fdTexAnim.dfm 2.1 KB

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  1. object FormTexAnim: TFormTexAnim
  2. Left = 221
  3. Top = 109
  4. Margins.Left = 2
  5. Margins.Top = 2
  6. Margins.Right = 2
  7. Margins.Bottom = 2
  8. Caption = 'Texture Animation'
  9. ClientHeight = 389
  10. ClientWidth = 446
  11. Color = clBtnFace
  12. Font.Charset = DEFAULT_CHARSET
  13. Font.Color = clWindowText
  14. Font.Height = -11
  15. Font.Name = 'MS Sans Serif'
  16. Font.Style = []
  17. Position = poScreenCenter
  18. OnCloseQuery = FormCloseQuery
  19. TextHeight = 13
  20. object GLSceneViewer1: TGLSceneViewer
  21. Left = 0
  22. Top = 41
  23. Width = 446
  24. Height = 348
  25. Camera = GLCamera1
  26. FieldOfView = 110.815422058105500000
  27. PenAsTouch = False
  28. Align = alClient
  29. TabOrder = 0
  30. end
  31. object Panel1: TPanel
  32. Left = 0
  33. Top = 0
  34. Width = 446
  35. Height = 41
  36. Align = alTop
  37. TabOrder = 1
  38. ExplicitWidth = 438
  39. object LabelFPS: TLabel
  40. Left = 320
  41. Top = 13
  42. Width = 20
  43. Height = 13
  44. Caption = 'FPS'
  45. end
  46. object Button1: TButton
  47. Left = 8
  48. Top = 8
  49. Width = 137
  50. Height = 25
  51. Caption = 'Generate Anim Frames'
  52. TabOrder = 0
  53. OnClick = Button1Click
  54. end
  55. object CBAnimate: TCheckBox
  56. Left = 176
  57. Top = 12
  58. Width = 97
  59. Height = 17
  60. Caption = 'Animate'
  61. Enabled = False
  62. TabOrder = 1
  63. end
  64. end
  65. object GLScene1: TGLScene
  66. Left = 32
  67. Top = 80
  68. object Cube1: TGLCube
  69. end
  70. object GLLightSource1: TGLLightSource
  71. ConstAttenuation = 1.000000000000000000
  72. Position.Coordinates = {00007041000020410000E0400000803F}
  73. SpotCutOff = 180.000000000000000000
  74. end
  75. object GLCamera1: TGLCamera
  76. DepthOfView = 100.000000000000000000
  77. FocalLength = 120.000000000000000000
  78. TargetObject = Cube1
  79. Position.Coordinates = {0000A04000008040000040400000803F}
  80. Left = 208
  81. Top = 160
  82. end
  83. end
  84. object GLMaterialLibrary1: TGLMaterialLibrary
  85. Left = 40
  86. Top = 200
  87. end
  88. object GLCadencer1: TGLCadencer
  89. Scene = GLScene1
  90. OnProgress = GLCadencer1Progress
  91. Left = 32
  92. Top = 136
  93. end
  94. object Timer1: TTimer
  95. OnTimer = Timer1Timer
  96. Left = 32
  97. Top = 256
  98. end
  99. end