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- (* Parallel projection demo.
- This simple demo shows how to do parallel projection and blend some custom
- OpenGL calls into the scene.
- You can change the viewpoint with left clic drags, change the plane orientation
- with right clic drags, and move the plane up/down with the wheel.
- The points and plane are rendered directly with regular scene objects,
- but the projection lines between the points and the plane are computed
- and rendered on the fly in a TGLDirectOpenGL. This is a typical case where
- a little bit of custom code helps a lot: we could have used many TGLLines
- object to draw the lines, but this would have resulted in a lot of object
- creation and update code, and ultimately in rather poor performance.
- Note the position of the plane in the scene hierarchy: it is last as it is
- a blended object. Try making it the first object, it will appear opaque
- (though it is still transparent!).
- *)
- program ProjectionD;
- uses
- Forms,
- fdProjection in 'fdProjection.pas' {FormProjection};
- {$R *.res}
- begin
- Application.Initialize;
- Application.CreateForm(TFormProjection, FormProjection);
- Application.Run;
- end.
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