fSubdivideD.dfm 3.4 KB

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  1. object FormSubdivide: TFormSubdivide
  2. Left = 173
  3. Top = 100
  4. BorderWidth = 2
  5. Caption = 'Subdivide'
  6. ClientHeight = 409
  7. ClientWidth = 618
  8. Color = clBtnFace
  9. Font.Charset = DEFAULT_CHARSET
  10. Font.Color = clWindowText
  11. Font.Height = -11
  12. Font.Name = 'MS Sans Serif'
  13. Font.Style = []
  14. Position = poScreenCenter
  15. ShowHint = True
  16. TextHeight = 13
  17. object Label1: TLabel
  18. Left = 501
  19. Top = 0
  20. Width = 2
  21. Height = 409
  22. Align = alRight
  23. AutoSize = False
  24. end
  25. object GLSceneViewer1: TGLSceneViewer
  26. Left = 0
  27. Top = 0
  28. Width = 501
  29. Height = 409
  30. Camera = GLCamera1
  31. Buffer.BackgroundColor = 13619151
  32. Buffer.FaceCulling = False
  33. FieldOfView = 152.521591186523400000
  34. PenAsTouch = False
  35. Align = alClient
  36. OnMouseDown = GLSceneViewer1MouseDown
  37. OnMouseMove = GLSceneViewer1MouseMove
  38. TabOrder = 0
  39. end
  40. object Panel1: TPanel
  41. Left = 503
  42. Top = 0
  43. Width = 115
  44. Height = 409
  45. Align = alRight
  46. BevelOuter = bvLowered
  47. TabOrder = 1
  48. object LASubdivideTime: TLabel
  49. Left = 8
  50. Top = 168
  51. Width = 97
  52. Height = 13
  53. Alignment = taCenter
  54. AutoSize = False
  55. Caption = 'LASubdivideTime'
  56. end
  57. object BULoad: TButton
  58. Left = 16
  59. Top = 8
  60. Width = 83
  61. Height = 25
  62. Caption = 'Load'
  63. TabOrder = 0
  64. OnClick = BULoadClick
  65. end
  66. object BUSubdivide: TButton
  67. Left = 8
  68. Top = 112
  69. Width = 99
  70. Height = 25
  71. Caption = 'Subdivide'
  72. Enabled = False
  73. TabOrder = 1
  74. OnClick = BUSubdivideClick
  75. end
  76. object TrackBar1: TTrackBar
  77. Left = 8
  78. Top = 144
  79. Width = 97
  80. Height = 17
  81. Hint = 'Subdivision smoothness'
  82. Position = 5
  83. TabOrder = 2
  84. ThumbLength = 10
  85. end
  86. object RBWireFrame: TRadioButton
  87. Left = 16
  88. Top = 40
  89. Width = 81
  90. Height = 17
  91. Caption = 'Wireframe'
  92. TabOrder = 3
  93. OnClick = RBWireFrameClick
  94. end
  95. object RBSolid: TRadioButton
  96. Left = 16
  97. Top = 56
  98. Width = 89
  99. Height = 17
  100. Caption = 'Solid'
  101. Checked = True
  102. TabOrder = 4
  103. TabStop = True
  104. OnClick = RBSolidClick
  105. end
  106. object CBAnimate: TCheckBox
  107. Left = 16
  108. Top = 80
  109. Width = 81
  110. Height = 17
  111. Caption = 'Animate'
  112. TabOrder = 5
  113. OnClick = CBAnimateClick
  114. end
  115. end
  116. object GLScene1: TGLScene
  117. Left = 40
  118. Top = 16
  119. object GLActor1: TGLActor
  120. Material.Texture.TextureMode = tmReplace
  121. Direction.Coordinates = {000000000000803F0000000000000000}
  122. Scale.Coordinates = {CDCCCC3DCDCCCC3DCDCCCC3D00000000}
  123. Up.Coordinates = {0000000000000000000080BF00000000}
  124. Interval = 100
  125. AutoCentering = [macCenterX, macCenterY, macCenterZ]
  126. end
  127. object GLLightSource1: TGLLightSource
  128. ConstAttenuation = 1.000000000000000000
  129. Position.Coordinates = {0000204100002041000020410000803F}
  130. SpotCutOff = 180.000000000000000000
  131. end
  132. object GLCamera1: TGLCamera
  133. DepthOfView = 100.000000000000000000
  134. FocalLength = 50.000000000000000000
  135. TargetObject = GLActor1
  136. Position.Coordinates = {0000A04000008040000040400000803F}
  137. end
  138. end
  139. object GLMaterialLibrary1: TGLMaterialLibrary
  140. Left = 128
  141. Top = 16
  142. end
  143. object Timer1: TTimer
  144. OnTimer = Timer1Timer
  145. Left = 216
  146. Top = 16
  147. end
  148. object GLCadencer1: TGLCadencer
  149. Scene = GLScene1
  150. OnProgress = GLCadencer1Progress
  151. Left = 40
  152. Top = 72
  153. end
  154. end