fdDynTexture.dfm 2.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899
  1. object FormDynamicTexture: TFormDynamicTexture
  2. Left = 407
  3. Top = 201
  4. Caption = 'Dynamic Texture'
  5. ClientHeight = 415
  6. ClientWidth = 608
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'Tahoma'
  12. Font.Style = []
  13. Position = poScreenCenter
  14. OnCreate = FormCreate
  15. OnKeyDown = FormKeyDown
  16. OnResize = FormResize
  17. TextHeight = 13
  18. object SceneViewer: TGLSceneViewer
  19. Left = 0
  20. Top = 0
  21. Width = 608
  22. Height = 415
  23. Camera = GLCamera1
  24. Buffer.BackgroundColor = clGray
  25. FieldOfView = 152.904129028320300000
  26. PenAsTouch = False
  27. Align = alClient
  28. TabOrder = 0
  29. end
  30. object Scene: TGLScene
  31. Left = 64
  32. Top = 16
  33. object GLDirectOpenGL1: TGLDirectOpenGL
  34. UseBuildList = False
  35. OnRender = GLDirectOpenGL1Render
  36. Blend = False
  37. end
  38. object GLDummyCube1: TGLDummyCube
  39. CubeSize = 1.000000000000000000
  40. object GLCube1: TGLCube
  41. Material.MaterialLibrary = MatLib
  42. Material.LibMaterialName = 'Anim'
  43. end
  44. end
  45. object GLLightSource1: TGLLightSource
  46. ConstAttenuation = 1.000000000000000000
  47. Position.Coordinates = {0000404000002041000020410000803F}
  48. SpotCutOff = 180.000000000000000000
  49. end
  50. object GLCamera1: TGLCamera
  51. DepthOfView = 100.000000000000000000
  52. FocalLength = 50.000000000000000000
  53. TargetObject = GLDummyCube1
  54. Position.Coordinates = {0000803F0000803F000040400000803F}
  55. end
  56. end
  57. object MatLib: TGLMaterialLibrary
  58. Materials = <
  59. item
  60. Name = 'Anim'
  61. Tag = 0
  62. Material.Texture.TextureMode = tmReplace
  63. end>
  64. Left = 160
  65. Top = 16
  66. end
  67. object Cadencer: TGLCadencer
  68. Scene = Scene
  69. OnProgress = CadencerProgress
  70. Left = 64
  71. Top = 88
  72. end
  73. object Timer: TTimer
  74. Interval = 3000
  75. OnTimer = TimerTimer
  76. Left = 160
  77. Top = 88
  78. end
  79. object GLSimpleNavigation1: TGLSimpleNavigation
  80. Form = Owner
  81. GLSceneViewer = SceneViewer
  82. FormCaption = 'Dynamic Texture - %FPS'
  83. KeyCombinations = <
  84. item
  85. ShiftState = [ssLeft, ssRight]
  86. Action = snaZoom
  87. end
  88. item
  89. ShiftState = [ssLeft]
  90. Action = snaMoveAroundTarget
  91. end
  92. item
  93. ShiftState = [ssRight]
  94. Action = snaMoveAroundTarget
  95. end>
  96. Left = 392
  97. Top = 24
  98. end
  99. end