fHierarchC.dfm 3.0 KB

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  1. object FormHierarch: TFormHierarch
  2. Left = 0
  3. Top = 0
  4. Margins.Left = 5
  5. Margins.Top = 5
  6. Margins.Right = 5
  7. Margins.Bottom = 5
  8. Caption = 'Hierarchy'
  9. ClientHeight = 774
  10. ClientWidth = 992
  11. Color = clBtnFace
  12. Font.Charset = DEFAULT_CHARSET
  13. Font.Color = clWindowText
  14. Font.Height = -19
  15. Font.Name = 'Tahoma'
  16. Font.Style = []
  17. Position = poScreenCenter
  18. OnCloseQuery = FormCloseQuery
  19. OnResize = FormResize
  20. PixelsPerInch = 168
  21. DesignSize = (
  22. 992
  23. 774)
  24. TextHeight = 23
  25. object GLSceneViewer1: TGLSceneViewer
  26. Left = 0
  27. Top = 0
  28. Width = 992
  29. Height = 730
  30. Margins.Left = 5
  31. Margins.Top = 5
  32. Margins.Right = 5
  33. Margins.Bottom = 5
  34. Camera = GLCamera1
  35. Buffer.BackgroundColor = clSilver
  36. FieldOfView = 149.356979370117200000
  37. PenAsTouch = False
  38. Align = alClient
  39. TabOrder = 0
  40. end
  41. object TrackBar: TTrackBar
  42. Left = 0
  43. Top = 730
  44. Width = 992
  45. Height = 44
  46. Margins.Left = 5
  47. Margins.Top = 5
  48. Margins.Right = 5
  49. Margins.Bottom = 5
  50. Align = alBottom
  51. Max = 360
  52. PageSize = 10
  53. Frequency = 10
  54. TabOrder = 1
  55. ThumbLength = 26
  56. OnChange = TrackBarChange
  57. end
  58. object CBPlay: TCheckBox
  59. Left = 457
  60. Top = 42
  61. Width = 72
  62. Height = 30
  63. Margins.Left = 5
  64. Margins.Top = 5
  65. Margins.Right = 5
  66. Margins.Bottom = 5
  67. Anchors = [akLeft, akBottom]
  68. Caption = 'Play'
  69. TabOrder = 2
  70. end
  71. object GLScene1: TGLScene
  72. Left = 16
  73. Top = 48
  74. object Cube1: TGLCube
  75. Material.FrontProperties.Ambient.Color = {0000000000000000000000000000803F}
  76. Material.FrontProperties.Diffuse.Color = {0000000000000000000000000000803F}
  77. Material.FrontProperties.Emission.Color = {0000803F0000803F000000000000803F}
  78. end
  79. object DummyCube1: TGLDummyCube
  80. CubeSize = 2.000000000000000000
  81. object Cube2: TGLCube
  82. Material.FrontProperties.Diffuse.Color = {8786063F8786063F0000803F0000803F}
  83. Material.FrontProperties.Emission.Color = {0000000000000000A1A0203F0000803F}
  84. Position.Coordinates = {0000404000000000000000000000803F}
  85. CubeSize = {0000003F0000003F0000003F}
  86. object DummyCube2: TGLDummyCube
  87. Direction.Coordinates = {00000000F304353FF304353F00000000}
  88. Up.Coordinates = {00000000F304353FF30435BF00000000}
  89. CubeSize = 1.000000000000000000
  90. object Cube3: TGLCube
  91. Position.Coordinates = {000000000000803F000000000000803F}
  92. CubeSize = {CDCC4C3ECDCC4C3ECDCC4C3E}
  93. end
  94. end
  95. end
  96. end
  97. object GLLightSource1: TGLLightSource
  98. ConstAttenuation = 1.000000000000000000
  99. SpotCutOff = 180.000000000000000000
  100. end
  101. object GLCamera1: TGLCamera
  102. DepthOfView = 100.000000000000000000
  103. FocalLength = 100.000000000000000000
  104. TargetObject = Cube1
  105. Position.Coordinates = {000020410000A040000020410000803F}
  106. end
  107. end
  108. object GLCadencer1: TGLCadencer
  109. Scene = GLScene1
  110. OnProgress = GLCadencer1Progress
  111. Left = 16
  112. Top = 88
  113. end
  114. end