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- unit fMegaglassD;
- interface
- uses
- Winapi.OpenGL,
- System.SysUtils,
- System.Classes,
- Vcl.Graphics,
- Vcl.Controls,
- Vcl.Forms,
- Vcl.ExtCtrls,
- GLS.Scene,
- GLS.Objects,
- Stage.VectorGeometry,
- GLS.Texture,
- GLS.Cadencer,
- Stage.VectorTypes,
- GLS.SceneViewer,
- GLS.Color,
- GLS.Coordinates,
- GLS.Material,
- GLS.SimpleNavigation,
- GLS.BaseClasses;
- type
- TFormMegaglasscube = class(TForm)
- GLSceneViewer1: TGLSceneViewer;
- GLScene1: TGLScene;
- GLCamera1: TGLCamera;
- DummyCube1: TGLDummyCube;
- GLLightSource1: TGLLightSource;
- GLCadencer1: TGLCadencer;
- GLSimpleNavigation1: TGLSimpleNavigation;
- procedure FormCreate(Sender: TObject);
- procedure GLCadencer1Progress(Sender: TObject;
- const deltaTime, newTime: Double);
- private
- public
- end;
- var
- FormMegaglasscube: TFormMegaglasscube;
- implementation
- {$R *.DFM}
- const
- cSize = 5;
- procedure TFormMegaglasscube.FormCreate(Sender: TObject);
- var
- x, y, z: Integer;
- cube: TGLCube;
- factor, cubeSize: Single;
- Color: TColor;
- begin
- // bench only creation and 1st render (with lists builds, etc...)
- factor := 70 / (cSize * 2 + 1);
- cubeSize := 0.4 * factor;
- for x := -cSize to cSize do
- for y := -cSize to cSize do
- for z := -cSize to cSize do
- begin
- cube := TGLCube(DummyCube1.AddNewChild(TGLCube));
- cube.Position.AsVector := PointMake(factor * x, factor * y, factor * z);
- cube.CubeWidth := cubeSize;
- cube.CubeHeight := cubeSize;
- cube.CubeDepth := cubeSize;
- cube.Material.BlendingMode := bmTransparency;
- with cube.Material.FrontProperties do
- begin
- Color := Random(1);
- Diffuse.Color := VectorLerp(clrBlue, clrWhite, (x * x + y * y + z * z)
- / (cSize * cSize * 3));
- Diffuse.Alpha := 0.5;
- end;
- end;
- end;
- procedure TFormMegaglasscube.GLCadencer1Progress(Sender: TObject;
- const deltaTime, newTime: Double);
- begin
- DummyCube1.TurnAngle := 90 * newTime; // 90° per second
- end;
- end.
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