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- varying vec4 Ca;
- varying vec4 Cd;
- varying vec4 Cs;
- varying vec4 V_eye;
- varying vec4 L_eye;
- varying vec4 N_eye;
- void main(void)
- {
- vec3 V = normalize(vec3(V_eye));
- vec3 L = normalize(vec3(L_eye));
- vec3 N = normalize(vec3(N_eye));
- float diffuse_f = clamp(dot(L, N), 0.0, 1.0);
- float diffuse_b = clamp(dot(L, -N), 0.0, 1.0);
- vec3 H = normalize(L + V);
- float specular = clamp(pow(dot(N, H), 32.0), 0.0, 1.0);
- gl_FragColor = Ca + 0.8*(Cd*diffuse_f) + 0.2*(Cd*diffuse_b) + (Cs*specular);
- }
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