fParticlesC.dfm 2.6 KB

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  1. object FormStars: TFormStars
  2. Left = 284
  3. Top = 105
  4. Caption = 'Stars'
  5. ClientHeight = 495
  6. ClientWidth = 725
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'MS Sans Serif'
  12. Font.Style = []
  13. Position = poScreenCenter
  14. OnResize = FormResize
  15. TextHeight = 13
  16. object GLSceneViewer1: TGLSceneViewer
  17. Left = 0
  18. Top = 0
  19. Width = 725
  20. Height = 495
  21. Camera = GLCamera1
  22. Buffer.BackgroundColor = clBlack
  23. Buffer.DepthTest = False
  24. FieldOfView = 157.157623291015600000
  25. PenAsTouch = False
  26. Align = alClient
  27. TabOrder = 0
  28. end
  29. object GLScene1: TGLScene
  30. Left = 8
  31. Top = 8
  32. object GLParticles1: TGLParticles
  33. ObjectsSorting = osNone
  34. Scale.Coordinates = {00000040000000400000004000000000}
  35. CubeSize = 1.000000000000000000
  36. OnActivateParticle = GLParticles1ActivateParticle
  37. BehavioursData = {
  38. 0458434F4C02010201060B54474C42496E657274696102001200000000020002
  39. 00050000000000000080FF3F0200080500000000000000F00340050000000000
  40. 0000000000050000000000000000000008020008020008}
  41. object Sprite1: TGLSprite
  42. Material.FrontProperties.Ambient.Color = {0000000000000000000000000000803F}
  43. Material.FrontProperties.Diffuse.Color = {0000000000000000000000000000803F}
  44. Material.BlendingMode = bmAdditive
  45. Material.Texture.ImageClassName = 'TGLPicFileImage'
  46. Material.Texture.TextureMode = tmModulate
  47. Material.Texture.TextureFormat = tfIntensity
  48. Material.Texture.Disabled = False
  49. OnProgress = Sprite1Progress
  50. Width = 1.000000000000000000
  51. Height = 1.000000000000000000
  52. Rotation = 0.000000000000000000
  53. end
  54. end
  55. object GLCamera1: TGLCamera
  56. DepthOfView = 100.000000000000000000
  57. FocalLength = 50.000000000000000000
  58. TargetObject = GLParticles1
  59. Position.Coordinates = {0000704100000000000000000000803F}
  60. end
  61. end
  62. object GLCadencer1: TGLCadencer
  63. Scene = GLScene1
  64. SleepLength = 1
  65. Left = 8
  66. Top = 48
  67. end
  68. object Timer1: TTimer
  69. Interval = 300
  70. OnTimer = Timer1Timer
  71. Left = 48
  72. Top = 8
  73. end
  74. object GLSimpleNavigation1: TGLSimpleNavigation
  75. Form = Owner
  76. GLSceneViewer = GLSceneViewer1
  77. FormCaption = 'Stars - %FPS'
  78. KeyCombinations = <
  79. item
  80. ShiftState = [ssLeft, ssRight]
  81. Action = snaZoom
  82. end
  83. item
  84. ShiftState = [ssLeft]
  85. Action = snaMoveAroundTarget
  86. end
  87. item
  88. ShiftState = [ssRight]
  89. Action = snaMoveAroundTarget
  90. end>
  91. Left = 168
  92. Top = 24
  93. end
  94. end