fcDceDemo.h 3.0 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798
  1. //---------------------------------------------------------------------------
  2. #ifndef fcDceDemoH
  3. #define fcDceDemoH
  4. //---------------------------------------------------------------------------
  5. #include <vcl.h>
  6. #include <tchar.h>
  7. //---------------------------------------------------------------------------
  8. #include <System.Classes.hpp>
  9. #include <Vcl.Controls.hpp>
  10. #include <Vcl.StdCtrls.hpp>
  11. #include <Vcl.Forms.hpp>
  12. #include <Vcl.ExtCtrls.hpp>
  13. #include <Vcl.Imaging.Jpeg.hpp>
  14. #include "GLS.Scene.hpp"
  15. #include "GLS.Objects.hpp"
  16. #include "GLS.Cadencer.hpp"
  17. #include "GLS.SceneViewer.hpp"
  18. #include "GLS.DCE.hpp"
  19. #include "GLS.Material.hpp"
  20. #include "GLS.Texture.hpp"
  21. #include "GLS.HeightData.hpp"
  22. #include "GLS.TerrainRenderer.hpp"
  23. #include "GLS.VectorFileObjects.hpp"
  24. #include "GLS.BitmapFont.hpp"
  25. #include "GLS.WindowsFont.hpp"
  26. #include "GLS.HUDObjects.hpp"
  27. #include "GLS.Coordinates.hpp"
  28. #include "GLS.FileMD2.hpp"
  29. #include "GLS.BaseClasses.hpp"
  30. #include "GLS.RenderContextInfo.hpp"
  31. #include "Stage.Keyboard.hpp"
  32. #include "GLS.State.hpp"
  33. #include "Stage.VectorGeometry.hpp"
  34. #include "GLS.Context.hpp"
  35. #include "GLS.EllipseCollision.hpp"
  36. #include "Stage.Utils.hpp"
  37. #include "GLS.DCE.hpp"
  38. #include "GLS.SimpleNavigation.hpp"
  39. //---------------------------------------------------------------------------
  40. class TForm1 : public TForm
  41. {
  42. __published: // IDE-managed Components
  43. TGLSceneViewer *GLSceneViewer1;
  44. TGLScene *GLScene1;
  45. TGLLightSource *GLLightSource2;
  46. TGLTerrainRenderer *Terrain;
  47. TGLPlane *Ground;
  48. TGLDummyCube *Balls;
  49. TGLFreeForm *moMushroom;
  50. TGLDummyCube *Mushrooms;
  51. TGLCube *GLCube1;
  52. TGLDirectOpenGL *GLDirectOpenGL1;
  53. TGLDummyCube *Player;
  54. TGLCamera *GLCamera1;
  55. TGLLightSource *GLLightSource1;
  56. TGLActor *GLActor1;
  57. TGLSphere *GLSphere1;
  58. TGLHUDText *GLHUDText1;
  59. TGLHUDText *HelpShadow;
  60. TGLHUDText *Help;
  61. TGLCadencer *GLCadencer1;
  62. TGLDCEManager *GLDCEManager1;
  63. TGLBitmapHDS *GLBitmapHDS1;
  64. TGLWindowsBitmapFont *GLWindowsBitmapFont1;
  65. TTimer *Timer1;
  66. TGLMaterialLibrary *GLMatLib;
  67. void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X,
  68. int Y);
  69. void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime);
  70. void __fastcall FormShow(TObject *Sender);
  71. void __fastcall Timer1Timer(TObject *Sender);
  72. void __fastcall PlayerBehaviours0Collision(TObject *Sender,
  73. TGLBaseSceneObject *ObjectCollided, TDCECollision &CollisionInfo);
  74. void __fastcall GLDirectOpenGL1Render(TObject *Sender, TGLRenderContextInfo &rci);
  75. void __fastcall FormKeyDown(TObject *Sender, WORD &Key, TShiftState Shift);
  76. private: // User declarations
  77. int mx, my;
  78. bool Jumped;
  79. void Load();
  80. void HandleKeys();
  81. void HandleAnimation();
  82. void AddBall();
  83. void AddMushrooms();
  84. public: // User declarations
  85. __fastcall TForm1(TComponent* Owner);
  86. };
  87. //---------------------------------------------------------------------------
  88. extern PACKAGE TForm1 *Form1;
  89. //---------------------------------------------------------------------------
  90. #endif