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- (*
- Basic GLMultiMaterialShader example.
- The GLMultiMaterialShader applies a pass for each material in
- the assigned MaterialLibrary. This example shows how to apply
- three blended textures to an object.
- A fourth texture is used in the specular pass to map the area
- affected by the chrome-like shine.
- *)
- program MultiMaterialD;
- uses
- Forms,
- fMultiMaterialD in 'fMultiMaterialD.pas' {FormMultiMat};
- {$R *.res}
- begin
- Application.Initialize;
- Application.CreateForm(TFormMultiMat, FormMultiMat);
- Application.Run;
- end.
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