li>
  124. </ul>
  125. </ul>
  126. <p class=MsoNormal><span lang=FR>&nbsp;</span></p>
  127. <p class=MsoNormal><img border=0 width=454 height=382 src=CSG/Csg.jpg></p>
  128. <p class=MsoNormal><span lang=FR>&nbsp;</span></p>
  129. <ul style='margin-top:0cm' type=disc>
  130. <li class=MsoNormal><span lang=FR><a href="ducky/DuckyD.dpr"><b>Ducky</b></a><b>&nbsp;:</b></span></li>
  131. <ul style='margin-top:0cm' type=circle>
  132. <li class=MsoNormal><span lang=FR>Loading NURBS into a GLScene FreeForm/Actor
  133. object.</span></li>
  134. <li class=MsoNormal><span lang=FR>Use the resolution slider to increase or
  135. decrease the models triangle count dynamically.</span></li>
  136. </ul>
  137. </ul>
  138. <p class=MsoNormal><span lang=EN-US>&nbsp;</span></p>
  139. <p class=MsoNormal><span lang=FR>&nbsp;</span><img border=0 width=458
  140. height=300 src=ducky/Ducky.jpg></p>
  141. <p class=MsoNormal><span lang=FR>&nbsp;</span></p>
  142. <p class=MsoNormal><span lang=FR>&nbsp;</span></p>
  143. <p class=MsoNormal><span lang=FR>&nbsp;</span></p>
  144. <ul style='margin-top:0cm' type=disc>
  145. <li class=MsoNormal><span lang=FR><a href="expolygon/ExPolygonD.dpr"><strong>expolygon</strong></a>
  146. :</span></li>
  147. <ul style='margin-top:0cm' type=circle>
  148. <li class=MsoNormal><span lang=FR>using TMultiPolygon for rendering complex
  149. polygons</span></li>
  150. <li class=MsoNormal><span lang=FR>automatic tesselation of polygons with
  151. holes and cutoffs</span></li>
  152. </ul>
  153. </ul>
  154. <p class=MsoNormal><span lang=FR>&nbsp;</span></p>
  155. <p class=MsoNormal><img border=0 width=449 height=338 src=expolygon/ExPolygon.jpg></p>
  156. <ul style='margin-top:0cm' type=disc>
  157. <li class=MsoNormal><span lang=FR><a href="feedback/FeedbackD.dpr"><b>Feedback</b></a><b>&nbsp;:</b></span></li>
  158. <ul style='margin-top:0cm' type=circle>
  159. <li class=MsoNormal><span lang=FR>This demo shows how to use a GLFeedback
  160. object </span></li>
  161. <li class=MsoNormal><span lang=FR>to extract mesh data from regular GLScene
  162. objects.</span></li>
  163. <li class=MsoNormal><span lang=FR>The GLFeedback object</span></li>
  164. </ul>
  165. </ul>
  166. <p class=MsoNormal><span lang=FR>&nbsp;</span><img border=0 width=444
  167. height=382 src=feedback/FeedBack.jpg></p>
  168. <ul style='margin-top:0cm' type=disc>
  169. <li class=MsoNormal><span lang=FR><a href="formula/FormulaD.dpr"><b>Formula</b></a><b>&nbsp;:</b></span></li>
  170. <ul style='margin-top:0cm' type=circle>
  171. <li class=MsoNormal><span lang=FR>using the TMesh object to plot a formula in
  172. 3D</span></li>
  173. <li class=MsoNormal><span lang=FR>triangle and triangle-strip meshes to make
  174. regular, grid-based, height-fields meshes</span></li>
  175. </ul>
  176. </ul>
  177. <p class=MsoNormal><span lang=EN-US>&nbsp;</span></p>
  178. <p class=MsoNormal><img border=0 width=537 height=280 src=formula/Formula.jpg></p>
  179. <p class=MsoNormal><span lang=FR>&nbsp;</span></p>
  180. <p class=MsoNormal><span lang=FR>&nbsp;</span></p>
  181. <p class=MsoNormal><span lang=FR>&nbsp;</span></p>
  182. <ul style='margin-top:0cm' type=disc>
  183. <li class=MsoNormal><span lang=FR><a href="mushroom/MushroomD.dpr"><b>Mushroom</b></a><b>&nbsp;:</b></span></li>
  184. <ul style='margin-top:0cm' type=circle>
  185. <li class=MsoNormal><span lang=FR>using the TFreeForm to load a 3DStudio
  186. (.3DS) mesh</span></li>
  187. <li class=MsoNormal><span lang=FR>using TGLProxyObject to duplicate an object</span></li>
  188. <li class=MsoNormal><span lang=FR>uses fog and a textured &quot;ground&quot;</span></li>
  189. </ul>
  190. </ul>
  191. <p class=MsoNormal><span lang=FR>&nbsp;</span></p>
  192. <p class=MsoNormal><img border=0 width=415 height=291 src=mushroom/Mushroom.jpg></p>
  193. <ul style='margin-top:0cm' type=disc>
  194. <li class=MsoNormal><span lang=FR><a href="portal/PortalD.dpr"><b>Portal</b></a><b>&nbsp;:</b></span></li>
  195. <ul style='margin-top:0cm' type=circle>
  196. <li class=MsoNormal><span lang=FR>using the TPortal object to render indoor
  197. scenes</span></li>
  198. <li class=MsoNormal><span lang=FR>basic wolfenstein-like &quot;level
  199. designer&quot; for generating the maze mesh</span></li>
  200. </ul>
  201. </ul>
  202. <p class=MsoNormal><span lang=FR>&nbsp;</span><img border=0 width=415
  203. height=262 src=portal/Portal.jpg></p>
  204. <ul style='margin-top:0cm' type=disc>
  205. <li class=MsoNormal><span lang=FR><a href="skeletal/SkeletalD.dpr"><b>Skeletal</b></a><b>&nbsp;:</b></span></li>
  206. <ul style='margin-top:0cm' type=circle>
  207. <li class=MsoNormal><span lang=FR>using the TActor object to an Half-Life
  208. model (.smd)</span></li>
  209. <li class=MsoNormal><span lang=FR>animating an actor (skeletal animation)</span></li>
  210. </ul>
  211. </ul>
  212. <p class=MsoNormal><span lang=FR>&nbsp;</span><img border=0 width=422
  213. height=354 src=skeletal/Skeletal.jpg></p>
  214. <ul style='margin-top:0cm' type=disc>
  215. <li class=MsoNormal><span lang=FR><a href="shadedterrain/ShadedTerrainD.dpr"><b>Shadedterrain</b></a><b>&nbsp;:</b></span></li>
  216. <ul style='margin-top:0cm' type=circle>
  217. <li class=MsoNormal><span lang=FR>Shaded terrain rendering demo.</span></li>
  218. <li class=MsoNormal><span lang=FR>...</span></li>
  219. </ul>
  220. </ul>
  221. <p class=MsoNormal><img border=0 width=430 height=274 src=shadedterrain/ShadedTerrain.jpg></p>
  222. <p class=MsoNormal>&nbsp;</p>
  223. <p class=MsoNormal>&nbsp;</p>
  224. <ul style='margin-top:0cm' type=disc>
  225. <li class=MsoNormal><span lang=FR><a href="subdivide/SubdivideD.dpr"><b>Subdivide</b></a><b>&nbsp;:</b></span></li>
  226. <ul style='margin-top:0cm' type=circle>
  227. <li class=MsoNormal><span lang=FR>Early mesh subdivision refinement demo</span></li>
  228. <li class=MsoNormal><span lang=FR>MD2 format isn't really suited for
  229. refinement</span></li>
  230. </ul>
  231. </ul>
  232. <p class=MsoNormal><img border=0 width=434 height=309 src=subdivide/Subdivide.jpg></p>
  233. <ul style='margin-top:0cm' type=disc>
  234. <li class=MsoNormal><span lang=FR><a href="synthterr/SynthTerrainD.dpr"><b>Synthterr</b></a><b>&nbsp;:</b></span></li>
  235. <ul style='margin-top:0cm' type=circle>
  236. <li class=MsoNormal><span lang=FR>using TTerrainRender and TGLCustomHDS</span></li>
  237. <li class=MsoNormal><span lang=FR>1D textures</span></li>
  238. </ul>
  239. </ul>
  240. <p class=MsoNormal><span lang=FR>&nbsp;</span></p>
  241. <p class=MsoNormal><img border=0 width=433 height=338 src=synthterr/SynthTerrain.jpg></p>
  242. <p class=MsoNormal>&nbsp;</p>
  243. <p class=MsoNormal>&nbsp;</p>
  244. <ul style='margin-top:0cm' type=disc>
  245. <li class=MsoNormal><span lang=FR><a href="terrain/TerrainD.dpr"><b>Terrain</b></a><b>&nbsp;:</b></span></li>
  246. <ul style='margin-top:0cm' type=circle>
  247. <li class=MsoNormal><span lang=FR>using TTerrainRender and TGLBitmapHDS to
  248. render a simple landscape</span></li>
  249. <li class=MsoNormal><span lang=FR>Full-screen mode and using
  250. THUDText/TBitmapFont for a FPS counter</span></li>
  251. <li class=MsoNormal><span lang=FR>Positional 3D sounds</span></li>
  252. </ul>
  253. </ul>
  254. <p class=MsoNormal><img border=0 width=445 height=314 src=terrain/Terrain.jpg></p>
  255. <p class=MsoNormal>&nbsp;</p>
  256. <ul style='margin-top:0cm' type=disc>
  257. <li class=MsoNormal><span lang=FR><a href="tiles/TilesD.dpr"><b>Tiles</b></a><b>&nbsp;:</b></span></li>
  258. <ul style='margin-top:0cm' type=circle>
  259. <li class=MsoNormal><span lang=FR>Illustrates the use of TGLTilePlane to
  260. render an area made of tiled textures placed in a grid.</span></li>
  261. <li class=MsoNormal><span lang=FR>The TGLTilePlane object</span></li>
  262. </ul>
  263. </ul>
  264. <p class=MsoNormal><img border=0 width=446 height=323 src=tiles/Tiles.jpg></p>
  265. <p class=MsoNormal>&nbsp;</p>
  266. <ul style='margin-top:0cm' type=disc>
  267. <li class=MsoNormal><span lang=FR><a href="tree/TreeD.dpr"><b>tree</b></a><b>&nbsp;:</b></span></li>
  268. <ul style='margin-top:0cm' type=circle>
  269. <li class=MsoNormal><span lang=FR>GLTree Editor.</span></li>
  270. <li class=MsoNormal><span lang=FR>Interactive parameter changes display tree
  271. variations.</span></li>
  272. </ul>
  273. </ul>
  274. <p class=MsoNormal><span lang=FR>&nbsp;</span></p>
  275. <p class=MsoNormal><img border=0 width=448 height=378 src=tree/Tree.jpg></p>
  276. <p class=MsoNormal><span lang=FR><a href="../demos.htm">Back</a></span></p>
  277. </div>
  278. </body>
  279. </html>