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- (*
- Using materials in a TGLDirectOpenGL OnRender.
- This demo shows how to dynamically create materials in a material library
- and use them in a TGLDirectOpenGL to render your own stuff.
- The render is quite simple: two quads, each with its own texture. The
- TGLDirectOpenGL is placed in a small hierarchy with a torus and dummy cube,
- and the rotation animation are handled by those two object to show that
- the OnRender code uses the hierarchy.
- *)
- program CustomQuadD;
- uses
- Forms,
- fCustomQuadD in 'fCustomQuadD.pas' {FormCustomQuad};
- {$R *.RES}
- begin
- Application.Initialize;
- Application.CreateForm(TFormCustomQuad, FormCustomQuad);
- Application.Run;
- end.
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