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- varying vec4 Ca;
- varying vec4 Cd;
- varying vec4 Cs;
- varying vec4 V_eye;
- varying vec4 L_eye;
- varying vec4 N_eye;
- vec3 reflect(vec3 N, vec3 L)
- {
- return 2.0*N*dot(N, L) - L;
- }
- void main(void)
- {
- vec3 V = normalize(vec3(V_eye));
- vec3 L = normalize(vec3(L_eye));
- vec3 N = normalize(vec3(N_eye));
- float diffuse = clamp(dot(L, N), 0.0, 1.0);
- vec3 R = reflect(N, L);
- float specular = clamp(pow(dot(R, V), 16.0), 0.0, 1.0);
- gl_FragColor = Ca + (Cd*diffuse) + (Cs*specular);
- }
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