fNewtonSimpleC.dfm 3.5 KB

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  1. object Form1: TForm1
  2. Left = 0
  3. Top = 0
  4. Caption = 'Newton Simple Spawn'
  5. ClientHeight = 482
  6. ClientWidth = 746
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'Tahoma'
  12. Font.Style = []
  13. Position = poScreenCenter
  14. TextHeight = 13
  15. object GLSceneViewer1: TGLSceneViewer
  16. Left = 105
  17. Top = 0
  18. Width = 641
  19. Height = 482
  20. Camera = GLCamera1
  21. Buffer.BackgroundColor = clBackground
  22. FieldOfView = 156.558380126953100000
  23. PenAsTouch = False
  24. Align = alClient
  25. TabOrder = 0
  26. end
  27. object Panel1: TPanel
  28. Left = 0
  29. Top = 0
  30. Width = 105
  31. Height = 482
  32. Align = alLeft
  33. Caption = ' '
  34. TabOrder = 1
  35. object Button1: TButton
  36. Left = 14
  37. Top = 8
  38. Width = 75
  39. Height = 25
  40. Caption = 'AddCube'
  41. TabOrder = 0
  42. OnClick = Button1Click
  43. end
  44. object Button2: TButton
  45. Left = 14
  46. Top = 39
  47. Width = 75
  48. Height = 25
  49. Caption = 'AddSphere'
  50. TabOrder = 1
  51. OnClick = Button2Click
  52. end
  53. object Button3: TButton
  54. Left = 14
  55. Top = 70
  56. Width = 75
  57. Height = 25
  58. Caption = 'AddCone'
  59. TabOrder = 2
  60. OnClick = Button3Click
  61. end
  62. object Button4: TButton
  63. Left = 14
  64. Top = 101
  65. Width = 75
  66. Height = 25
  67. Caption = 'AddCylinder'
  68. TabOrder = 3
  69. OnClick = Button4Click
  70. end
  71. object Button5: TButton
  72. Left = 14
  73. Top = 132
  74. Width = 75
  75. Height = 25
  76. Caption = 'AddCapsule'
  77. TabOrder = 4
  78. OnClick = Button5Click
  79. end
  80. object Button6: TButton
  81. Left = 14
  82. Top = 163
  83. Width = 75
  84. Height = 25
  85. Caption = 'Remove All'
  86. TabOrder = 5
  87. OnClick = Button6Click
  88. end
  89. end
  90. object GLScene1: TGLScene
  91. Left = 128
  92. Top = 8
  93. object GLCamera1: TGLCamera
  94. DepthOfView = 100.000000000000000000
  95. FocalLength = 50.000000000000000000
  96. TargetObject = Floor
  97. Position.Coordinates = {0000000000004040000020C10000803F}
  98. object GLLightSource1: TGLLightSource
  99. ConstAttenuation = 1.000000000000000000
  100. SpotCutOff = 180.000000000000000000
  101. end
  102. end
  103. object Floor: TGLCube
  104. BehavioursData = {
  105. 0458434F4C02010201060C54474C4E47445374617469630200060C5374617469
  106. 6320466C6F6F7202000201060D474C4E47444D616E6167657231080009050000
  107. 0000000AD7A3F83F1200000000}
  108. CubeSize = {000020410000003F00002041}
  109. end
  110. object GLDummyCube1: TGLDummyCube
  111. Position.Coordinates = {0000000000004040000000000000803F}
  112. CubeSize = 1.000000000000000000
  113. end
  114. object GLResolutionIndependantHUDText1: TGLResolutionIndependantHUDText
  115. Position.Coordinates = {0000003F6666663F000000000000803F}
  116. Text = 'Bodycount:=1'
  117. Rotation = 0.000000000000000000
  118. end
  119. end
  120. object GLCadencer1: TGLCadencer
  121. Scene = GLScene1
  122. OnProgress = GLCadencer1Progress
  123. Left = 216
  124. Top = 8
  125. end
  126. object GLSimpleNavigation1: TGLSimpleNavigation
  127. Form = Owner
  128. GLSceneViewer = GLSceneViewer1
  129. FormCaption = 'Newton Simple Spawn - %FPS'
  130. KeyCombinations = <
  131. item
  132. ShiftState = [ssLeft, ssRight]
  133. Action = snaZoom
  134. end
  135. item
  136. ShiftState = [ssLeft]
  137. Action = snaMoveAroundTarget
  138. end
  139. item
  140. ShiftState = [ssRight]
  141. Action = snaMoveAroundTarget
  142. end>
  143. Left = 216
  144. Top = 72
  145. end
  146. object GLNGDManager1: TGLNGDManager
  147. NewtonSurfaceItem = <>
  148. NewtonSurfacePair = <>
  149. NewtonJoint = <>
  150. Left = 440
  151. Top = 8
  152. end
  153. end