12345678910111213141516171819202122232425262728293031323334353637383940 |
- struct fragmentIN
- {
- float4 HPosition : POSITION;
- float4 TexCoord : TEXCOORD0;
- };
- struct fragmentOUT
- {
- float4 Color : COLOR;
- };
- fragmentOUT main(
- fragmentIN IN,
- uniform sampler2D channel1,
- uniform sampler2D channel2,
- uniform float w1,
- uniform float w2,
- uniform float redoffset1,
- uniform float redoffset2
- )
- {
- fragmentOUT OUT;
- float2 tex = IN.TexCoord.xy;
- float4 col1, col2;
- col1 = f4tex2D(channel1, tex*32);
- col2 = f4tex2D(channel2, tex*32);
- col1.r = col1.r + redoffset1.r;
- col2.r = col2.r + redoffset2.r;
- OUT.Color.rgb = col1 * w1 + col2 * w2;
- OUT.Color.a = col1.a * w1 + col2.a * w2;
- return OUT;
- }
|