fcSkyShader.dfm 2.1 KB

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  1. object FormSkyShader: TFormSkyShader
  2. Left = 0
  3. Top = 0
  4. Caption = 'Sky shader'
  5. ClientHeight = 441
  6. ClientWidth = 624
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -12
  11. Font.Name = 'Segoe UI'
  12. Font.Style = []
  13. Position = poScreenCenter
  14. OnCreate = FormCreate
  15. TextHeight = 15
  16. object SceneViewer: TGLSceneViewer
  17. Left = 0
  18. Top = 0
  19. Width = 624
  20. Height = 441
  21. Camera = Camera
  22. Buffer.BackgroundColor = clBlack
  23. Buffer.ContextOptions = [roDoubleBuffer, roRenderToWindow, roNoColorBufferClear]
  24. FieldOfView = 142.429962158203100000
  25. PenAsTouch = False
  26. Align = alClient
  27. TabOrder = 0
  28. end
  29. object GLScene1: TGLScene
  30. Left = 16
  31. Top = 8
  32. object DummyCam: TGLDummyCube
  33. CubeSize = 1.000000000000000000
  34. object Camera: TGLCamera
  35. DepthOfView = 100.000000000000000000
  36. FocalLength = 75.000000000000000000
  37. TargetObject = DummyCam
  38. Position.Coordinates = {0000004000004040000080400000803F}
  39. end
  40. end
  41. object DirectOGL: TGLDirectOpenGL
  42. UseBuildList = False
  43. Blend = False
  44. object Thor: TGLTorus
  45. Direction.Coordinates = {00000000F304353FF304353F00000000}
  46. PitchAngle = 45.000000000000000000
  47. Position.Coordinates = {0000004000000000000000000000803F}
  48. Up.Coordinates = {00000000F304353FF30435BF00000000}
  49. Visible = False
  50. MajorRadius = 1.000000000000000000
  51. MinorRadius = 0.300000011920929000
  52. Rings = 64
  53. Sides = 32
  54. StopAngle = 360.000000000000000000
  55. Parts = [toSides, toStartDisk, toStopDisk]
  56. end
  57. object Sphere: TGLSphere
  58. Position.Coordinates = {000000C000000000000000000000803F}
  59. Up.Coordinates = {000080270000803F0000008000000000}
  60. Visible = False
  61. Radius = 0.699999988079071000
  62. Slices = 32
  63. Stacks = 32
  64. end
  65. object Sky: TGLSphere
  66. Visible = False
  67. NormalDirection = ndInside
  68. Radius = 0.500000000000000000
  69. end
  70. end
  71. end
  72. object Cadencer: TGLCadencer
  73. Scene = GLScene1
  74. Enabled = False
  75. SleepLength = 1
  76. Left = 80
  77. Top = 8
  78. end
  79. end