fPointtoD.dfm 4.6 KB

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  1. object FormPointto: TFormPointto
  2. Left = 173
  3. Top = 110
  4. BorderWidth = 3
  5. Caption = 'Point To'
  6. ClientHeight = 383
  7. ClientWidth = 551
  8. Color = clBtnFace
  9. Font.Charset = DEFAULT_CHARSET
  10. Font.Color = clWindowText
  11. Font.Height = -11
  12. Font.Name = 'MS Sans Serif'
  13. Font.Style = []
  14. Position = poScreenCenter
  15. TextHeight = 13
  16. object GLSceneViewer1: TGLSceneViewer
  17. Left = 0
  18. Top = 0
  19. Width = 551
  20. Height = 383
  21. Camera = GLCamera1
  22. Buffer.BackgroundColor = clBlack
  23. FieldOfView = 150.733886718750000000
  24. PenAsTouch = False
  25. Align = alClient
  26. TabOrder = 0
  27. end
  28. object GLScene1: TGLScene
  29. Left = 16
  30. Top = 16
  31. object GLLightSource1: TGLLightSource
  32. Ambient.Color = {C1C0403FC1C0403FC1C0403F0000803F}
  33. ConstAttenuation = 1.000000000000000000
  34. Position.Coordinates = {0000A04100007041000040410000803F}
  35. SpotCutOff = 180.000000000000000000
  36. end
  37. object GLCamera1: TGLCamera
  38. DepthOfView = 100.000000000000000000
  39. FocalLength = 50.000000000000000000
  40. TargetObject = DCSphere
  41. Position.Coordinates = {0000A0400000E040000000410000803F}
  42. Left = 208
  43. Top = 128
  44. end
  45. object DCSphere: TGLDummyCube
  46. CubeSize = 1.000000000000000000
  47. object Sphere: TGLSphere
  48. Material.FrontProperties.Diffuse.Color = {000000000000803F000000000000803F}
  49. Position.Coordinates = {0000804000000000000000000000803F}
  50. Radius = 0.500000000000000000
  51. end
  52. object Lines2: TGLLines
  53. LineColor.Color = {000000000000803F000000000000803F}
  54. Nodes = <
  55. item
  56. X = 4.000000000000000000
  57. Y = -4.000000000000000000
  58. end
  59. item
  60. X = 4.000000000000000000
  61. Y = 4.000000000000000000
  62. end>
  63. NodesAspect = lnaInvisible
  64. Options = []
  65. end
  66. end
  67. object DCArrow: TGLDummyCube
  68. CubeSize = 1.000000000000000000
  69. object ArrowLine: TGLArrowLine
  70. Material.FrontProperties.Diffuse.Color = {C9C8C83EC9C8C83E0000803F0000803F}
  71. Position.Coordinates = {000080BF00000000000000000000803F}
  72. BottomRadius = 0.100000001490116100
  73. Height = 1.000000000000000000
  74. TopRadius = 0.100000001490116100
  75. TopArrowHeadHeight = 0.500000000000000000
  76. TopArrowHeadRadius = 0.200000002980232200
  77. BottomArrowHeadHeight = 0.500000000000000000
  78. BottomArrowHeadRadius = 0.200000002980232200
  79. object Lines1: TGLLines
  80. LineColor.Color = {D6D5553FD6D5553F0000803F0000803F}
  81. Nodes = <
  82. item
  83. Z = -1.000000000000000000
  84. end
  85. item
  86. Z = 7.000000000000000000
  87. end>
  88. NodesAspect = lnaInvisible
  89. Options = []
  90. end
  91. object Plane1: TGLPlane
  92. Material.FrontProperties.Diffuse.Color = {00000000000000000000803F0000803F}
  93. Direction.Coordinates = {000000800000803F0000000000000000}
  94. Position.Coordinates = {0000000000000000CDCC4CBE0000803F}
  95. Up.Coordinates = {0000803F000000000000000000000000}
  96. Height = 1.000000000000000000
  97. Width = 0.300000011920929000
  98. end
  99. end
  100. end
  101. object Disk1: TGLDisk
  102. Material.FrontProperties.Diffuse.Color = {00000000000000008180003F0000803F}
  103. Material.FrontProperties.Emission.Color = {00000000000000008180003F0000803F}
  104. Direction.Coordinates = {000000000000803F0000000000000000}
  105. Up.Coordinates = {E9DC72BF000000009BE8A13E00000000}
  106. InnerRadius = 0.899999976158142100
  107. Loops = 1
  108. OuterRadius = 1.000000000000000000
  109. SweepAngle = 360.000000000000000000
  110. end
  111. object Disk2: TGLDisk
  112. Material.FrontProperties.Diffuse.Color = {000000008180003F000000000000803F}
  113. Material.FrontProperties.Emission.Color = {000000008180803E000000000000803F}
  114. Direction.Coordinates = {000000000000803F0000000000000000}
  115. Up.Coordinates = {E9DC72BF000000009BE8A13E00000000}
  116. InnerRadius = 3.900000095367432000
  117. Loops = 1
  118. OuterRadius = 4.000000000000000000
  119. Slices = 32
  120. SweepAngle = 360.000000000000000000
  121. end
  122. end
  123. object GLCadencer1: TGLCadencer
  124. Scene = GLScene1
  125. OnProgress = GLCadencer1Progress
  126. Left = 56
  127. Top = 16
  128. end
  129. object GLSimpleNavigation1: TGLSimpleNavigation
  130. Form = Owner
  131. GLSceneViewer = GLSceneViewer1
  132. FormCaption = 'Point To - %FPS'
  133. KeyCombinations = <
  134. item
  135. ShiftState = [ssLeft, ssRight]
  136. Action = snaZoom
  137. end
  138. item
  139. ShiftState = [ssLeft]
  140. Action = snaMoveAroundTarget
  141. end
  142. item
  143. ShiftState = [ssRight]
  144. Action = snaMoveAroundTarget
  145. end>
  146. Left = 176
  147. Top = 16
  148. end
  149. end