fdNewtonSimple.dfm 3.6 KB

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  1. object FormNewtonSimple: TFormNewtonSimple
  2. Left = 0
  3. Top = 0
  4. Caption = 'Newton Simple Spawn'
  5. ClientHeight = 490
  6. ClientWidth = 742
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'Tahoma'
  12. Font.Style = []
  13. Position = poScreenCenter
  14. TextHeight = 13
  15. object GLSceneViewer1: TGLSceneViewer
  16. Left = 105
  17. Top = 0
  18. Width = 637
  19. Height = 490
  20. Camera = GLCamera1
  21. Buffer.BackgroundColor = clBackground
  22. FieldOfView = 156.930755615234400000
  23. PenAsTouch = False
  24. Align = alClient
  25. TabOrder = 0
  26. end
  27. object Panel1: TPanel
  28. Left = 0
  29. Top = 0
  30. Width = 105
  31. Height = 490
  32. Align = alLeft
  33. Caption = ' '
  34. TabOrder = 1
  35. ExplicitHeight = 465
  36. object btnAddCube: TButton
  37. Left = 14
  38. Top = 8
  39. Width = 75
  40. Height = 25
  41. Caption = 'AddCube'
  42. TabOrder = 0
  43. OnClick = btnAddCubeClick
  44. end
  45. object btnAddSphere: TButton
  46. Left = 14
  47. Top = 39
  48. Width = 75
  49. Height = 25
  50. Caption = 'AddSphere'
  51. TabOrder = 1
  52. OnClick = btnAddSphereClick
  53. end
  54. object btnAddCone: TButton
  55. Left = 14
  56. Top = 70
  57. Width = 75
  58. Height = 25
  59. Caption = 'AddCone'
  60. TabOrder = 2
  61. OnClick = btnAddConeClick
  62. end
  63. object btnAddCylinder: TButton
  64. Left = 14
  65. Top = 101
  66. Width = 75
  67. Height = 25
  68. Caption = 'AddCylinder'
  69. TabOrder = 3
  70. OnClick = btnAddCylinderClick
  71. end
  72. object btnAddCapsule: TButton
  73. Left = 14
  74. Top = 132
  75. Width = 75
  76. Height = 25
  77. Caption = 'AddCapsule'
  78. TabOrder = 4
  79. OnClick = btnAddCapsuleClick
  80. end
  81. object btnRemoveAll: TButton
  82. Left = 14
  83. Top = 163
  84. Width = 75
  85. Height = 25
  86. Caption = 'Remove All'
  87. TabOrder = 5
  88. OnClick = btnRemoveAllClick
  89. end
  90. end
  91. object GLScene1: TGLScene
  92. Left = 128
  93. Top = 8
  94. object GLCamera1: TGLCamera
  95. DepthOfView = 100.000000000000000000
  96. FocalLength = 50.000000000000000000
  97. TargetObject = Floor
  98. Position.Coordinates = {0000000000004040000020C10000803F}
  99. object GLLightSource1: TGLLightSource
  100. ConstAttenuation = 1.000000000000000000
  101. SpotCutOff = 180.000000000000000000
  102. end
  103. end
  104. object Floor: TGLCube
  105. BehavioursData = {
  106. 0458434F4C02010201060C54474C4E47445374617469630200060A4E47442053
  107. 746174696302000201060D474C4E47444D616E61676572310800090500000000
  108. 000AD7A3F83F1200000000}
  109. CubeSize = {000020410000003F00002041}
  110. end
  111. object GLDummyCube1: TGLDummyCube
  112. Position.Coordinates = {0000000000004040000000000000803F}
  113. CubeSize = 1.000000000000000000
  114. end
  115. object GLResolutionIndependantHUDText1: TGLResolutionIndependantHUDText
  116. Position.Coordinates = {0000003F6666663F000000000000803F}
  117. Text = 'Bodycount:=1'
  118. Rotation = 0.000000000000000000
  119. end
  120. end
  121. object GLCadencer1: TGLCadencer
  122. Scene = GLScene1
  123. OnProgress = GLCadencer1Progress
  124. Left = 216
  125. Top = 8
  126. end
  127. object GLSimpleNavigation1: TGLSimpleNavigation
  128. Form = Owner
  129. GLSceneViewer = GLSceneViewer1
  130. FormCaption = 'Newton Simple Spawn - %FPS'
  131. KeyCombinations = <
  132. item
  133. ShiftState = [ssLeft, ssRight]
  134. Action = snaZoom
  135. end
  136. item
  137. ShiftState = [ssLeft]
  138. Action = snaMoveAroundTarget
  139. end
  140. item
  141. ShiftState = [ssRight]
  142. Action = snaMoveAroundTarget
  143. end>
  144. Left = 216
  145. Top = 72
  146. end
  147. object GLNGDManager1: TGLNGDManager
  148. NewtonSurfaceItem = <>
  149. NewtonSurfacePair = <>
  150. NewtonJoint = <>
  151. Left = 472
  152. Top = 16
  153. end
  154. end