| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104 |
- object FormFur: TFormFur
- Left = 188
- Top = 109
- Caption = 'Fur Shaser'
- ClientHeight = 512
- ClientWidth = 716
- Color = clBtnFace
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWindowText
- Font.Height = -11
- Font.Name = 'MS Sans Serif'
- Font.Style = []
- Position = poScreenCenter
- OnClose = FormClose
- OnCreate = FormCreate
- OnMouseWheel = FormMouseWheel
- TextHeight = 13
- object GLViewer: TGLSceneViewer
- Left = 0
- Top = 0
- Width = 716
- Height = 512
- Camera = Camera
- Buffer.BackgroundColor = clBlack
- Buffer.ContextOptions = [roDoubleBuffer, roStencilBuffer, roRenderToWindow]
- Buffer.AntiAliasing = aaNone
- Buffer.DepthPrecision = dp24bits
- Buffer.ColorDepth = cd24bits
- FieldOfView = 151.506607055664100000
- PenAsTouch = False
- Align = alClient
- OnMouseDown = GLViewerMouseDown
- OnMouseMove = GLViewerMouseMove
- TabOrder = 0
- end
- object GLScene1: TGLScene
- Left = 24
- Top = 16
- object RenderDirectGL: TGLDirectOpenGL
- UseBuildList = False
- OnRender = RenderDirectGLRender
- Blend = False
- end
- object CamBox: TGLDummyCube
- CubeSize = 1.000000000000000000
- end
- object Scene: TGLDummyCube
- CubeSize = 1.000000000000000000
- object SceneMesh: TGLFreeForm
- Direction.Coordinates = {00000000D7B35DBFFFFFFF3E00000000}
- PitchAngle = -60.000000000000000000
- Up.Coordinates = {00000000FFFFFF3ED7B35D3F00000000}
- end
- end
- object Camera: TGLCamera
- DepthOfView = 500.000000000000000000
- FocalLength = 65.000000000000000000
- TargetObject = Scene
- CameraStyle = csInfinitePerspective
- Position.Coordinates = {000040400000803F000016430000803F}
- Direction.Coordinates = {00000000000000800000803F00000000}
- object GLLightSource1: TGLLightSource
- ConstAttenuation = 1.000000000000000000
- SpotCutOff = 180.000000000000000000
- end
- end
- end
- object GLCadencer1: TGLCadencer
- Scene = GLScene1
- Enabled = False
- MaxDeltaTime = 0.020000000000000000
- OnProgress = GLCadencer1Progress
- Left = 24
- Top = 56
- end
- object Timer1: TTimer
- Enabled = False
- Interval = 650
- OnTimer = Timer1Timer
- Left = 24
- Top = 136
- end
- object MatLib: TGLMaterialLibrary
- Materials = <
- item
- Name = 'Fur'
- Tag = 0
- Material.Texture.Compression = tcHighSpeed
- Material.Texture.Disabled = False
- Material.FaceCulling = fcCull
- Material.MaterialLibrary = MatLib
- end
- item
- Name = 'FurColor'
- Tag = 0
- Material.Texture.Compression = tcHighSpeed
- Material.Texture.Disabled = False
- Material.FaceCulling = fcCull
- Material.MaterialLibrary = MatLib
- end>
- Left = 24
- Top = 96
- end
- end
|