fSkyBoxC.dfm 5.6 KB

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  1. object FormSkybox: TFormSkybox
  2. Left = 0
  3. Top = 0
  4. Caption = 'Sky Box'
  5. ClientHeight = 469
  6. ClientWidth = 690
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'Tahoma'
  12. Font.Style = []
  13. Position = poScreenCenter
  14. OnCreate = FormCreate
  15. TextHeight = 13
  16. object GLSceneViewer1: TGLSceneViewer
  17. Left = 0
  18. Top = 0
  19. Width = 690
  20. Height = 469
  21. Camera = GLCamera1
  22. Buffer.BackgroundColor = 7168
  23. Buffer.AmbientColor.Color = {0000803F0000803F0000803F0000803F}
  24. FieldOfView = 160.639801025390600000
  25. PenAsTouch = False
  26. Align = alClient
  27. TabOrder = 0
  28. end
  29. object GLScene1: TGLScene
  30. Left = 32
  31. Top = 24
  32. object GLSkyBox1: TGLSkyBox
  33. Up.Coordinates = {1DB356B30000803F0000000000000000}
  34. MaterialLibrary = GLMaterialLibrary1
  35. MatNameTop = 'Top'
  36. MatNameBottom = 'Bottom'
  37. MatNameLeft = 'Left'
  38. MatNameRight = 'Right'
  39. MatNameFront = 'Front'
  40. MatNameBack = 'Back'
  41. MatNameClouds = 'Clouds'
  42. CloudsPlaneOffset = 0.119999997317791000
  43. CloudsPlaneSize = 2.000000000000000000
  44. object GLSphere1: TGLSphere
  45. Material.MaterialLibrary = GLMaterialLibrary1
  46. Direction.Coordinates = {18EBC2BE6823FE3E49BA47BF00000000}
  47. PitchAngle = 86.500000000000000000
  48. Position.Coordinates = {000000C000008040000080BF0000803F}
  49. TurnAngle = 10.500000000000000000
  50. Up.Coordinates = {CE00D4BE9A8D58BF0519ACBE00000000}
  51. Radius = 1.000000000000000000
  52. object GLSphere2: TGLSphere
  53. Material.MaterialLibrary = GLMaterialLibrary1
  54. Direction.Coordinates = {000000000000803F0000000000000000}
  55. PitchAngle = -8.000000000000000000
  56. Position.Coordinates = {0000000000000000000000400000803F}
  57. TurnAngle = 91.500000000000000000
  58. Up.Coordinates = {0000000000000000000080BF00000000}
  59. Radius = 0.300000011920929000
  60. end
  61. end
  62. end
  63. object GLSkyBox2: TGLSkyBox
  64. MaterialLibrary = GLMaterialLibrary1
  65. MatNameClouds = 'Clouds'
  66. CloudsPlaneOffset = 0.100000001490116100
  67. CloudsPlaneSize = 4.000000000000000000
  68. end
  69. object Castle: TGLDummyCube
  70. CubeSize = 1.000000000000000000
  71. object GLCube1: TGLCube
  72. Material.MaterialLibrary = GLMaterialLibrary1
  73. Position.Coordinates = {0BD43940FFFF7FC018230B400000803F}
  74. CubeSize = {0000803F000000420000803F}
  75. object GLCube2: TGLCube
  76. Material.MaterialLibrary = GLMaterialLibrary1
  77. Position.Coordinates = {000040C0000000BFCDCCCC3D0000803F}
  78. CubeSize = {0000C0400000803F0000803F}
  79. end
  80. end
  81. object GLCube11: TGLCube
  82. Material.MaterialLibrary = GLMaterialLibrary1
  83. Direction.Coordinates = {000080BF000000001AE1F7B300000000}
  84. Position.Coordinates = {F42B46C0FFFF7FC018230B400000803F}
  85. TurnAngle = -90.000000000000000000
  86. CubeSize = {0000803F000000420000803F}
  87. object GLCube21: TGLCube
  88. Material.MaterialLibrary = GLMaterialLibrary1
  89. Position.Coordinates = {000040C0000000BFCDCCCC3D0000803F}
  90. CubeSize = {0000C0400000803F0000803F}
  91. end
  92. end
  93. object GLCube111: TGLCube
  94. Material.MaterialLibrary = GLMaterialLibrary1
  95. Direction.Coordinates = {0000803F00000000B28FF03200000000}
  96. Position.Coordinates = {0CD43940FFFF7FC0E8DC74C00000803F}
  97. TurnAngle = 90.000000000000000000
  98. CubeSize = {0000803F000000420000803F}
  99. object GLCube211: TGLCube
  100. Material.MaterialLibrary = GLMaterialLibrary1
  101. Position.Coordinates = {000040C0000000BFCDCCCC3D0000803F}
  102. CubeSize = {0000C0400000803F0000803F}
  103. end
  104. end
  105. object GLCube112: TGLCube
  106. Material.MaterialLibrary = GLMaterialLibrary1
  107. Direction.Coordinates = {647F2B3300000000000080BF00000000}
  108. Position.Coordinates = {F42B46C0FFFF7FC0E8DC74C00000803F}
  109. TurnAngle = -180.000000000000000000
  110. CubeSize = {0000803F000000420000803F}
  111. object GLCube212: TGLCube
  112. Material.MaterialLibrary = GLMaterialLibrary1
  113. Position.Coordinates = {000040C0000000BFCDCCCC3D0000803F}
  114. CubeSize = {0000C0400000803F0000803F}
  115. end
  116. end
  117. end
  118. object GLLightSource1: TGLLightSource
  119. Ambient.Color = {BEC0403FBEC0403FBEC0403F0000803F}
  120. ConstAttenuation = 1.000000000000000000
  121. QuadraticAttenuation = 0.000099999997473788
  122. Position.Coordinates = {000088C100003042C0C6B5420000803F}
  123. LightStyle = lsOmni
  124. SpotCutOff = 180.000000000000000000
  125. object GLLensFlare1: TGLLensFlare
  126. Seed = 1465
  127. FlareIsNotOccluded = True
  128. end
  129. end
  130. object GLCamera1: TGLCamera
  131. DepthOfView = 300.000000000000000000
  132. FocalLength = 40.000000000000000000
  133. NearPlaneBias = 0.200000002980232200
  134. Position.Coordinates = {61EB8D3FD98541C02CCF94C00000803F}
  135. Direction.Coordinates = {E2CB26BF5D9A063F40FD0B3F00000000}
  136. Up.Coordinates = {A633CE3EC0C1593F8711ADBE00000000}
  137. end
  138. end
  139. object GLMaterialLibrary1: TGLMaterialLibrary
  140. Left = 112
  141. Top = 24
  142. end
  143. object GLNavigator1: TGLNavigator
  144. VirtualUp.Coordinates = {000000000000803F000000000000803F}
  145. MovingObject = GLCamera1
  146. UseVirtualUp = True
  147. AutoUpdateObject = True
  148. MaxAngle = 90.000000000000000000
  149. MinAngle = -90.000000000000000000
  150. Left = 208
  151. Top = 24
  152. end
  153. object GLCadencer1: TGLCadencer
  154. Scene = GLScene1
  155. OnProgress = GLCadencer1Progress
  156. Left = 32
  157. Top = 80
  158. end
  159. object GLUserInterface1: TGLUserInterface
  160. MouseSpeed = 16.000000000000000000
  161. GLNavigator = GLNavigator1
  162. Left = 296
  163. Top = 24
  164. end
  165. end