fSubdivideC.dfm 3.5 KB

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  1. object Form1: TForm1
  2. Left = 0
  3. Top = 0
  4. Caption = 'Subdivide'
  5. ClientHeight = 494
  6. ClientWidth = 672
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'Tahoma'
  12. Font.Style = []
  13. Position = poScreenCenter
  14. TextHeight = 13
  15. object Label1: TLabel
  16. Left = 555
  17. Top = 0
  18. Width = 2
  19. Height = 494
  20. Align = alRight
  21. AutoSize = False
  22. ExplicitLeft = 382
  23. ExplicitHeight = 324
  24. end
  25. object GLSceneViewer1: TGLSceneViewer
  26. Left = 0
  27. Top = 0
  28. Width = 555
  29. Height = 494
  30. Camera = GLCamera1
  31. Buffer.BackgroundColor = 13619151
  32. Buffer.FaceCulling = False
  33. FieldOfView = 157.112609863281300000
  34. PenAsTouch = False
  35. Align = alClient
  36. OnMouseDown = GLSceneViewer1MouseDown
  37. OnMouseMove = GLSceneViewer1MouseMove
  38. TabOrder = 0
  39. ExplicitWidth = 536
  40. ExplicitHeight = 490
  41. end
  42. object Panel1: TPanel
  43. Left = 557
  44. Top = 0
  45. Width = 115
  46. Height = 494
  47. Align = alRight
  48. BevelOuter = bvLowered
  49. TabOrder = 1
  50. ExplicitLeft = 452
  51. ExplicitHeight = 380
  52. object LASubdivideTime: TLabel
  53. Left = 8
  54. Top = 168
  55. Width = 97
  56. Height = 13
  57. Alignment = taCenter
  58. AutoSize = False
  59. Caption = 'LASubdivideTime'
  60. end
  61. object BULoad: TButton
  62. Left = 16
  63. Top = 8
  64. Width = 83
  65. Height = 25
  66. Caption = 'Load'
  67. TabOrder = 0
  68. OnClick = BULoadClick
  69. end
  70. object BUSubdivide: TButton
  71. Left = 8
  72. Top = 112
  73. Width = 99
  74. Height = 25
  75. Caption = 'Subdivide'
  76. Enabled = False
  77. TabOrder = 1
  78. OnClick = BUSubdivideClick
  79. end
  80. object TrackBar1: TTrackBar
  81. Left = 8
  82. Top = 144
  83. Width = 97
  84. Height = 17
  85. Hint = 'Subdivision smoothness'
  86. Position = 5
  87. TabOrder = 2
  88. ThumbLength = 10
  89. end
  90. object RBWireFrame: TRadioButton
  91. Left = 16
  92. Top = 40
  93. Width = 81
  94. Height = 17
  95. Caption = 'Wireframe'
  96. TabOrder = 3
  97. OnClick = RBWireFrameClick
  98. end
  99. object RBSolid: TRadioButton
  100. Left = 16
  101. Top = 56
  102. Width = 89
  103. Height = 17
  104. Caption = 'Solid'
  105. Checked = True
  106. TabOrder = 4
  107. TabStop = True
  108. OnClick = RBSolidClick
  109. end
  110. object CBAnimate: TCheckBox
  111. Left = 16
  112. Top = 80
  113. Width = 81
  114. Height = 17
  115. Caption = 'Animate'
  116. TabOrder = 5
  117. OnClick = CBAnimateClick
  118. end
  119. end
  120. object GLScene1: TGLScene
  121. Left = 40
  122. Top = 16
  123. object GLActor1: TGLActor
  124. Material.Texture.TextureMode = tmReplace
  125. Direction.Coordinates = {000000000000803F0000000000000000}
  126. Scale.Coordinates = {CDCCCC3DCDCCCC3DCDCCCC3D00000000}
  127. Up.Coordinates = {0000000000000000000080BF00000000}
  128. Interval = 100
  129. AutoCentering = [macCenterX, macCenterY, macCenterZ]
  130. end
  131. object GLLightSource1: TGLLightSource
  132. ConstAttenuation = 1.000000000000000000
  133. Position.Coordinates = {0000204100002041000020410000803F}
  134. SpotCutOff = 180.000000000000000000
  135. end
  136. object GLCamera1: TGLCamera
  137. DepthOfView = 100.000000000000000000
  138. FocalLength = 50.000000000000000000
  139. TargetObject = GLActor1
  140. Position.Coordinates = {0000A04000008040000040400000803F}
  141. end
  142. end
  143. object GLMaterialLibrary1: TGLMaterialLibrary
  144. Left = 128
  145. Top = 16
  146. end
  147. object Timer1: TTimer
  148. OnTimer = Timer1Timer
  149. Left = 216
  150. Top = 16
  151. end
  152. object GLCadencer1: TGLCadencer
  153. Scene = GLScene1
  154. OnProgress = GLCadencer1Progress
  155. Left = 40
  156. Top = 72
  157. end
  158. end