fdShadertoy.dfm 1.6 KB

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  1. object FormEiffie: TFormEiffie
  2. Left = 193
  3. Top = 127
  4. ClientHeight = 399
  5. ClientWidth = 648
  6. Color = clBtnFace
  7. Font.Charset = DEFAULT_CHARSET
  8. Font.Color = clWindowText
  9. Font.Height = -11
  10. Font.Name = 'MS Sans Serif'
  11. Font.Style = []
  12. Position = poScreenCenter
  13. OnCreate = FormCreate
  14. OnResize = FormResize
  15. TextHeight = 13
  16. object SceneViewer: TGLSceneViewer
  17. Left = 0
  18. Top = 0
  19. Width = 648
  20. Height = 399
  21. Cursor = crHandPoint
  22. Camera = cam
  23. Buffer.BackgroundColor = 15000804
  24. Buffer.AmbientColor.Color = {0000000000000000000000000000803F}
  25. FieldOfView = 117.945869445800800000
  26. PenAsTouch = False
  27. Align = alClient
  28. OnClick = SceneViewerClick
  29. TabOrder = 0
  30. end
  31. object GLScene: TGLScene
  32. Left = 64
  33. Top = 8
  34. object dcCamera: TGLDummyCube
  35. CubeSize = 1.000000000000000000
  36. EdgeColor.Color = {00000000000000000000803F0000803F}
  37. object cam: TGLCamera
  38. DepthOfView = 1000.000000000000000000
  39. FocalLength = 120.000000000000000000
  40. TargetObject = dcCamera
  41. Position.Coordinates = {000080400000C040000040400000803F}
  42. end
  43. end
  44. object dogl: TGLDirectOpenGL
  45. UseBuildList = False
  46. OnRender = doglRender
  47. Blend = False
  48. object hud: TGLHUDSprite
  49. Visible = False
  50. Rotation = 0.000000000000000000
  51. end
  52. end
  53. end
  54. object GLCadencer: TGLCadencer
  55. Scene = GLScene
  56. Mode = cmApplicationIdle
  57. SleepLength = 1
  58. OnProgress = GLCadencerProgress
  59. Left = 54
  60. Top = 134
  61. end
  62. object GLAsyncTimer: TGLAsyncTimer
  63. Enabled = True
  64. OnTimer = GLAsyncTimerTimer
  65. Left = 226
  66. Top = 8
  67. end
  68. end