fSubdivideD.dfm 3.5 KB

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  1. object FormSubdivide: TFormSubdivide
  2. Left = 173
  3. Top = 100
  4. BorderWidth = 2
  5. Caption = 'Subdivide'
  6. ClientHeight = 409
  7. ClientWidth = 618
  8. Color = clBtnFace
  9. Font.Charset = DEFAULT_CHARSET
  10. Font.Color = clWindowText
  11. Font.Height = -11
  12. Font.Name = 'MS Sans Serif'
  13. Font.Style = []
  14. Position = poScreenCenter
  15. ShowHint = True
  16. TextHeight = 13
  17. object Label1: TLabel
  18. Left = 501
  19. Top = 0
  20. Width = 2
  21. Height = 409
  22. Align = alRight
  23. AutoSize = False
  24. end
  25. object GLSceneViewer1: TGLSceneViewer
  26. Left = 0
  27. Top = 0
  28. Width = 501
  29. Height = 409
  30. Camera = GLCamera1
  31. Buffer.BackgroundColor = 13619151
  32. Buffer.FaceCulling = False
  33. FieldOfView = 152.521591186523400000
  34. PenAsTouch = False
  35. Align = alClient
  36. OnMouseDown = GLSceneViewer1MouseDown
  37. OnMouseMove = GLSceneViewer1MouseMove
  38. TabOrder = 0
  39. end
  40. object Panel1: TPanel
  41. Left = 503
  42. Top = 0
  43. Width = 115
  44. Height = 409
  45. Align = alRight
  46. BevelOuter = bvLowered
  47. TabOrder = 1
  48. ExplicitLeft = 495
  49. ExplicitHeight = 384
  50. object LASubdivideTime: TLabel
  51. Left = 8
  52. Top = 168
  53. Width = 97
  54. Height = 13
  55. Alignment = taCenter
  56. AutoSize = False
  57. Caption = 'LASubdivideTime'
  58. end
  59. object BULoad: TButton
  60. Left = 16
  61. Top = 8
  62. Width = 83
  63. Height = 25
  64. Caption = 'Load'
  65. TabOrder = 0
  66. OnClick = BULoadClick
  67. end
  68. object BUSubdivide: TButton
  69. Left = 8
  70. Top = 112
  71. Width = 99
  72. Height = 25
  73. Caption = 'Subdivide'
  74. Enabled = False
  75. TabOrder = 1
  76. OnClick = BUSubdivideClick
  77. end
  78. object TrackBar1: TTrackBar
  79. Left = 8
  80. Top = 144
  81. Width = 97
  82. Height = 17
  83. Hint = 'Subdivision smoothness'
  84. Position = 5
  85. TabOrder = 2
  86. ThumbLength = 10
  87. end
  88. object RBWireFrame: TRadioButton
  89. Left = 16
  90. Top = 40
  91. Width = 81
  92. Height = 17
  93. Caption = 'Wireframe'
  94. TabOrder = 3
  95. OnClick = RBWireFrameClick
  96. end
  97. object RBSolid: TRadioButton
  98. Left = 16
  99. Top = 56
  100. Width = 89
  101. Height = 17
  102. Caption = 'Solid'
  103. Checked = True
  104. TabOrder = 4
  105. TabStop = True
  106. OnClick = RBSolidClick
  107. end
  108. object CBAnimate: TCheckBox
  109. Left = 16
  110. Top = 80
  111. Width = 81
  112. Height = 17
  113. Caption = 'Animate'
  114. TabOrder = 5
  115. OnClick = CBAnimateClick
  116. end
  117. end
  118. object GLScene1: TGLScene
  119. Left = 40
  120. Top = 16
  121. object GLActor1: TGLActor
  122. Material.Texture.TextureMode = tmReplace
  123. Direction.Coordinates = {000000000000803F0000000000000000}
  124. Scale.Coordinates = {CDCCCC3DCDCCCC3DCDCCCC3D00000000}
  125. Up.Coordinates = {0000000000000000000080BF00000000}
  126. Interval = 100
  127. AutoCentering = [macCenterX, macCenterY, macCenterZ]
  128. end
  129. object GLLightSource1: TGLLightSource
  130. ConstAttenuation = 1.000000000000000000
  131. Position.Coordinates = {0000204100002041000020410000803F}
  132. SpotCutOff = 180.000000000000000000
  133. end
  134. object GLCamera1: TGLCamera
  135. DepthOfView = 100.000000000000000000
  136. FocalLength = 50.000000000000000000
  137. TargetObject = GLActor1
  138. Position.Coordinates = {0000A04000008040000040400000803F}
  139. end
  140. end
  141. object GLMaterialLibrary1: TGLMaterialLibrary
  142. Left = 128
  143. Top = 16
  144. end
  145. object Timer1: TTimer
  146. OnTimer = Timer1Timer
  147. Left = 216
  148. Top = 16
  149. end
  150. object GLCadencer1: TGLCadencer
  151. Scene = GLScene1
  152. OnProgress = GLCadencer1Progress
  153. Left = 40
  154. Top = 72
  155. end
  156. end