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- object FormClothActor: TFormClothActor
- Left = 69
- Top = 116
- Caption = 'Cloth Actor'
- ClientHeight = 432
- ClientWidth = 626
- Color = clBtnFace
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWindowText
- Font.Height = -11
- Font.Name = 'MS Sans Serif'
- Font.Style = []
- Position = poScreenCenter
- OnCreate = FormCreate
- OnDestroy = FormDestroy
- TextHeight = 13
- object GLSceneViewer1: TGLSceneViewer
- Left = 0
- Top = 0
- Width = 626
- Height = 432
- Camera = GLCamera1
- Buffer.BackgroundColor = clTeal
- Buffer.AmbientColor.Color = {CDCCCC3ECDCCCC3ECDCCCC3E0000803F}
- Buffer.ContextOptions = [roDoubleBuffer, roStencilBuffer, roRenderToWindow, roTwoSideLighting]
- FieldOfView = 153.933288574218800000
- PenAsTouch = False
- Align = alClient
- OnMouseDown = GLSceneViewer1MouseDown
- OnMouseMove = GLSceneViewer1MouseMove
- TabOrder = 0
- end
- object cbShowOctree: TCheckBox
- Left = 280
- Top = 17
- Width = 97
- Height = 17
- Caption = 'Show Octree'
- TabOrder = 1
- end
- object StaticTextFPS: TStaticText
- Left = 16
- Top = 17
- Width = 24
- Height = 17
- Caption = 'FPS'
- TabOrder = 2
- end
- object GLScene1: TGLScene
- Left = 32
- Top = 40
- object GLCamera1: TGLCamera
- DepthOfView = 1000.000000000000000000
- FocalLength = 50.000000000000000000
- TargetObject = GLActor1
- Position.Coordinates = {00004842000048420000A0C20000803F}
- Direction.Coordinates = {00000000000000800000803F00000000}
- object GLLightSource2: TGLLightSource
- ConstAttenuation = 1.000000000000000000
- Diffuse.Color = {9A99193F9A99193F9A99193F0000803F}
- Specular.Color = {0000803F0000803F0000803F0000803F}
- SpotCutOff = 180.000000000000000000
- end
- end
- object GLLightSource1: TGLLightSource
- Ambient.Color = {CDCC4C3ECDCC4C3ECDCC4C3E0000803F}
- ConstAttenuation = 1.000000000000000000
- Position.Coordinates = {000048420000C842000048C20000803F}
- Specular.Color = {0000803F0000803F0000803F0000803F}
- SpotCutOff = 180.000000000000000000
- end
- object GLShadowVolume1: TGLShadowVolume
- Lights = <
- item
- CastingMode = scmAlways
- LightSource = GLLightSource1
- end>
- Occluders = <
- item
- Caster = GLActor1
- end
- item
- Caster = Cape
- end>
- Options = [svoScissorClips]
- object ActorDummy: TGLDummyCube
- CubeSize = 1.000000000000000000
- object GLActor1: TGLActor
- Direction.Coordinates = {000000000000803F0000000000000000}
- Up.Coordinates = {00000000000000000000803F00000000}
- Reference = aarSkeleton
- AnimationMode = aamLoop
- Interval = 75
- MaterialLibrary = GLMaterialLibrary1
- end
- end
- object Cape: TGLActor
- Material.BackProperties.Ambient.Color = {0000000000000000000000000000803F}
- Material.BackProperties.Diffuse.Color = {0000000000000000000000000000803F}
- Material.BackProperties.Shininess = 48
- Material.BackProperties.Specular.Color = {0000003F0000003F0000003F0000803F}
- Material.FrontProperties.Ambient.Color = {0000000000000000000000000000803F}
- Material.FrontProperties.Diffuse.Color = {0000000000000000000000000000803F}
- Material.FrontProperties.Shininess = 48
- Material.FrontProperties.Specular.Color = {0000003F0000003F0000003F0000803F}
- Material.Texture.TextureMode = tmModulate
- Material.FaceCulling = fcNoCull
- Interval = 100
- end
- object GLPlane1: TGLPlane
- Material.FrontProperties.Ambient.Color = {0000003F0000003F0000003F0000803F}
- Material.FrontProperties.Diffuse.Color = {0000803F0000803F0000803F0000803F}
- Material.Texture.TextureMode = tmModulate
- Direction.Coordinates = {000000000000803F0000000000000000}
- Up.Coordinates = {00000000000000000000803F00000000}
- Height = 500.000000000000000000
- Width = 500.000000000000000000
- XTiles = 4
- YTiles = 4
- end
- end
- object OctreeRenderer: TGLDirectOpenGL
- Visible = False
- OnProgress = GLCadencer1Progress
- UseBuildList = False
- OnRender = OctreeRendererRender
- Blend = False
- end
- end
- object GLMaterialLibrary1: TGLMaterialLibrary
- Left = 112
- Top = 40
- end
- object GLCadencer1: TGLCadencer
- Scene = GLScene1
- OnProgress = GLCadencer1Progress
- Left = 32
- Top = 96
- end
- object Timer1: TTimer
- OnTimer = Timer1Timer
- Left = 112
- Top = 96
- end
- end
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