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- //---------------------------------------------------------------------------
- #ifndef fTransparAdvCH
- #define fTransparAdvCH
- //---------------------------------------------------------------------------
- #include <System.Classes.hpp>
- #include <Vcl.Controls.hpp>
- #include <Vcl.StdCtrls.hpp>
- #include <Vcl.Forms.hpp>
- #include "GLS.BaseClasses.hpp"
- #include "GLS.BitmapFont.hpp"
- #include "GLS.Cadencer.hpp"
- #include "GLS.Coordinates.hpp"
- #include "GLS.FBORenderer.hpp"
- #include "GLS.GeomObjects.hpp"
- #include "GLS.HUDObjects.hpp"
- #include "GLS.Material.hpp"
- #include "GLS.Mesh.hpp"
- #include "GLS.Objects.hpp"
- #include "GLS.Scene.hpp"
- #include "GLS.SceneViewer.hpp"
- #include "GLS.SimpleNavigation.hpp"
- #include "GLS.WindowsFont.hpp"
- #include "GLSL.CustomShader.hpp"
- #include "GLSL.Shader.hpp"
- //---------------------------------------------------------------------------
- class TFormTransparAdv : public TForm
- {
- __published: // IDE-managed Components
- TGLSceneViewer *GLSceneViewer1;
- TGLScene *GLScene1;
- TGLCamera *GLCamera1;
- TGLLightSource *GLLightSource1;
- TGLDirectOpenGL *ClearFrameBuffer;
- TGLDummyCube *ObjectContainer;
- TGLDummyCube *Surround;
- TGLCylinder *GLCylinder1;
- TGLDisk *GLDisk1;
- TGLMesh *GLMesh1;
- TGLMesh *GLMesh2;
- TGLMesh *GLMesh3;
- TGLMesh *GLMesh4;
- TGLMesh *GLMesh5;
- TGLFBORenderer *LayeredFrameBuffer;
- TGLDirectOpenGL *CustomRederer;
- TGLHUDSprite *ScreenQuad;
- TGLHUDText *GLHUDText1;
- TGLCadencer *GLCadencer1;
- TGLMaterialLibrary *GLMaterialLibrary1;
- TGLSLShader *GLSLShader1;
- TGLSimpleNavigation *GLSimpleNavigation1;
- TGLWindowsBitmapFont *GLWindowsBitmapFont1;
- private: // User declarations
- public: // User declarations
- __fastcall TFormTransparAdv(TComponent* Owner);
- };
- //---------------------------------------------------------------------------
- extern PACKAGE TFormTransparAdv *FormTransparAdv;
- //---------------------------------------------------------------------------
- #endif
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