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- object FormPhysXScatter: TFormPhysXScatter
- Left = 214
- Top = 182
- Caption = 'PhysX Scattering'
- ClientHeight = 441
- ClientWidth = 680
- Color = clBtnFace
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWindowText
- Font.Height = -11
- Font.Name = 'MS Sans Serif'
- Font.Style = []
- OnCreate = FormCreate
- OnDestroy = FormDestroy
- TextHeight = 13
- object GLSV: TGLSceneViewer
- Left = 0
- Top = 0
- Width = 680
- Height = 441
- Camera = Camera
- FieldOfView = 154.447631835937500000
- PenAsTouch = False
- Align = alClient
- OnMouseMove = GLSVMouseMove
- TabOrder = 0
- end
- object Edit1: TEdit
- Left = 8
- Top = 8
- Width = 121
- Height = 21
- TabOrder = 1
- end
- object GLScene: TGLScene
- Left = 8
- Top = 8
- object Center: TGLDummyCube
- CubeSize = 1.000000000000000000
- object Light: TGLLightSource
- ConstAttenuation = 1.000000000000000000
- Position.Coordinates = {0000A0410000A041000000000000803F}
- SpotCutOff = 180.000000000000000000
- end
- object Plane: TGLPlane
- Material.FrontProperties.Diffuse.Color = {00000000000000000000000000000000}
- Direction.Coordinates = {000000000000803F0000000000000000}
- Scale.Coordinates = {00007A4400007A440000803F00000000}
- Up.Coordinates = {0000000000000000000080BF00000000}
- Height = 1.000000000000000000
- Width = 1.000000000000000000
- end
- end
- object Camera: TGLCamera
- DepthOfView = 200.000000000000000000
- FocalLength = 50.000000000000000000
- TargetObject = Center
- Position.Coordinates = {0000484200004842000000000000803F}
- object Light1: TGLLightSource
- ConstAttenuation = 1.000000000000000000
- Position.Coordinates = {0000A0400000A0400000A0400000803F}
- SpotCutOff = 180.000000000000000000
- end
- end
- end
- object Cadencer: TGLCadencer
- Scene = GLScene
- OnProgress = CadencerProgress
- Left = 40
- Top = 8
- end
- object Timer: TTimer
- OnTimer = TimerTimer
- Left = 72
- Top = 8
- end
- end
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