MultiMaterialD.dpr 544 B

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  1. (*
  2. Basic GLMultiMaterialShader example.
  3. The GLMultiMaterialShader applies a pass for each material in
  4. the assigned MaterialLibrary. This example shows how to apply
  5. three blended textures to an object.
  6. A fourth texture is used in the specular pass to map the area
  7. affected by the chrome-like shine.
  8. *)
  9. program MultiMaterialD;
  10. uses
  11. Forms,
  12. fMultiMaterialD in 'fMultiMaterialD.pas' {FormMultiMat};
  13. {$R *.res}
  14. begin
  15. Application.Initialize;
  16. Application.CreateForm(TFormMultiMat, FormMultiMat);
  17. Application.Run;
  18. end.