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- unit GR32.Blend.Assembler;
- (* ***** BEGIN LICENSE BLOCK *****
- * Version: MPL 1.1 or LGPL 2.1 with linking exception
- *
- * The contents of this file are subject to the Mozilla Public License Version
- * 1.1 (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- * http://www.mozilla.org/MPL/
- *
- * Software distributed under the License is distributed on an "AS IS" basis,
- * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- * for the specific language governing rights and limitations under the
- * License.
- *
- * Alternatively, the contents of this file may be used under the terms of the
- * Free Pascal modified version of the GNU Lesser General Public License
- * Version 2.1 (the "FPC modified LGPL License"), in which case the provisions
- * of this license are applicable instead of those above.
- * Please see the file LICENSE.txt for additional information concerning this
- * license.
- *
- * The Original Code is Graphics32
- *
- * The Initial Developer of the Original Code is
- * Alex A. Denisov
- *
- * Portions created by the Initial Developer are Copyright (C) 2000-2009
- * the Initial Developer. All Rights Reserved.
- *
- * Contributor(s):
- * Christian-W. Budde
- * - 2019/04/01 - Refactoring
- *
- * ***** END LICENSE BLOCK ***** *)
- interface
- {$include GR32.inc}
- uses
- GR32;
- //------------------------------------------------------------------------------
- //
- // Assembler blend implementations
- //
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- // Blend
- //------------------------------------------------------------------------------
- function BlendReg_ASM(F, B: TColor32): TColor32;
- procedure BlendMem_ASM(F: TColor32; var B: TColor32);
- procedure BlendMems_ASM(F: TColor32; B: PColor32; Count: Integer);
- function BlendRegEx_ASM(F, B: TColor32; M: Cardinal): TColor32;
- procedure BlendMemEx_ASM(F: TColor32; var B:TColor32; M: Cardinal);
- procedure BlendLine_ASM(Src, Dst: PColor32; Count: Integer);
- //------------------------------------------------------------------------------
- // Merge
- //------------------------------------------------------------------------------
- {$IFDEF TARGET_x86}
- function MergeReg_ASM(F, B: TColor32): TColor32;
- {$ENDIF}
- //------------------------------------------------------------------------------
- // Combine
- //------------------------------------------------------------------------------
- function CombineReg_ASM(X, Y: TColor32; W: Cardinal): TColor32;
- procedure CombineMem_ASM(X: TColor32; var Y: TColor32; W: Cardinal);
- //------------------------------------------------------------------------------
- //
- // Bindings
- //
- //------------------------------------------------------------------------------
- const
- BlendRegistryPriorityASM = -256;
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- implementation
- uses
- GR32_Blend,
- GR32_Bindings,
- GR32_LowLevel;
- const
- bias = $00800080;
- //------------------------------------------------------------------------------
- //
- // Blend
- //
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- // BlendReg
- //------------------------------------------------------------------------------
- function BlendReg_ASM(F, B: TColor32): TColor32; {$IFDEF FPC} assembler; nostackframe; {$ENDIF}
- asm
- // blend foreground color (F) to a background color (B),
- // using alpha channel value of F
- // Result Z = Fa * Fargb + (1 - Fa) * Bargb
- // Result Z = P + Q
- {$IFDEF TARGET_x86}
- // EAX <- F
- // EDX <- B
- // Test Fa = 255 ?
- CMP EAX,$FF000000 // Fa = 255 ? => Result = EAX
- JNC @2
- // Test Fa = 0 ?
- TEST EAX,$FF000000 // Fa = 0 ? => Result = EDX
- JZ @1
- // Get weight W = Fa
- MOV ECX,EAX // ECX <- Fa Fr Fg Fb
- SHR ECX,24 // ECX <- 00 00 00 Fa
- PUSH EBX
- // P = W * F
- MOV EBX,EAX // EBX <- Fa Fr Fg Fb
- AND EAX,$00FF00FF // EAX <- 00 Fr 00 Fb
- AND EBX,$FF00FF00 // EBX <- Fa 00 Fg 00
- IMUL EAX,ECX // EAX <- Pr ** Pb **
- SHR EBX,8 // EBX <- 00 Fa 00 Fg
- IMUL EBX,ECX // EBX <- Pa ** Pg **
- ADD EAX,bias
- AND EAX,$FF00FF00 // EAX <- Pr 00 Pb 00
- SHR EAX,8 // EAX <- 00 Pr 00 Pb
- ADD EBX,bias
- AND EBX,$FF00FF00 // EBX <- Pa 00 Pg 00
- OR EAX,EBX // EAX <- Pa Pr Pg Pb
- // W = 1 - W
- XOR ECX,$000000FF // ECX <- 1 - ECX
- // Q = W * B
- MOV EBX,EDX // EBX <- Ba Br Bg Bb
- AND EDX,$00FF00FF // EDX <- 00 Br 00 Bb
- AND EBX,$FF00FF00 // EBX <- Ba 00 Bg 00
- IMUL EDX,ECX // EDX <- Qr ** Qb **
- SHR EBX,8 // EBX <- 00 Ba 00 Bg
- IMUL EBX,ECX // EBX <- Qa ** Qg **
- ADD EDX,bias
- AND EDX,$FF00FF00 // EDX <- Qr 00 Qb 00
- SHR EDX,8 // EDX <- 00 Qr 00 Qb
- ADD EBX,bias
- AND EBX,$FF00FF00 // EBX <- Qa 00 Qg 00
- OR EBX,EDX // EBX <- Qa Qr Qg Qb
- // Z = P + Q (assuming no overflow at each byte)
- ADD EAX,EBX // EAX <- Za Zr Zg Zb
- OR EAX,$FF000000 // EAX <- FF Zr Zg Zb
- POP EBX
- RET
- @1: MOV EAX,EDX
- @2:
- {$ENDIF}
- // EAX <- F
- // EDX <- B
- {$IFDEF TARGET_x64}
- MOV RAX, RCX
- // Test Fa = 255 ?
- CMP EAX,$FF000000 // Fa = 255 ? => Result = EAX
- JNC @2
- // Test Fa = 0 ?
- TEST EAX,$FF000000 // Fa = 0 ? => Result = EDX
- JZ @1
- // Get weight W = Fa
- MOV ECX,EAX // ECX <- Fa Fr Fg Fb
- SHR ECX,24 // ECX <- 00 00 00 Fa
- // P = W * F
- MOV R9D,EAX // R9D <- Fa Fr Fg Fb
- AND EAX,$00FF00FF // EAX <- 00 Fr 00 Fb
- AND R9D,$FF00FF00 // R9D <- Fa 00 Fg 00
- IMUL EAX,ECX // EAX <- Pr ** Pb **
- SHR R9D,8 // R9D <- 00 Fa 00 Fg
- IMUL R9D,ECX // R9D <- Pa ** Pg **
- ADD EAX,bias
- AND EAX,$FF00FF00 // EAX <- Pr 00 Pb 00
- SHR EAX,8 // EAX <- 00 Pr 00 Pb
- ADD R9D,bias
- AND R9D,$FF00FF00 // R9D <- Pa 00 Pg 00
- OR EAX,R9D // EAX <- Pa Pr Pg Pb
- // W = 1 - W
- XOR ECX,$000000FF // ECX <- 1 - ECX
- // Q = W * B
- MOV R9D,EDX // R9D <- Ba Br Bg Bb
- AND EDX,$00FF00FF // EDX <- 00 Br 00 Bb
- AND R9D,$FF00FF00 // R9D <- Ba 00 Bg 00
- IMUL EDX,ECX // EDX <- Qr ** Qb **
- SHR R9D,8 // R9D <- 00 Ba 00 Bg
- IMUL R9D,ECX // R9D <- Qa ** Qg **
- ADD EDX,bias
- AND EDX,$FF00FF00 // EDX <- Qr 00 Qb 00
- SHR EDX,8 // EDX <- 00 Qr 00 Qb
- ADD R9D,bias
- AND R9D,$FF00FF00 // R9D <- Qa 00 Qg 00
- OR R9D,EDX // R9D <- Qa Qr Qg Qb
- // Z = P + Q (assuming no overflow at each byte)
- ADD EAX,R9D // EAX <- Za Zr Zg Zb
- OR EAX,$FF000000 // EAX <- FF Zr Zg Zb
- RET
- @1: MOV EAX,EDX
- @2:
- {$ENDIF}
- end;
- //------------------------------------------------------------------------------
- // BlendMem
- //------------------------------------------------------------------------------
- procedure BlendMem_ASM(F: TColor32; var B: TColor32); {$IFDEF FPC} assembler; nostackframe; {$ENDIF}
- asm
- {$IFDEF TARGET_x86}
- // EAX <- F
- // [EDX] <- B
- // Test Fa = 0 ?
- TEST EAX,$FF000000 // Fa = 0 ? => do not write
- JZ @2
- // Get weight W = Fa
- MOV ECX,EAX // ECX <- Fa Fr Fg Fb
- SHR ECX,24 // ECX <- 00 00 00 Fa
- // Test Fa = 255 ?
- CMP ECX,$FF
- JZ @1
- PUSH EBX
- PUSH ESI
- // P = W * F
- MOV EBX,EAX // EBX <- Fa Fr Fg Fb
- AND EAX,$00FF00FF // EAX <- 00 Fr 00 Fb
- AND EBX,$FF00FF00 // EBX <- Fa 00 Fg 00
- IMUL EAX,ECX // EAX <- Pr ** Pb **
- SHR EBX,8 // EBX <- 00 Fa 00 Fg
- IMUL EBX,ECX // EBX <- Pa ** Pg **
- ADD EAX,bias // add bias
- AND EAX,$FF00FF00 // EAX <- Pr 00 Pb 00
- SHR EAX,8 // EAX <- 00 Pr 00 Pb
- ADD EBX,bias // add bias
- AND EBX,$FF00FF00 // EBX <- Pa 00 Pg 00
- OR EAX,EBX // EAX <- Pa Pr Pg Pb
- MOV ESI,[EDX]
- // W = 1 - W
- XOR ECX,$000000FF // ECX <- 1 - ECX
- // Q = W * B
- MOV EBX,ESI // EBX <- Ba Br Bg Bb
- AND ESI,$00FF00FF // ESI <- 00 Br 00 Bb
- AND EBX,$FF00FF00 // EBX <- Ba 00 Bg 00
- IMUL ESI,ECX // ESI <- Qr ** Qb **
- SHR EBX,8 // EBX <- 00 Ba 00 Bg
- IMUL EBX,ECX // EBX <- Qa ** Qg **
- ADD ESI,bias // add bias
- AND ESI,$FF00FF00 // ESI <- Qr 00 Qb 00
- SHR ESI,8 // ESI <- 00 Qr 00 Qb
- ADD EBX,bias // add bias
- AND EBX,$FF00FF00 // EBX <- Qa 00 Qg 00
- OR EBX,ESI // EBX <- Qa Qr Qg Qb
- // Z = P + Q (assuming no overflow at each byte)
- ADD EAX,EBX // EAX <- Za Zr Zg Zb
- OR EAX,$FF000000 // EAX <- FF Zr Zg Zb
- MOV [EDX],EAX
- POP ESI
- POP EBX
- RET
- @1: MOV [EDX],EAX
- @2:
- {$ENDIF}
- {$IFDEF TARGET_x64}
- // ECX <- F
- // [RDX] <- B
- // Test Fa = 0 ?
- TEST ECX,$FF000000 // Fa = 0 ? => do not write
- JZ @2
- MOV EAX, ECX // EAX <- Fa Fr Fg Fb
- // Get weight W = Fa
- SHR ECX,24 // ECX <- 00 00 00 Fa
- // Test Fa = 255 ?
- CMP ECX,$FF
- JZ @1
- // P = W * F
- MOV R8D,EAX // R8D <- Fa Fr Fg Fb
- AND EAX,$00FF00FF // EAX <- 00 Fr 00 Fb
- AND R8D,$FF00FF00 // R8D <- Fa 00 Fg 00
- IMUL EAX,ECX // EAX <- Pr ** Pb **
- SHR R8D,8 // R8D <- 00 Fa 00 Fg
- IMUL R8D,ECX // R8D <- Pa ** Pg **
- ADD EAX,bias
- AND EAX,$FF00FF00 // EAX <- Pr 00 Pb 00
- SHR EAX,8 // EAX <- 00 Pr 00 Pb
- ADD R8D,bias
- AND R8D,$FF00FF00 // R8D <- Pa 00 Pg 00
- OR EAX,R8D // EAX <- Pa Pr Pg Pb
- MOV R9D,[RDX]
- // W = 1 - W
- XOR ECX,$000000FF // ECX <- 1 - ECX
- // Q = W * B
- MOV R8D,R9D // R8D <- Ba Br Bg Bb
- AND R9D,$00FF00FF // R9D <- 00 Br 00 Bb
- AND R8D,$FF00FF00 // R8D <- Ba 00 Bg 00
- IMUL R9D,ECX // R9D <- Qr ** Qb **
- SHR R8D,8 // R8D <- 00 Ba 00 Bg
- IMUL R8D,ECX // R8D <- Qa ** Qg **
- ADD R9D,bias
- AND R9D,$FF00FF00 // R9D <- Qr 00 Qb 00
- SHR R9D,8 // R9D <- 00 Qr 00 Qb
- ADD R8D,bias
- AND R8D,$FF00FF00 // R8D <- Qa 00 Qg 00
- OR R8D,R9D // R8D <- Qa Qr Qg Qb
- // Z = P + Q (assuming no overflow at each byte)
- ADD EAX,R8D // EAX <- Za Zr Zg Zb
- OR EAX,$FF000000 // EAX <- FF Zr Zg Zb
- MOV [RDX],EAX
- RET
- @1: MOV [RDX],EAX
- @2:
- {$ENDIF}
- end;
- //------------------------------------------------------------------------------
- // BlendRegEx
- //------------------------------------------------------------------------------
- function BlendRegEx_ASM(F, B: TColor32; M: Cardinal): TColor32; {$IFDEF FPC} assembler; nostackframe; {$ENDIF}
- asm
- // blend foreground color (F) to a background color (B),
- // using alpha channel value of F multiplied by master alpha (M)
- // no checking for M = $FF, in this case Graphics32 uses BlendReg
- // Result Z = Fa * M * Fargb + (1 - Fa * M) * Bargb
- // Result Z = P + Q
- // EAX <- F
- // EDX <- B
- // ECX <- M
- {$IFDEF TARGET_x86}
- // Check Fa > 0 ?
- TEST EAX,$FF000000 // Fa = 0? => Result := EDX
- JZ @2
- PUSH EBX
- // Get weight W = Fa * M
- MOV EBX,EAX // EBX <- Fa Fr Fg Fb
- INC ECX // 255:256 range bias
- SHR EBX,24 // EBX <- 00 00 00 Fa
- IMUL ECX,EBX // ECX <- 00 00 W **
- SHR ECX,8 // ECX <- 00 00 00 W
- JZ @1 // W = 0 ? => Result := EDX
- // P = W * F
- MOV EBX,EAX // EBX <- ** Fr Fg Fb
- AND EAX,$00FF00FF // EAX <- 00 Fr 00 Fb
- AND EBX,$FF00FF00 // EBX <- Pa 00 Fg 00
- IMUL EAX,ECX // EAX <- Pr ** Pb **
- SHR EBX,8 // EBX <- 00 00 00 Fg
- IMUL EBX,ECX // EBX <- Pa ** Pg **
- ADD EAX,bias
- AND EAX,$FF00FF00 // EAX <- Pr 00 Pb 00
- SHR EAX,8 // EAX <- 00 Pr 00 Pb
- ADD EBX,bias
- AND EBX,$FF00FF00 // EBX <- Pa 00 Pg 00
- OR EAX,EBX // EAX <- Pa Pr Pg Pb
- // W = 1 - W
- XOR ECX,$000000FF // ECX <- 1 - ECX
- // Q = W * B
- MOV EBX,EDX // EBX <- 00 Br Bg Bb
- AND EDX,$00FF00FF // EDX <- 00 Br 00 Bb
- AND EBX,$FF00FF00 // EBX <- 00 00 Bg 00
- IMUL EDX,ECX // EDX <- Qr ** Qb **
- SHR EBX,8 // EBX <- 00 00 00 Bg
- IMUL EBX,ECX // EBX <- Qa ** Qg **
- ADD EDX,bias
- AND EDX,$FF00FF00 // EDX <- Qr 00 Qb 00
- SHR EDX,8 // EDX <- 00 Qr 00 Qb
- ADD EBX,bias
- AND EBX,$FF00FF00 // EBX <- Qa 00 Qg 00
- OR EBX,EDX // EBX <- 00 Qr Qg Qb
- // Z = P + Q (assuming no overflow at each byte)
- ADD EAX,EBX // EAX <- Za Zr Zg Zb
- OR EAX,$FF000000 // EAX <- FF Zr Zg Zb
- POP EBX
- RET
- @1:
- POP EBX
- @2: MOV EAX,EDX
- {$ENDIF}
- {$IFDEF TARGET_x64}
- MOV EAX,ECX // EAX <- Fa Fr Fg Fb
- TEST EAX,$FF000000 // Fa = 0? => Result := EDX
- JZ @1
- // Get weight W = Fa * M
- INC R8D // 255:256 range bias
- SHR ECX,24 // ECX <- 00 00 00 Fa
- IMUL R8D,ECX // R8D <- 00 00 W **
- SHR R8D,8 // R8D <- 00 00 00 W
- JZ @1 // W = 0 ? => Result := EDX
- // P = W * F
- MOV ECX,EAX // ECX <- ** Fr Fg Fb
- AND EAX,$00FF00FF // EAX <- 00 Fr 00 Fb
- AND ECX,$FF00FF00 // ECX <- Fa 00 Fg 00
- IMUL EAX,R8D // EAX <- Pr ** Pb **
- SHR ECX,8 // ECX <- 00 Fa 00 Fg
- IMUL ECX,R8D // ECX <- Pa ** Pg **
- ADD EAX,bias
- AND EAX,$FF00FF00 // EAX <- Pr 00 Pb 00
- SHR EAX,8 // EAX <- 00 Pr 00 Pb
- ADD ECX,bias
- AND ECX,$FF00FF00 // ECX <- Pa 00 Pg 00
- OR EAX,ECX // EAX <- Pa Pr Pg Pb
- // W = 1 - W
- XOR R8D,$000000FF // R8D <- 1 - R8D
- // Q = W * B
- MOV ECX,EDX // ECX <- 00 Br Bg Bb
- AND EDX,$00FF00FF // EDX <- 00 Br 00 Bb
- AND ECX,$FF00FF00 // ECX <- Ba 00 Bg 00
- IMUL EDX,R8D // EDX <- Qr ** Qb **
- SHR ECX,8 // ECX <- 00 Ba 00 Bg
- IMUL ECX,R8D // ECX <- Qa ** Qg **
- ADD EDX,bias
- AND EDX,$FF00FF00 // EDX <- Qr 00 Qb 00
- SHR EDX,8 // EDX <- 00 Qr ** Qb
- ADD ECX,bias
- AND ECX,$FF00FF00 // ECX <- Qa 00 Qg 00
- OR ECX,EDX // ECX <- Qa Qr Qg Qb
- // Z = P + Q (assuming no overflow at each byte)
- ADD EAX,ECX // EAX <- Za Zr Zg Zb
- OR EAX,$FF000000 // EAX <- FF Zr Zg Zb
- RET
- @1: MOV EAX,EDX
- {$ENDIF}
- end;
- //------------------------------------------------------------------------------
- // BlendMemEx
- //------------------------------------------------------------------------------
- procedure BlendMemEx_ASM(F: TColor32; var B: TColor32; M: Cardinal); {$IFDEF FPC} assembler; nostackframe; {$ENDIF}
- asm
- {$IFDEF TARGET_x86}
- // EAX <- F
- // [EDX] <- B
- // ECX <- M
- // Check Fa > 0 ?
- TEST EAX,$FF000000 // Fa = 0? => write nothing
- JZ @2
- PUSH EBX
- // Get weight W = Fa * M
- MOV EBX,EAX // EBX <- Fa Fr Fg Fb
- SHR EBX,24 // EBX <- 00 00 00 Fa
- INC ECX // 255:256 range bias for M
- IMUL ECX,EBX // ECX <- 00 00 W **
- SHR ECX,8 // ECX <- 00 00 00 W
- JZ @1 // W = 0 ? => write nothing
- PUSH ESI
- // P = W * F
- MOV EBX,EAX // EBX <- ** Fr Fg Fb
- AND EAX,$00FF00FF // EAX <- 00 Fr 00 Fb
- AND EBX,$FF00FF00 // EBX <- Fa 00 Fg 00
- IMUL EAX,ECX // EAX <- Pr ** Pb **
- SHR EBX,8 // EBX <- 00 Fa 00 Fg
- IMUL EBX,ECX // EBX <- Pa ** Pg **
- ADD EAX,bias
- AND EAX,$FF00FF00 // EAX <- Pr 00 Pb 00
- SHR EAX,8 // EAX <- 00 Pr 00 Pb
- ADD EBX,bias
- AND EBX,$FF00FF00 // EBX <- Pa 00 Pg 00
- OR EAX,EBX // EAX <- Pa Pr Pg Pb
- // W = 1 - W;
- MOV ESI,[EDX]
- XOR ECX,$000000FF // ECX <- 1 - ECX
- // Q = W * B
- MOV EBX,ESI // EBX <- 00 Br Bg Bb
- AND ESI,$00FF00FF // ESI <- 00 Br 00 Bb
- AND EBX,$FF00FF00 // EBX <- Ba 00 Bg 00
- IMUL ESI,ECX // ESI <- Qr ** Qb **
- SHR EBX,8 // EBX <- 00 Ba 00 Bg
- IMUL EBX,ECX // EBX <- Qa ** Qg **
- ADD ESI,bias
- AND ESI,$FF00FF00 // ESI <- Qr 00 Qb 00
- SHR ESI,8 // ESI <- 00 Qr ** Qb
- ADD EBX,bias
- AND EBX,$FF00FF00 // EBX <- Qa 00 Qg 00
- OR EBX,ESI // EBX <- Qa Qr Qg Qb
- // Z = P + Q (assuming no overflow at each byte)
- ADD EAX,EBX // EAX <- Za Zr Zg Zb
- OR EAX,$FF000000 // EAX <- FF Zr Zg Zb
- MOV [EDX],EAX
- POP ESI
- @1: POP EBX
- @2:
- {$ENDIF}
- {$IFDEF TARGET_x64}
- // ECX <- F
- // [RDX] <- B
- // R8 <- M
- // ECX <- F
- // [EDX] <- B
- // R8 <- M
- // Check Fa > 0 ?
- TEST ECX,$FF000000 // Fa = 0? => write nothing
- JZ @1
- // Get weight W = Fa * M
- MOV EAX,ECX // EAX <- Fa Fr Fg Fb
- INC R8D // 255:256 range bias
- SHR EAX,24 // EAX <- 00 00 00 Fa
- IMUL R8D,EAX // R8D <- 00 00 W **
- ADD R8D,bias
- SHR R8D,8 // R8D <- 00 00 00 W
- JZ @1 // W = 0 ? => write nothing
- // P = W * F
- MOV EAX,ECX // EAX <- ** Fr Fg Fb
- AND ECX,$00FF00FF // ECX <- 00 Fr 00 Fb
- AND EAX,$FF00FF00 // EAX <- Fa 00 Fg 00
- IMUL ECX,R8D // ECX <- Pr ** Pb **
- SHR EAX,8 // EAX <- 00 Fa 00 Fg
- IMUL EAX,R8D // EAX <- Pa 00 Pg **
- ADD ECX,bias
- AND ECX,$FF00FF00 // ECX <- Pr 00 Pb 00
- SHR ECX,8 // ECX <- 00 Pr 00 Pb
- ADD EAX,bias
- AND EAX,$FF00FF00 // EAX <- Pa 00 Pg 00
- OR ECX,EAX // ECX <- Pa Pr Pg Pb
- // W = 1 - W
- MOV R9D,[RDX]
- XOR R8D,$000000FF // R8D <- 1 - R8
- // Q = W * B
- MOV EAX,R9D // EAX <- 00 Br Bg Bb
- AND R9D,$00FF00FF // R9D <- 00 Br 00 Bb
- AND EAX,$FF00FF00 // EAX <- Ba 00 Bg 00
- IMUL R9D,R8D // R9D <- Qr ** Qb **
- SHR EAX,8 // EAX <- 00 00 00 Bg
- IMUL EAX,R8D // EAX <- 00 00 Qg **
- ADD R9D,bias
- AND R9D,$FF00FF00 // R9D <- Qr 00 Qb 00
- SHR R9D,8 // R9D <- 00 Qr ** Qb
- ADD EAX,bias
- AND EAX,$FF00FF00 // EAX <- Qa 00 Qg 00
- OR EAX,R9D // EAX <- 00 Qr Qg Qb
- // Z = P + Q (assuming no overflow at each byte)
- ADD ECX,EAX // ECX <- 00 Zr Zg Zb
- MOV [RDX],ECX
- @1:
- {$ENDIF}
- end;
- //------------------------------------------------------------------------------
- // BlendLine
- //------------------------------------------------------------------------------
- procedure BlendLine_ASM(Src, Dst: PColor32; Count: Integer); {$IFDEF FPC} assembler; nostackframe; {$ENDIF}
- asm
- {$IFDEF TARGET_x86}
- // EAX <- Src
- // EDX <- Dst
- // ECX <- Count
- // test the counter for zero or negativity
- TEST ECX,ECX
- JLE @4
- PUSH EBX
- PUSH ESI
- PUSH EDI
- MOV ESI,EAX // ESI <- Src
- MOV EDI,EDX // EDI <- Dst
- // loop start
- @1: MOV EAX,[ESI]
- TEST EAX,$FF000000
- JZ @3 // complete transparency, proceed to next point
- PUSH ECX // store counter
- // Get weight W = Fa
- MOV ECX,EAX // ECX <- Fa Fr Fg Fb
- SHR ECX,24 // ECX <- 00 00 00 Fa
- // Test Fa = 255 ?
- CMP ECX,$FF
- JZ @2
- // P = W * F
- MOV EBX,EAX // EBX <- Fa Fr Fg Fb
- AND EAX,$00FF00FF // EAX <- 00 Fr 00 Fb
- AND EBX,$FF00FF00 // EBX <- Fa 00 Fg 00
- IMUL EAX,ECX // EAX <- Pr ** Pb **
- SHR EBX,8 // EBX <- 00 Fa 00 Fg
- IMUL EBX,ECX // EBX <- Pa ** Pg **
- ADD EAX,bias
- AND EAX,$FF00FF00 // EAX <- Pr 00 Pb 00
- SHR EAX,8 // EAX <- 00 Pr 00 Pb
- ADD EBX,bias
- AND EBX,$FF00FF00 // EBX <- Pa 00 Pg 00
- OR EAX,EBX // EAX <- Pa Pr Pg Pb
- // W = 1 - W;
- MOV EDX,[EDI]
- XOR ECX,$000000FF // ECX <- 1 - ECX
- // Q = W * B
- MOV EBX,EDX // EBX <- Ba Br Bg Bb
- AND EDX,$00FF00FF // ESI <- 00 Br 00 Bb
- AND EBX,$FF00FF00 // EBX <- Ba 00 Bg 00
- IMUL EDX,ECX // EDX <- Qr ** Qb **
- SHR EBX,8 // EBX <- 00 Ba 00 Bg
- IMUL EBX,ECX // EBX <- Qa ** Qg **
- ADD EDX,bias
- AND EDX,$FF00FF00 // EDX <- Qr 00 Qb 00
- SHR EDX,8 // EDX <- 00 Qr ** Qb
- ADD EBX,bias
- AND EBX,$FF00FF00 // EBX <- Qa 00 Qg 00
- OR EBX,EDX // EBX <- Qa Qr Qg Qb
- // Z = P + Q (assuming no overflow at each byte)
- ADD EAX,EBX // EAX <- Za Zr Zg Zb
- OR EAX,$FF000000 // EAX <- FF Zr Zg Zb
- @2:
- MOV [EDI],EAX
- POP ECX // restore counter
- @3:
- ADD ESI,4
- ADD EDI,4
- // loop end
- DEC ECX
- JNZ @1
- POP EDI
- POP ESI
- POP EBX
- @4:
- {$ENDIF}
- {$IFDEF TARGET_x64}
- // RCX <- Src
- // RDX <- Dst
- // R8 <- Count
- // test the counter for zero or negativity
- TEST R8D,R8D
- JLE @4
- MOV R10,RCX // R10 <- Src
- MOV R11,RDX // R11 <- Dst
- MOV ECX,R8D // RCX <- Count
- // loop start
- @1:
- MOV EAX,[R10]
- TEST EAX,$FF000000
- JZ @3 // complete transparency, proceed to next point
- // Get weight W = Fa
- MOV R9D,EAX // R9D <- Fa Fr Fg Fb
- SHR R9D,24 // R9D <- 00 00 00 Fa
- // Test Fa = 255 ?
- CMP R9D,$FF
- JZ @2
- // P = W * F
- MOV R8D,EAX // R8D <- Fa Fr Fg Fb
- AND EAX,$00FF00FF // EAX <- 00 Fr 00 Fb
- AND R8D,$FF00FF00 // R8D <- Fa 00 Fg 00
- IMUL EAX,R9D // EAX <- Pr ** Pb **
- SHR R8D,8 // R8D <- 00 Fa 00 Fg
- IMUL R8D,R9D // R8D <- Pa ** Pg **
- ADD EAX,bias
- AND EAX,$FF00FF00 // EAX <- Pr 00 Pb 00
- SHR EAX,8 // EAX <- 00 Pr 00 Pb
- ADD R8D,bias
- AND R8D,$FF00FF00 // R8D <- Pa 00 Pg 00
- OR EAX,R8D // EAX <- Pa Pr Pg Pb
- // W = 1 - W;
- MOV EDX,[R11]
- XOR R9D,$000000FF // R9D <- 1 - R9D
- // Q = W * B
- MOV R8D,EDX // R8D <- Ba Br Bg Bb
- AND EDX,$00FF00FF // EDX <- 00 Br 00 Bb
- AND R8D,$FF00FF00 // R8D <- Ba 00 Bg 00
- IMUL EDX,R9D // EDX <- Qr ** Qb **
- SHR R8D,8 // R8D <- 00 Ba 00 Bg
- IMUL R8D,R9D // R8D <- Qa ** Qg **
- ADD EDX,bias
- AND EDX,$FF00FF00 // EDX <- Qr 00 Qb 00
- SHR EDX,8 // EDX <- 00 Qr ** Qb
- ADD R8D,bias
- AND R8D,$FF00FF00 // R8D <- Qa 00 Qg 00
- OR R8D,EDX // R8D <- Qa Qr Qg Qb
- // Z = P + Q (assuming no overflow at each byte)
- ADD EAX,R8D // EAX <- Za Zr Zg Zb
- OR EAX,$FF000000 // EAX <- FF Zr Zg Zb
- @2:
- MOV [R11],EAX
- @3:
- ADD R10,4
- ADD R11,4
- // loop end
- DEC ECX
- JNZ @1
- @4:
- {$ENDIF}
- end;
- //------------------------------------------------------------------------------
- // BlendMems
- //------------------------------------------------------------------------------
- procedure BlendMems_ASM(F: TColor32; B: PColor32; Count: Integer); {$IFDEF FPC} assembler; nostackframe; {$ENDIF}
- asm
- {$IFDEF TARGET_x86}
- // EAX <- Src
- // EDX <- Dst
- // ECX <- Count
- // test the counter for zero or negativity
- TEST ECX,ECX
- JLE @Done
- // test if source if fully transparent
- TEST EAX,$FF000000
- JZ @Done
- PUSH EBX
- PUSH ESI
- PUSH EDI
- MOV ESI,EAX // ESI <- Src
- MOV EDI,EDX // EDI <- Dst
- // Get weight W = Fa
- SHR ESI, 24 // ESI <- W
- // test if source is fully opaque
- CMP ESI,$FF
- JZ @CopySource
- // P = W * F
- MOV EBX,EAX // EBX <- Fa Fr Fg Fb
- AND EAX,$00FF00FF // EAX <- 00 Fr 00 Fb
- AND EBX,$FF00FF00 // EBX <- Fa 00 Fg 00
- IMUL EAX,ESI // EAX <- Pr ** Pb **
- SHR EBX,8 // EBX <- 00 Fa 00 Fg
- IMUL EBX,ESI // EBX <- Pa ** Pg **
- ADD EAX,bias
- AND EAX,$FF00FF00 // EAX <- Pr 00 Pb 00
- SHR EAX,8 // EAX <- 00 Pr 00 Pb
- ADD EBX,bias
- AND EBX,$FF00FF00 // EBX <- Pa 00 Pg 00
- OR EAX,EBX // EAX <- Pa Pr Pg Pb
- XOR ESI,$000000FF // ESI <- 1 - Fa
- // loop start
- @BlendPixelLoop:
- MOV EDX,[EDI] // EDX <- Dest^
- MOV EBX,EDX // EBX <- Ba Br Bg Bb
- AND EDX,$00FF00FF // EDX <- 00 Br 00 Bb
- AND EBX,$FF00FF00 // EBX <- Ba 00 Bg 00
- IMUL EDX,ESI // EDX <- Qr ** Qb **
- SHR EBX,8 // EBX <- 00 Ba 00 Bg
- IMUL EBX,ESI // EBX <- Qa ** Qg **
- ADD EDX,bias
- AND EDX,$FF00FF00 // EDX <- Qr 00 Qb 00
- SHR EDX,8 // EDX <- 00 Qr ** Qb
- ADD EBX,bias
- AND EBX,$FF00FF00 // EBX <- Qa 00 Qg 00
- OR EBX,EDX // EBX <- Qa Qr Qg Qb
- // Z = P + Q (assuming no overflow at each byte)
- ADD EBX,EAX // EBX <- Za Zr Zg Zb
- OR EBX,$FF000000 // EBX <- FF Zr Zg Zb
- MOV [EDI],EBX // Dest^<- EBX
- ADD EDI,4 // Inc(Dest)
- DEC ECX // Dec(Count)
- JNZ @BlendPixelLoop
- POP EDI
- POP ESI
- POP EBX
- @Done:
- RET
- @CopySource:
- MOV [EDI],EAX // Dest^<- Src
- ADD EDI,4 // Inc(Dest)
- DEC ECX // Dec(Count)
- JNZ @CopySource
- POP EDI
- POP ESI
- POP EBX
- {$ENDIF}
- {$IFDEF TARGET_x64}
- // RCX <- Src
- // RDX <- Dst
- // R8 <- Count
- // test the counter for zero or negativity
- TEST R8D,R8D // R8D <- Count
- JLE @Done
- // test if source if fully transparent
- TEST ECX,$FF000000
- JZ @Done
- PUSH RDI
- MOV RDI,RDX // RDI <- Dst
- MOV R9D,ECX // R9D <- Src
- // Get weight W = Fa
- SHR R9D,24 // R9D <- W
- // Test Fa = 255 ?
- CMP R9D,$FF
- JZ @CopySource // complete opaque,copy source
- // P = W * F
- MOV EAX,ECX // EAX <- Fa Fr Fg Fb
- AND ECX,$00FF00FF // ECX <- 00 Fr 00 Fb
- AND EAX,$FF00FF00 // EAX <- Fa 00 Fg 00
- IMUL ECX,R9D // ECX <- Pr ** Pb **
- SHR EAX,8 // EAX <- 00 Fa 00 Fg
- IMUL EAX,R9D // EAX <- Pa ** Pg **
- ADD ECX,Bias
- AND ECX,$FF00FF00 // ECX <- Pr 00 Pb 00
- SHR ECX,8 // ECX <- 00 Pr 00 Pb
- ADD EAX,Bias
- AND EAX,$FF00FF00 // EAX <- Pa 00 Pg 00
- OR ECX,EAX // ECX <- Pa Pr Pg Pb
- XOR R9D,$000000FF // R9D <- 1 - Fa
- // loop start
- @BlendPixelLoop:
- MOV EDX,[RDI]
- MOV EAX,EDX // EAX <- Ba Br Bg Bb
- AND EDX,$00FF00FF // EDX <- 00 Br 00 Bb
- AND EAX,$FF00FF00 // EAX <- Ba 00 Bg 00
- IMUL EDX,R9D // EDX <- Qr ** Qb **
- SHR EAX,8 // EAX <- 00 Ba 00 Bg
- IMUL EAX,R9D // EAX <- Qa ** Qg **
- ADD EDX,Bias
- AND EDX,$FF00FF00 // EDX <- Qr 00 Qb 00
- SHR EDX,8 // EDX <- 00 Qr ** Qb
- ADD EAX,Bias
- AND EAX,$FF00FF00 // EAX <- Qa 00 Qg 00
- OR EAX,EDX // EAX <- Qa Qr Qg Qb
- // Z = P + Q (assuming no overflow at each byte)
- ADD EAX,ECX // EAX <- Za Zr Zg Zb
- OR EAX,$FF000000 // EAX <- FF Zr Zg Zb
- MOV [RDI],EAX
- ADD RDI,4
- // loop end
- DEC R8D
- JNZ @BlendPixelLoop
- POP RDI
- @Done:
- RET
- @CopySource:
- // just copy source
- MOV [RDI],ECX
- ADD RDI,4
- DEC R8D
- JNZ @CopySource
- POP RDI
- {$ENDIF}
- end;
- //------------------------------------------------------------------------------
- //
- // Merge
- //
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- // MergeReg
- //------------------------------------------------------------------------------
- {$IFDEF TARGET_x86}
- function MergeReg_ASM(F, B: TColor32): TColor32; {$IFDEF FPC} assembler; nostackframe; {$ENDIF}
- asm
- { This is an implementation of the merge formula, as described
- in a paper by Bruce Wallace in 1981. Merging is associative,
- that is, A over (B over C) = (A over B) over C. The formula is,
- Ra = Fa + Ba * (1 - Fa)
- Rc = (Fa * (Fc - Bc * Ba) + Bc * Ba) / Ra
- where
- Rc is the resultant color,
- Ra is the resultant alpha,
- Fc is the foreground color,
- Fa is the foreground alpha,
- Bc is the background color,
- Ba is the background alpha.
- }
- // EAX <- F
- // EDX <- B
- // if F.A = 0 then
- TEST EAX,$FF000000
- JZ @exit0
- // else if B.A = 255 then
- CMP EDX,$FF000000
- JNC @blend
- // else if F.A = 255 then
- CMP EAX,$FF000000
- JNC @Exit
- // else if B.A = 0 then
- TEST EDX,$FF000000
- JZ @Exit
- @4:
- PUSH EBX
- PUSH ESI
- PUSH EDI
- ADD ESP,-$0C
- MOV [ESP+$04],EDX
- MOV [ESP],EAX
- // AH <- F.A
- // DL, CL <- B.A
- SHR EAX,16
- AND EAX,$0000FF00
- SHR EDX,24
- MOV CL,DL
- NOP
- NOP
- NOP
- // EDI <- PF
- // EDX <- PB
- // ESI <- PR
- // PF := @MulDiv255Table[F.A];
- LEA EDI,[EAX+MulDiv255Table]
- // PB := @MulDiv255Table[B.A];
- SHL EDX,$08
- LEA EDX,[EDX+MulDiv255Table]
- // Result.A := B.A + F.A - PB[F.A];
- SHR EAX,8
- ADD ECX,EAX
- SUB ECX,[EDX+EAX]
- MOV [ESP+$0B],CL
- // PR := @DivMul255Table[Result.A];
- SHL ECX,$08
- AND ECX,$0000FFFF
- LEA ESI,[ECX+DivMul255Table]
- { Red component }
- // Result.R := PB[B.R];
- XOR EAX,EAX
- MOV AL,[ESP+$06]
- MOV CL,[EDX+EAX]
- MOV [ESP+$0a],CL
- // X := F.R - Result.R;
- MOV AL,[ESP+$02]
- XOR EBX,EBX
- MOV BL,CL
- SUB EAX,EBX
- // if X >= 0 then
- JL @5
- // Result.R := PR[PF[X] + Result.R]
- MOVZX EAX,BYTE PTR[EDI+EAX]
- AND ECX,$000000FF
- ADD EAX,ECX
- MOV AL,[ESI+EAX]
- MOV [ESP+$0A],AL
- JMP @6
- @5:
- // Result.R := PR[Result.R - PF[-X]];
- NEG EAX
- MOVZX EAX,BYTE PTR[EDI+EAX]
- XOR ECX,ECX
- MOV CL,[ESP+$0A]
- SUB ECX,EAX
- MOV AL,[ESI+ECX]
- MOV [ESP+$0A],AL
- { Green component }
- @6:
- // Result.G := PB[B.G];
- XOR EAX,EAX
- MOV AL,[ESP+$05]
- MOV CL,[EDX+EAX]
- MOV [ESP+$09],CL
- // X := F.G - Result.G;
- MOV AL,[ESP+$01]
- XOR EBX,EBX
- MOV BL,CL
- SUB EAX,EBX
- // if X >= 0 then
- JL @7
- // Result.G := PR[PF[X] + Result.G]
- MOVZX EAX,BYTE PTR[EDI+EAX]
- AND ECX,$000000FF
- ADD EAX,ECX
- MOV AL,[ESI+EAX]
- MOV [ESP+$09],AL
- JMP @8
- @7:
- // Result.G := PR[Result.G - PF[-X]];
- NEG EAX
- MOVZX EAX,BYTE PTR[EDI+EAX]
- XOR ECX,ECX
- MOV CL,[ESP+$09]
- SUB ECX,EAX
- MOV AL,[ESI+ECX]
- MOV [ESP+$09],AL
- { Blue component }
- @8:
- // Result.B := PB[B.B];
- XOR EAX,EAX
- MOV AL,[ESP+$04]
- MOV CL,[EDX+EAX]
- MOV [ESP+$08],CL
- // X := F.B - Result.B;
- MOV AL,[ESP]
- XOR EDX,EDX
- MOV DL,CL
- SUB EAX,EDX
- // if X >= 0 then
- JL @9
- // Result.B := PR[PF[X] + Result.B]
- MOVZX EAX,BYTE PTR[EDI+EAX]
- XOR EDX,EDX
- MOV DL,CL
- ADD EAX,EDX
- MOV AL,[ESI+EAX]
- MOV [ESP+$08],AL
- JMP @10
- @9:
- // Result.B := PR[Result.B - PF[-X]];
- NEG EAX
- MOVZX EAX,BYTE PTR[EDI+EAX]
- XOR EDX,EDX
- MOV DL,CL
- SUB EDX,EAX
- MOV AL,[ESI+EDX]
- MOV [ESP+$08],AL
- @10:
- // EAX <- Result
- MOV EAX,[ESP+$08]
- // end;
- ADD ESP,$0C
- POP EDI
- POP ESI
- POP EBX
- RET
- @blend:
- CALL DWORD PTR [BlendReg]
- OR EAX,$FF000000
- RET
- @exit0:
- MOV EAX,EDX
- @Exit:
- end;
- {$ENDIF}
- //------------------------------------------------------------------------------
- //
- // Combine
- //
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- // CombineReg
- //------------------------------------------------------------------------------
- function CombineReg_ASM(X, Y: TColor32; W: Cardinal): TColor32; {$IFDEF FPC} assembler; nostackframe; {$ENDIF}
- asm
- // combine RGBA channels of colors X and Y with the weight of X given in W
- // Result Z = W * X + (1 - W) * Y (all channels are combined, including alpha)
- {$IFDEF TARGET_x86}
- // EAX <- X
- // EDX <- Y
- // ECX <- W
- // W = 0 or $FF?
- JCXZ @1 // CX = 0 ? => Result := EDX
- CMP ECX,$FF // CX = $FF ? => Result := EDX
- JE @2
- PUSH EBX
- // P = W * X
- MOV EBX,EAX // EBX <- Xa Xr Xg Xb
- AND EAX,$00FF00FF // EAX <- 00 Xr 00 Xb
- AND EBX,$FF00FF00 // EBX <- Xa 00 Xg 00
- IMUL EAX,ECX // EAX <- Pr ** Pb **
- SHR EBX,8 // EBX <- 00 Xa 00 Xg
- IMUL EBX,ECX // EBX <- Pa ** Pg **
- ADD EAX,bias
- AND EAX,$FF00FF00 // EAX <- Pa 00 Pg 00
- SHR EAX,8 // EAX <- 00 Pr 00 Pb
- ADD EBX,bias
- AND EBX,$FF00FF00 // EBX <- Pa 00 Pg 00
- OR EAX,EBX // EAX <- Pa Pr Pg Pb
- // W = 1 - W
- XOR ECX,$000000FF // ECX <- 1 - ECX
- MOV EBX,EDX // EBX <- Ya Yr Yg Yb
- // Q = W * Y
- AND EDX,$00FF00FF // EDX <- 00 Yr 00 Yb
- AND EBX,$FF00FF00 // EBX <- Ya 00 Yg 00
- IMUL EDX,ECX // EDX <- Qr ** Qb **
- SHR EBX,8 // EBX <- 00 Ya 00 Yg
- IMUL EBX,ECX // EBX <- Qa ** Qg **
- ADD EDX,bias
- AND EDX,$FF00FF00 // EDX <- Qr 00 Qb 00
- SHR EDX,8 // EDX <- 00 Qr ** Qb
- ADD EBX,bias
- AND EBX,$FF00FF00 // EBX <- Qa 00 Qg 00
- OR EBX,EDX // EBX <- Qa Qr Qg Qb
- // Z = P + Q (assuming no overflow at each byte)
- ADD EAX,EBX // EAX <- Za Zr Zg Zb
- POP EBX
- RET
- @1: MOV EAX,EDX
- @2:
- {$ENDIF}
- {$IFDEF TARGET_x64}
- // ECX <- X
- // EDX <- Y
- // R8D <- W
- // W = 0 or $FF?
- TEST R8D,R8D
- JZ @1 // W = 0 ? => Result := EDX
- MOV EAX,ECX // EAX <- Xa Xr Xg Xb
- CMP R8B,$FF // W = $FF ? => Result := EDX
- JE @2
- // P = W * X
- AND EAX,$00FF00FF // EAX <- 00 Xr 00 Xb
- AND ECX,$FF00FF00 // ECX <- Xa 00 Xg 00
- IMUL EAX,R8D // EAX <- Pr ** Pb **
- SHR ECX,8 // ECX <- 00 Xa 00 Xg
- IMUL ECX,R8D // ECX <- Pa ** Pg **
- ADD EAX,bias
- AND EAX,$FF00FF00 // EAX <- Pa 00 Pg 00
- SHR EAX,8 // EAX <- 00 Pr 00 Pb
- ADD ECX,bias
- AND ECX,$FF00FF00 // ECX <- Pa 00 Pg 00
- OR EAX,ECX // EAX <- Pa Pr Pg Pb
- // W = 1 - W
- XOR R8D,$000000FF // R8D <- 1 - R8D
- MOV ECX,EDX // ECX <- Ya Yr Yg Yb
- // Q = W * Y
- AND EDX,$00FF00FF // EDX <- 00 Yr 00 Yb
- AND ECX,$FF00FF00 // ECX <- Ya 00 Yg 00
- IMUL EDX,R8D // EDX <- Qr ** Qb **
- SHR ECX,8 // ECX <- 00 Ya 00 Yg
- IMUL ECX,R8D // ECX <- Qa ** Qg **
- ADD EDX,bias
- AND EDX,$FF00FF00 // EDX <- Qr 00 Qb 00
- SHR EDX,8 // EDX <- 00 Qr ** Qb
- ADD ECX,bias
- AND ECX,$FF00FF00 // ECX <- Qa 00 Qg 00
- OR ECX,EDX // ECX <- Qa Qr Qg Qb
- // Z = P + Q (assuming no overflow at each byte)
- ADD EAX,ECX // EAX <- Za Zr Zg Zb
- RET
- @1: MOV EAX,EDX
- @2:
- {$ENDIF}
- end;
- //------------------------------------------------------------------------------
- // CombineMem
- //------------------------------------------------------------------------------
- procedure CombineMem_ASM(X: TColor32; var Y: TColor32; W: Cardinal); {$IFDEF FPC} assembler; nostackframe; {$ENDIF}
- asm
- {$IFDEF TARGET_x86}
- // EAX <- F
- // [EDX] <- B
- // ECX <- W
- // Check W
- JCXZ @1 // W = 0 ? => write nothing
- CMP ECX,$FF // W = 255? => write F
- {$IFDEF FPC}
- DB $74,$76 // Prob with FPC 2.2.2 and below
- {$ELSE}
- JZ @2
- {$ENDIF}
- PUSH EBX
- PUSH ESI
- // P = W * F
- MOV EBX,EAX // EBX <- ** Fr Fg Fb
- AND EAX,$00FF00FF // EAX <- 00 Fr 00 Fb
- AND EBX,$FF00FF00 // EBX <- Fa 00 Fg 00
- IMUL EAX,ECX // EAX <- Pr ** Pb **
- SHR EBX,8 // EBX <- 00 Fa 00 Fg
- IMUL EBX,ECX // EBX <- Pa ** Pg **
- ADD EAX,bias
- AND EAX,$FF00FF00 // EAX <- Pr 00 Pb 00
- SHR EAX,8 // EAX <- 00 Pr 00 Pb
- ADD EBX,bias
- AND EBX,$FF00FF00 // EBX <- Pa 00 Pg 00
- OR EAX,EBX // EAX <- Pa Pr Pg Pb
- // W = 1 - W
- MOV ESI,[EDX]
- XOR ECX,$000000FF // ECX <- 1 - ECX
- // Q = W * B
- MOV EBX,ESI // EBX <- Ba Br Bg Bb
- AND ESI,$00FF00FF // ESI <- 00 Br 00 Bb
- AND EBX,$FF00FF00 // EBX <- Ba 00 Bg 00
- IMUL ESI,ECX // ESI <- Qr ** Qb **
- SHR EBX,8 // EBX <- 00 Ba 00 Bg
- IMUL EBX,ECX // EBX <- Qa ** Qg **
- ADD ESI,bias
- AND ESI,$FF00FF00 // ESI <- Qr 00 Qb 00
- SHR ESI,8 // ESI <- 00 Qr ** Qb
- ADD EBX,bias
- AND EBX,$FF00FF00 // EBX <- Qa 00 Qg 00
- OR EBX,ESI // EBX <- Qa Qr Qg Qb
- // Z = P + Q (assuming no overflow at each byte)
- ADD EAX,EBX // EAX <- Za Zr Zg Zb
- MOV [EDX],EAX
- POP ESI
- POP EBX
- @1: RET
- @2: MOV [EDX],EAX
- {$ENDIF}
- {$IFDEF TARGET_x64}
- // ECX <- F
- // [RDX] <- B
- // R8 <- W
- // Check W
- TEST R8D,R8D // Set flags for R8
- JZ @2 // W = 0 ? => Result := EDX
- MOV EAX,ECX // EAX <- ** Fr Fg Fb
- CMP R8B,$FF // W = 255? => write F
- JZ @1
- // P = W * F
- AND EAX,$00FF00FF // EAX <- 00 Fr 00 Fb
- AND ECX,$FF00FF00 // ECX <- Fa 00 Fg 00
- IMUL EAX,R8D // EAX <- Pr ** Pb **
- SHR ECX,8 // ECX <- 00 Fa 00 Fg
- IMUL ECX,R8D // ECX <- Pa ** Pg **
- ADD EAX,bias
- AND EAX,$FF00FF00 // EAX <- Pr 00 Pb 00
- SHR EAX,8 // EAX <- 00 Pr 00 Pb
- ADD ECX,bias
- AND ECX,$FF00FF00 // ECX <- Pa 00 Pg 00
- OR EAX,ECX // EAX <- Pa Pr Pg Pb
- // W = 1 - W
- MOV R9D,[RDX]
- XOR R8D,$000000FF // R8D <- 1 - R8D
- // Q = W * B
- MOV ECX,R9D // ECX <- Ba Br Bg Bb
- AND R9D,$00FF00FF // R9D <- 00 Br 00 Bb
- AND ECX,$FF00FF00 // ECX <- Ba 00 Bg 00
- IMUL R9D,R8D // R9D <- Qr ** Qb **
- SHR ECX,8 // ECX <- 00 Ba 00 Bg
- IMUL ECX,R8D // ECX <- Qa ** Qg **
- ADD R9D,bias
- AND R9D,$FF00FF00 // R9D <- Qr 00 Qb 00
- SHR R9D,8 // R9D <- 00 Qr ** Qb
- ADD ECX,bias
- AND ECX,$FF00FF00 // ECX <- Qa 00 Qg 00
- OR ECX,R9D // ECX <- 00 Qr Qg Qb
- // Z = P + Q (assuming no overflow at each byte)
- ADD EAX,ECX // EAX <- 00 Zr Zg Zb
- @1: MOV [RDX],EAX
- @2:
- {$ENDIF}
- end;
- //------------------------------------------------------------------------------
- //
- // Misc.
- //
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- //
- // Bindings
- //
- //------------------------------------------------------------------------------
- {$IFNDEF PUREPASCAL}
- procedure RegisterBindingFunctions;
- begin
- BlendRegistry[@@CombineReg].Add( @CombineReg_ASM, [isAssembler]).Name := 'CombineReg_ASM';
- BlendRegistry[@@CombineMem].Add( @CombineMem_ASM, [isAssembler]).Name := 'CombineMem_ASM';
- BlendRegistry[@@BlendReg].Add( @BlendReg_ASM, [isAssembler]).Name := 'BlendReg_ASM';
- BlendRegistry[@@BlendMem].Add( @BlendMem_ASM, [isAssembler]).Name := 'BlendMem_ASM';
- BlendRegistry[@@BlendMems].Add( @BlendMems_ASM, [isAssembler]).Name := 'BlendMems_ASM';
- BlendRegistry[@@BlendRegEx].Add( @BlendRegEx_ASM, [isAssembler]).Name := 'BlendRegEx_ASM';
- {$IFDEF TARGET_X86}
- BlendRegistry[@@BlendMemEx].Add( @BlendMemEx_ASM, [isAssembler]).Name := 'BlendMemEx_ASM'; // Implemented on x64 but broken
- {$ENDIF}
- BlendRegistry[@@BlendLine].Add( @BlendLine_ASM, [isAssembler]).Name := 'BlendLine_ASM';
- {$IFNDEF TARGET_x64}
- BlendRegistry[@@MergeReg].Add( @MergeReg_ASM, [isAssembler]).Name := 'MergeReg_ASM';
- {$ENDIF}
- end;
- {$ENDIF}
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- initialization
- {$IFNDEF PUREPASCAL}
- RegisterBindingFunctions;
- {$ENDIF}
- end.
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