fBoxC.dfm 5.0 KB

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  1. object Form1: TForm1
  2. Left = 62
  3. Top = 15
  4. Caption = 'Boxedin'
  5. ClientHeight = 530
  6. ClientWidth = 697
  7. Color = clGray
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'MS Sans Serif'
  12. Font.Style = []
  13. Position = poScreenCenter
  14. TextHeight = 13
  15. object GLSceneViewer2: TGLSceneViewer
  16. Left = 0
  17. Top = 65
  18. Width = 697
  19. Height = 465
  20. Camera = GLCamera2
  21. Buffer.BackgroundColor = 8404992
  22. Buffer.ShadeModel = smFlat
  23. FieldOfView = 155.726348876953100000
  24. PenAsTouch = False
  25. Align = alClient
  26. TabOrder = 0
  27. end
  28. object Panel1: TPanel
  29. Left = 0
  30. Top = 0
  31. Width = 697
  32. Height = 65
  33. Align = alTop
  34. BevelOuter = bvNone
  35. TabOrder = 1
  36. object Label1: TLabel
  37. Left = 344
  38. Top = 11
  39. Width = 32
  40. Height = 13
  41. Caption = 'Label1'
  42. end
  43. object Label2: TLabel
  44. Left = 344
  45. Top = 26
  46. Width = 32
  47. Height = 13
  48. Caption = 'Label2'
  49. end
  50. object Label3: TLabel
  51. Left = 344
  52. Top = 43
  53. Width = 32
  54. Height = 13
  55. Caption = 'Label3'
  56. end
  57. object Label4: TLabel
  58. Left = 192
  59. Top = 8
  60. Width = 37
  61. Height = 13
  62. Caption = 'Velocity'
  63. end
  64. object LabelFPS: TLabel
  65. Left = 440
  66. Top = 26
  67. Width = 20
  68. Height = 13
  69. Caption = 'FPS'
  70. end
  71. object TrackBar1: TTrackBar
  72. Left = 112
  73. Top = 27
  74. Width = 201
  75. Height = 25
  76. Max = 50
  77. Position = 1
  78. TabOrder = 0
  79. end
  80. object Button1: TButton
  81. Left = 8
  82. Top = 24
  83. Width = 75
  84. Height = 25
  85. Caption = 'Reset'
  86. TabOrder = 1
  87. OnClick = Button1Click
  88. end
  89. end
  90. object GLScene1: TGLScene
  91. Left = 40
  92. Top = 88
  93. object GLLightSource1: TGLLightSource
  94. Ambient.Color = {000000001283003F9CC4403F0000803F}
  95. ConstAttenuation = 1.000000000000000000
  96. Diffuse.Color = {1283003F1283003F1283003F0000803F}
  97. Position.Coordinates = {00004842000016430000C8420000803F}
  98. LightStyle = lsOmni
  99. Specular.Color = {0000803F0000803F0000803F0000803F}
  100. SpotCutOff = 180.000000000000000000
  101. end
  102. object DummyCube1: TGLDummyCube
  103. CubeSize = 1.000000000000000000
  104. object FreeForm1: TGLFreeForm
  105. Direction.Coordinates = {000000000000803F0000000000000000}
  106. Up.Coordinates = {00000000000000000000803F00000000}
  107. end
  108. end
  109. object Sphere1: TGLSphere
  110. Material.FrontProperties.Emission.Color = {0000803F0000803F000000000000803F}
  111. Direction.Coordinates = {000000000000803F0000000000000000}
  112. Up.Coordinates = {E9DC72BF000000009BE8A13E00000000}
  113. Radius = 0.100000001490116100
  114. Slices = 6
  115. Stacks = 6
  116. object ArrowLine1: TGLArrowLine
  117. Material.FrontProperties.Diffuse.Color = {CDCC4C3FCDCC4C3FCDCC4C3F9A99193F}
  118. Material.FrontProperties.Emission.Color = {1283803E1283803E000000000000803F}
  119. Material.BlendingMode = bmTransparency
  120. Position.Coordinates = {0000000000000000CDCCCC3D0000803F}
  121. BottomRadius = 0.050000000745058060
  122. Height = 1.000000000000000000
  123. TopRadius = 0.100000001490116100
  124. TopArrowHeadHeight = 2.000000000000000000
  125. TopArrowHeadRadius = 0.200000002980232200
  126. BottomArrowHeadHeight = 0.500000000000000000
  127. BottomArrowHeadRadius = 0.200000002980232200
  128. end
  129. end
  130. object DummyCube2: TGLDummyCube
  131. CubeSize = 1.000000000000000000
  132. end
  133. object Sphere2: TGLSphere
  134. Material.FrontProperties.Diffuse.Color = {0000803F00000000000000000000803F}
  135. Material.FrontProperties.Shininess = 128
  136. Material.FrontProperties.Specular.Color = {0000803F0000803F0000803F0000803F}
  137. VisibilityCulling = vcObjectBased
  138. Direction.Coordinates = {4A602B3FC61C69BE490635BF00000000}
  139. Position.Coordinates = {000000000000E040000000C00000803F}
  140. Up.Coordinates = {B819C33EF71E6C3FCDAE823D00000000}
  141. Radius = 20.000000000000000000
  142. Slices = 24
  143. Stacks = 24
  144. end
  145. object GLLightSource2: TGLLightSource
  146. Ambient.Color = {000000001283803E1283003F0000803F}
  147. ConstAttenuation = 1.000000000000000000
  148. Diffuse.Color = {BEC0403FBEC0403FBEC0403F0000803F}
  149. Specular.Color = {0000803F0000803F0000803F0000803F}
  150. SpotCutOff = 180.000000000000000000
  151. end
  152. object Lines1: TGLLines
  153. LineColor.Color = {0000803F0000803F0000003F3333733F}
  154. LineWidth = 3.000000000000000000
  155. NodeColor.Color = {0000803F0000803F000000000000803F}
  156. Nodes = <>
  157. NodesAspect = lnaCube
  158. NodeSize = 10.000000000000000000
  159. Options = [loUseNodeColorForLines]
  160. end
  161. object GLCamera2: TGLCamera
  162. DepthOfView = 1000.000000000000000000
  163. FocalLength = 50.000000000000000000
  164. TargetObject = Sphere2
  165. Position.Coordinates = {0000000000008040000040C00000803F}
  166. Direction.Coordinates = {00000000000000800000803F00000000}
  167. end
  168. end
  169. object GLCadencer1: TGLCadencer
  170. Scene = GLScene1
  171. OnProgress = GLCadencer1Progress
  172. Left = 112
  173. Top = 88
  174. end
  175. object Timer1: TTimer
  176. OnTimer = Timer1Timer
  177. Left = 624
  178. Top = 80
  179. end
  180. end