fParticlesD.dfm 2.6 KB

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  1. object FormParticles: TFormParticles
  2. Left = 284
  3. Top = 105
  4. Caption = 'Particles'
  5. ClientHeight = 438
  6. ClientWidth = 727
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'MS Sans Serif'
  12. Font.Style = []
  13. Position = poScreenCenter
  14. OnCreate = FormCreate
  15. OnResize = FormResize
  16. TextHeight = 13
  17. object GLSceneViewer1: TGLSceneViewer
  18. Left = 0
  19. Top = 0
  20. Width = 727
  21. Height = 438
  22. Camera = GLCamera1
  23. Buffer.BackgroundColor = clBlack
  24. Buffer.DepthTest = False
  25. FieldOfView = 154.278411865234400000
  26. PenAsTouch = False
  27. Align = alClient
  28. TabOrder = 0
  29. end
  30. object GLScene1: TGLScene
  31. Left = 40
  32. Top = 8
  33. object GLParticles1: TGLParticles
  34. ObjectsSorting = osNone
  35. Scale.Coordinates = {00000040000000400000004000000000}
  36. CubeSize = 1.000000000000000000
  37. OnActivateParticle = GLParticles1ActivateParticle
  38. BehavioursData = {
  39. 0458434F4C02010201060B54474C42496E657274696102001200000000020002
  40. 00050000000000000080FF3F0200080500000000000000F00340050000000000
  41. 0000000000050000000000000000000008020008020008}
  42. object Sprite1: TGLSprite
  43. Material.FrontProperties.Ambient.Color = {0000000000000000000000000000803F}
  44. Material.FrontProperties.Diffuse.Color = {0000000000000000000000000000803F}
  45. Material.BlendingMode = bmAdditive
  46. Material.Texture.ImageClassName = 'TGLPicFileImage'
  47. Material.Texture.TextureMode = tmModulate
  48. Material.Texture.TextureFormat = tfIntensity
  49. Material.Texture.Disabled = False
  50. OnProgress = Sprite1Progress
  51. Width = 1.000000000000000000
  52. Height = 1.000000000000000000
  53. Rotation = 0.000000000000000000
  54. end
  55. end
  56. object GLCamera1: TGLCamera
  57. DepthOfView = 100.000000000000000000
  58. FocalLength = 50.000000000000000000
  59. TargetObject = GLParticles1
  60. Position.Coordinates = {0000704100000000000000000000803F}
  61. end
  62. end
  63. object GLCadencer1: TGLCadencer
  64. Scene = GLScene1
  65. SleepLength = 1
  66. Left = 40
  67. Top = 72
  68. end
  69. object Timer1: TTimer
  70. Interval = 300
  71. OnTimer = Timer1Timer
  72. Left = 208
  73. Top = 8
  74. end
  75. object GLSimpleNavigation1: TGLSimpleNavigation
  76. Form = Owner
  77. GLSceneViewer = GLSceneViewer1
  78. FormCaption = 'Particles - %FPS'
  79. KeyCombinations = <
  80. item
  81. ShiftState = [ssLeft, ssRight]
  82. Action = snaZoom
  83. end
  84. item
  85. ShiftState = [ssLeft]
  86. Action = snaMoveAroundTarget
  87. end
  88. item
  89. ShiftState = [ssRight]
  90. Action = snaMoveAroundTarget
  91. end>
  92. Left = 256
  93. Top = 104
  94. end
  95. end