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- struct fragmentIN
- {
- float4 HPosition : POSITION;
- float4 TexCoord : TEXCOORD0;
- };
- struct fragmentOUT
- {
- float4 Color : COLOR;
- };
- fragmentOUT main(
- fragmentIN IN,
- uniform sampler2D channel1,
- uniform float w
- )
- {
- fragmentOUT OUT;
- float2 tex = IN.TexCoord.xy;
- float4 col1;
- col1 = f4tex2D(channel1, tex);
- OUT.Color.rgb = col1 * w;
- return OUT;
- }
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