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- object FormPoints: TFormPoints
- Left = 0
- Top = 0
- Caption = 'Points'
- ClientHeight = 467
- ClientWidth = 629
- Color = clBtnFace
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWindowText
- Font.Height = -10
- Font.Name = 'Tahoma'
- Font.Style = []
- Position = poScreenCenter
- OnCreate = FormCreate
- TextHeight = 12
- object GLSceneViewer1: TGLSceneViewer
- Left = 0
- Top = 23
- Width = 629
- Height = 444
- Camera = GLCamera1
- Buffer.BackgroundColor = clTeal
- FieldOfView = 154.614669799804700000
- PenAsTouch = False
- Align = alClient
- OnMouseDown = GLSceneViewer1MouseDown
- OnMouseMove = GLSceneViewer1MouseMove
- TabOrder = 0
- ExplicitWidth = 637
- end
- object Panel1: TPanel
- Left = 0
- Top = 0
- Width = 629
- Height = 23
- Align = alTop
- TabOrder = 1
- object LabelFPS: TLabel
- Left = 266
- Top = 5
- Width = 18
- Height = 12
- Caption = 'FPS'
- end
- object CBPointParams: TCheckBox
- Left = 8
- Top = 4
- Width = 89
- Height = 16
- Caption = 'PointParameters'
- Checked = True
- State = cbChecked
- TabOrder = 0
- OnClick = CBPointParamsClick
- end
- object CBAnimate: TCheckBox
- Left = 163
- Top = 4
- Width = 89
- Height = 16
- Caption = 'Animate'
- Checked = True
- State = cbChecked
- TabOrder = 1
- OnClick = CBAnimateClick
- end
- end
- object GLScene1: TGLScene
- Left = 8
- Top = 40
- object DummyCube1: TGLDummyCube
- CubeSize = 1.000000000000000000
- object GLPoints1: TGLPoints
- NoZWrite = True
- Static = False
- Size = 10.000000000000000000
- Style = psSmoothAdditive
- PointParameters.Enabled = True
- PointParameters.DistanceAttenuation.Coordinates = {0000C0BF3333333F0000000000000000}
- end
- object GLPoints2: TGLPoints
- NoZWrite = True
- Static = False
- Size = 20.000000000000000000
- Style = psSmoothAdditive
- PointParameters.Enabled = True
- PointParameters.DistanceAttenuation.Coordinates = {0000C0BF3333333F0000000000000000}
- end
- end
- object GLCamera1: TGLCamera
- DepthOfView = 100.000000000000000000
- FocalLength = 50.000000000000000000
- TargetObject = DummyCube1
- Position.Coordinates = {0000A04000008040000040400000803F}
- Left = 256
- Top = 160
- end
- end
- object GLCadencer1: TGLCadencer
- Scene = GLScene1
- OnProgress = GLCadencer1Progress
- Left = 48
- Top = 40
- end
- object Timer1: TTimer
- OnTimer = Timer1Timer
- Left = 24
- Top = 80
- end
- end
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