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- object FormNewtonWalkShoot: TFormNewtonWalkShoot
- Left = 0
- Top = 0
- Caption = 'Newton Walk Carry Shoot'
- ClientHeight = 405
- ClientWidth = 539
- Color = clBtnFace
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWindowText
- Font.Height = -11
- Font.Name = 'Tahoma'
- Font.Style = []
- WindowState = wsMaximized
- OnCreate = FormCreate
- OnKeyPress = FormKeyPress
- TextHeight = 13
- object GLSceneViewer1: TGLSceneViewer
- Left = 0
- Top = 0
- Width = 539
- Height = 405
- Camera = GLCamera1
- Buffer.BackgroundColor = clBackground
- FieldOfView = 152.260620117187500000
- PenAsTouch = False
- Align = alClient
- OnMouseDown = GLSceneViewer1MouseDown
- OnMouseUp = GLSceneViewer1MouseUp
- TabOrder = 0
- ExplicitWidth = 547
- end
- object GLScene1: TGLScene
- Left = 48
- Top = 8
- object Body: TGLTorus
- Pickable = False
- MajorRadius = 0.400000005960464500
- MinorRadius = 0.100000001490116100
- StopAngle = 360.000000000000000000
- Parts = [toSides, toStartDisk, toStopDisk]
- BehavioursData = {
- 0458434F4C02010201060D54474C4E474444796E616D69630200060B4E474420
- 44796E616D69630200020112000000000802090500000000000AD7A3F83F1200
- 000000020109050000000000CDCCCCFB3F050000000000000080FF3F09050000
- 00000000000000000200080200080200095455D5305455D5B000000000000080
- 3F020008}
- end
- object GLCamera1: TGLCamera
- DepthOfView = 100.000000000000000000
- FocalLength = 50.000000000000000000
- TargetObject = Body
- Position.Coordinates = {0000404000004040000040400000803F}
- object GLLightSource1: TGLLightSource
- ConstAttenuation = 1.000000000000000000
- SpotCutOff = 180.000000000000000000
- end
- end
- object World: TGLDummyCube
- CubeSize = 1.000000000000000000
- object Beer: TGLFreeForm
- end
- object Mushroom: TGLFreeForm
- end
- object Chair: TGLFreeForm
- end
- object Teapot: TGLFreeForm
- end
- object Map: TGLFreeForm
- end
- end
- object GLDummyCube1: TGLDummyCube
- Position.Coordinates = {0000000000002041000000000000803F}
- CubeSize = 1.000000000000000000
- VisibleAtRunTime = True
- end
- object GLLines1: TGLLines
- Pickable = False
- Nodes = <>
- NodesAspect = lnaInvisible
- SplineMode = lsmSegments
- Options = [loUseNodeColorForLines]
- end
- object GLHUDCross: TGLHUDSprite
- Pickable = False
- Rotation = 0.000000000000000000
- end
- end
- object GLSimpleNavigation1: TGLSimpleNavigation
- Form = Owner
- GLSceneViewer = GLSceneViewer1
- ZoomSpeed = 1.100000023841858000
- MoveAroundTargetSpeed = 0.250000000000000000
- FormCaption = 'Newton Walk Carry Shoot - %FPS'
- KeyCombinations = <
- item
- ShiftState = [ssRight]
- Action = snaMoveAroundTarget
- end>
- Left = 48
- Top = 64
- end
- object GLNGDManager1: TGLNGDManager
- Gravity.Coordinates = {00000000004075C40000000000000000}
- NewtonSurfaceItem = <>
- NewtonSurfacePair = <>
- DebugOption.NGDManagerDebugs = [mdShowAABB, mdShowJoint]
- Line = GLLines1
- NewtonJoint = <
- item
- JointType = nj_UpVector
- ParentObject = Body
- end
- item
- JointType = nj_UpVector
- ParentObject = Body
- UPVectorDirection.Coordinates = {0000803F000000000000000000000000}
- end>
- Left = 224
- Top = 8
- end
- object GLCadencer1: TGLCadencer
- Scene = GLScene1
- OnProgress = GLCadencer1Progress
- Left = 136
- Top = 8
- end
- end
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