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- object FormNewtonDensity: TFormNewtonDensity
- Left = 0
- Top = 0
- Margins.Left = 5
- Margins.Top = 5
- Margins.Right = 5
- Margins.Bottom = 5
- Caption = 'Density'
- ClientHeight = 697
- ClientWidth = 1001
- Color = clBtnFace
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWindowText
- Font.Height = -19
- Font.Name = 'Tahoma'
- Font.Style = []
- Position = poScreenCenter
- OnCreate = FormCreate
- PixelsPerInch = 168
- TextHeight = 23
- object GLSceneViewer1: TGLSceneViewer
- Left = 0
- Top = 0
- Width = 1001
- Height = 697
- Margins.Left = 5
- Margins.Top = 5
- Margins.Right = 5
- Margins.Bottom = 5
- Camera = GLCamera1
- FieldOfView = 163.670745849609400000
- PenAsTouch = False
- Align = alClient
- OnMouseDown = GLSceneViewer1MouseDown
- TabOrder = 0
- end
- object SpinEdit1: TSpinEdit
- Left = 28
- Top = 180
- Width = 131
- Height = 34
- Margins.Left = 5
- Margins.Top = 5
- Margins.Right = 5
- Margins.Bottom = 5
- EditorEnabled = False
- MaxValue = 20
- MinValue = 0
- TabOrder = 1
- Value = 1
- end
- object SpinEdit2: TSpinEdit
- Left = 28
- Top = 278
- Width = 131
- Height = 34
- Margins.Left = 5
- Margins.Top = 5
- Margins.Right = 5
- Margins.Bottom = 5
- EditorEnabled = False
- MaxValue = 10
- MinValue = 0
- TabOrder = 2
- Value = 1
- end
- object SpinEdit3: TSpinEdit
- Left = 28
- Top = 376
- Width = 131
- Height = 34
- Margins.Left = 5
- Margins.Top = 5
- Margins.Right = 5
- Margins.Bottom = 5
- EditorEnabled = False
- MaxValue = 10
- MinValue = 0
- TabOrder = 3
- Value = 1
- end
- object GLScene1: TGLScene
- Left = 40
- Top = 16
- object GLCamera1: TGLCamera
- DepthOfView = 10000.000000000000000000
- FocalLength = 50.000000000000000000
- TargetObject = Mag
- Position.Coordinates = {000000000000A040000070410000803F}
- object GLLightSource1: TGLLightSource
- ConstAttenuation = 1.000000000000000000
- SpotCutOff = 180.000000000000000000
- end
- end
- object GLPlane1: TGLPlane
- Material.FrontProperties.Diffuse.Color = {000000000000803F0000803F0000803F}
- Material.FrontProperties.Emission.Color = {00000000F8FEFE3E0000803F0000803F}
- Material.BlendingMode = bmModulate
- Material.FaceCulling = fcNoCull
- Direction.Coordinates = {000000000000803F0000000000000000}
- Up.Coordinates = {0000000000000000000080BF00000000}
- Height = 50.000000000000000000
- Width = 50.000000000000000000
- end
- object Mag: TGLDummyCube
- Position.Coordinates = {000000000000A0C0000000000000803F}
- CubeSize = 1.000000000000000000
- end
- object obj: TGLDummyCube
- CubeSize = 1.000000000000000000
- object GLCylinder1: TGLCylinder
- Material.FrontProperties.Diffuse.Color = {3D0A173F85EBD13E52B89E3E0000803F}
- Position.Coordinates = {0000000000008040000000000000803F}
- BottomRadius = 3.000000000000000000
- Height = 4.000000000000000000
- TopRadius = 3.000000000000000000
- BehavioursData = {
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- end
- object GLCone1: TGLCone
- Position.Coordinates = {000000000000C040000000000000803F}
- BottomRadius = 2.000000000000000000
- Height = 3.000000000000000000
- BehavioursData = {
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- end
- object GLCube2: TGLCube
- Material.FrontProperties.Diffuse.Color = {0000803F0000803F0000803F0000803F}
- Position.Coordinates = {0000000000000041000000000000803F}
- BehavioursData = {
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- CubeSize = {000040400000404000004040}
- end
- object SubMarine: TGLCube
- Direction.Coordinates = {F304353FFFFFFF3E0100003F00000000}
- PitchAngle = 45.000000000000000000
- Position.Coordinates = {0000A0400000C040000000000000803F}
- TurnAngle = 45.000000000000000000
- Up.Coordinates = {5C67A332F404353FF20435BF00000000}
- BehavioursData = {
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- CubeSize = {0000803F0000803F0000A040}
- end
- object GLLeadSphere: TGLSphere
- Material.FrontProperties.Diffuse.Color = {3D0A173F85EBD13E52B89E3E0000803F}
- Position.Coordinates = {000080C00000803F000040C00000803F}
- Radius = 2.000000000000000000
- BehavioursData = {
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- end
- object GLPaperSphere: TGLSphere
- Material.FrontProperties.Diffuse.Color = {0000803F0000803F0000803F0000803F}
- Position.Coordinates = {000080C00000A0C0000000000000803F}
- Radius = 2.000000000000000000
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- end
- object GLCapsule1: TGLCapsule
- Height = 5.000000000000000000
- Slices = 4
- Stacks = 4
- Radius = 1.500000000000000000
- BehavioursData = {
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- end
- object GLCube1: TGLCube
- Position.Coordinates = {00000000000020C1000000000000803F}
- BehavioursData = {
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- CubeSize = {000048420000803F00004842}
- end
- object HTLiquidDensity: TGLHUDText
- Position.Coordinates = {000070410000AA42000000000000803F}
- BitmapFont = GLWindowsBitmapFont1
- Text = 'Liquid Density'
- Rotation = 0.000000000000000000
- ModulateColor.Color = {0000000000000000000000000000803F}
- end
- object HTLinearViscosity: TGLHUDText
- Position.Coordinates = {0000704100000C43000000000000803F}
- BitmapFont = GLWindowsBitmapFont1
- Text = 'Linear Viscosity'
- Rotation = 0.000000000000000000
- ModulateColor.Color = {0000000000000000000000000000803F}
- end
- object HTAngularViscosity: TGLHUDText
- Position.Coordinates = {0000704100004343000000000000803F}
- BitmapFont = GLWindowsBitmapFont1
- Text = 'Angular Viscosity'
- Rotation = 0.000000000000000000
- ModulateColor.Color = {0000000000000000000000000000803F}
- end
- end
- object GLCadencer1: TGLCadencer
- Scene = GLScene1
- OnProgress = GLCadencer1Progress
- Left = 104
- Top = 16
- end
- object GLSimpleNavigation1: TGLSimpleNavigation
- Form = Owner
- GLSceneViewer = GLSceneViewer1
- FormCaption = 'Density - %FPS'
- KeyCombinations = <
- item
- ShiftState = [ssLeft, ssRight]
- Action = snaZoom
- end
- item
- ShiftState = [ssRight]
- Action = snaMoveAroundTarget
- end>
- Left = 416
- Top = 16
- end
- object GLNGDManager1: TGLNGDManager
- NewtonSurfaceItem = <>
- NewtonSurfacePair = <>
- NewtonJoint = <>
- Left = 520
- Top = 16
- end
- object GLWindowsBitmapFont1: TGLWindowsBitmapFont
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWhite
- Font.Height = -11
- Font.Name = 'Tahoma'
- Font.Style = []
- Left = 412
- Top = 152
- end
- object GLSimpleNavigation2: TGLSimpleNavigation
- Form = Owner
- GLSceneViewer = GLSceneViewer1
- FormCaption = 'Density - %FPS'
- KeyCombinations = <
- item
- ShiftState = [ssLeft, ssRight]
- Action = snaZoom
- end
- item
- ShiftState = [ssLeft]
- Action = snaMoveAroundTarget
- end
- item
- ShiftState = [ssRight]
- Action = snaMoveAroundTarget
- end>
- Left = 64
- Top = 256
- end
- end
|