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- unit fdViewports;
- interface
- uses
- System.SysUtils,
- System.Types,
- System.UITypes,
- System.Classes,
- System.Variants,
- FMX.Types,
- FMX.Controls,
- FMX.Forms,
- FMX.Graphics,
- FMX.Dialogs,
- System.Math.Vectors,
- FMX.Types3D,
- FMX.Ani,
- FMX.Controls3D,
- FMX.MaterialSources,
- FMX.Objects3D,
- FMX.Viewport3D,
- FMX.Layouts,
- FMX.Controls.Presentation,
- FMX.StdCtrls,
- FMX.Objects,
- FMX.Layers3D,
- GBE.Viewport3D;
- type
- TFormViewports = class(TForm)
- LightMaterialSource1: TLightMaterialSource;
- Light1: TLight;
- Camera1: TCamera;
- GBEViewport3D1: TGBEViewport3D;
- Layout1: TLayout;
- Layout2: TLayout;
- Layout3: TLayout;
- Camera2: TCamera;
- Layout4: TLayout;
- Image1: TImage;
- Image2: TImage;
- Image3D1: TImage3D;
- Camera3: TCamera;
- FloatAnimation2: TFloatAnimation;
- Plane1: TPlane;
- LightMaterialSource2: TLightMaterialSource;
- Dummy1: TDummy;
- Cube1: TCube;
- Cube2: TCube;
- LightMaterialSource3: TLightMaterialSource;
- Cube3: TCube;
- Cube4: TCube;
- Cube5: TCube;
- Cube6: TCube;
- Cube7: TCube;
- Label1: TLabel;
- Label2: TLabel;
- Label3: TLabel;
- Rectangle1: TRectangle;
- FloatAnimation1: TFloatAnimation;
- procedure FormCreate(Sender: TObject);
- procedure FloatAnimation1Process(Sender: TObject);
- private
- public
- end;
- var
- FormViewports: TFormViewports;
- implementation
- {$R *.fmx}
- procedure TFormViewports.FloatAnimation1Process(Sender: TObject);
- begin
- image1.Bitmap := GBEViewport3D1.getBitmapFromView(camera1);
- image2.Bitmap := GBEViewport3D1.getBitmapFromView(camera2);
- Image3D1.Bitmap := GBEViewport3D1.getBitmapFromView(camera3);
- end;
- procedure TFormViewports.FormCreate(Sender: TObject);
- begin
- camera1.Position.Z := 0;
- camera2.Position.Z := 0;
- camera3.Position.Z := -10;
- GBEViewport3D1.DoAddView(camera1);
- GBEViewport3D1.DoAddView(camera2);
- GBEViewport3D1.DoAddView(camera3);
- GBEViewport3D1.BackgroundColor := GBEViewport3D1.color;
- end;
- end.
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