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- //---------------------------------------------------------------------------
- #include <vcl.h>
- #pragma hdrstop
- #include "fBeerC.h"
- //---------------------------------------------------------------------------
- #pragma package(smart_init)
- #pragma link "GLS.BaseClasses"
- #pragma link "GLS.Cadencer"
- #pragma link "GLS.Coordinates"
- #pragma link "GLS.GeomObjects"
- #pragma link "GLS.Objects"
- #pragma link "GLS.ParticleFX"
- #pragma link "GLS.PerlinPFX"
- #pragma link "GLS.Scene"
- #pragma link "GLS.ShadowPlane"
- #pragma link "GLS.VectorFileObjects"
- #pragma link "GLS.SceneViewer"
- #pragma link "GLS.File3DS"
- #pragma link "GLS.FileJPEG"
- #pragma link "Stage.Utils"
- #pragma resource "*.dfm"
- TForm1 *Form1;
- int mx, my;
- //---------------------------------------------------------------------------
- __fastcall TForm1::TForm1(TComponent* Owner)
- : TForm(Owner)
- {
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::FormActivate(TObject *Sender)
- {
- TFileName Path = GetCurrentAssetPath();
- SetCurrentDir(Path + "\\model");
- GLFreeForm1->LoadFromFile("beer.3ds");
- SetCurrentDir(Path + "\\texture");
- GLFreeForm1->Material->Texture->Image->LoadFromFile("clouds.jpg");
- GLShadowPlane1->Material->Texture->Image->LoadFromFile("ashwood.jpg");
- GetOrCreateSourcePFX(GLDummyCube3)->Burst(0, 150);
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::GLSceneViewer1DblClick(TObject *Sender)
- {
- GLCadencer1->Enabled = !GLCadencer1->Enabled;
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift,
- int X, int Y)
- {
- if (Shift.Contains(ssShift))
- GLCamera1->MoveAroundTarget(my-Y, mx-X);
- mx = X;
- my = Y;
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::GLCadencer1Progress(TObject *Sender, const double deltaTime,
- const double newTime)
- {
- GLCamera1->MoveAroundTarget(0, 10*deltaTime);
- }
- //---------------------------------------------------------------------------
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