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- unit GR32.ImageFormats.SVG;
- (* ***** BEGIN LICENSE BLOCK *****
- * Version: MPL 1.1 or LGPL 2.1 with linking exception
- *
- * The contents of this file are subject to the Mozilla Public License Version
- * 1.1 (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- * http://www.mozilla.org/MPL/
- *
- * Software distributed under the License is distributed on an "AS IS" basis,
- * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- * for the specific language governing rights and limitations under the
- * License.
- *
- * Alternatively, the contents of this file may be used under the terms of the
- * Free Pascal modified version of the GNU Lesser General Public License
- * Version 2.1 (the "FPC modified LGPL License"), in which case the provisions
- * of this license are applicable instead of those above.
- * Please see the file LICENSE.txt for additional information concerning this
- * license.
- *
- * The Original Code is SVG Image Format support for Graphics32
- *
- * The Initial Developer of the Original Code is
- * Anders Melander <[email protected]>
- *
- * Portions created by the Initial Developer are Copyright (C) 2008-2022
- * the Initial Developer. All Rights Reserved.
- *
- * Contributor(s):
- *
- * ***** END LICENSE BLOCK ***** *)
- interface
- {$include GR32.inc}
- implementation
- uses
- Classes,
- Graphics,
- // Image32 must be in your library search path
- Img32,
- Img32.Fmt.SVG,
- GR32,
- GR32.ImageFormats;
- resourcestring
- sImageFormatSVGName = 'SVG images';
- //------------------------------------------------------------------------------
- //
- // TImage32Backend
- //
- //------------------------------------------------------------------------------
- // Minimal TBitmap32 backend using a TImage32 as storage.
- //------------------------------------------------------------------------------
- type
- TImage32Backend = class(TCustomBackend)
- private
- FImage32: TImage32;
- private
- procedure Image32Changed(Sender: TObject);
- public
- constructor Create(AOwner: TCustomBitmap32; AImage32: TImage32);
- destructor Destroy; override;
- function Empty: Boolean; override;
- property Image32: TImage32 read FImage32;
- end;
- constructor TImage32Backend.Create(AOwner: TCustomBitmap32; AImage32: TImage32);
- begin
- inherited Create(AOwner);
- FImage32 := AImage32;
- FImage32.OnChange := Image32Changed;
- end;
- destructor TImage32Backend.Destroy;
- begin
- FImage32.OnChange := nil;
- inherited;
- end;
- procedure TImage32Backend.Image32Changed(Sender: TObject);
- begin
- BeginUpdate;
- try
- FBits := pointer(FImage32.PixelBase);
- // TImage32 doesn't fire OnResized when being resized from within SVG.LoadFromStream
- // so we have to handle the resize manually.
- FOwner.SetSize(FImage32.Width, FImage32.Height);
- Changed;
- finally
- EndUpdate;
- end;
- end;
- function TImage32Backend.Empty: Boolean;
- begin
- Result := FImage32.IsEmpty;
- end;
- //------------------------------------------------------------------------------
- //
- // TImageFormatAdapterSVG
- //
- //------------------------------------------------------------------------------
- // Implements IImageFormatReader for the SVG image format using the Image32
- // library's SVG reading and rendering capabilities.
- //------------------------------------------------------------------------------
- type
- TImageFormatAdapterSVG = class(TCustomImageFormat,
- IImageFormatFileInfo,
- IImageFormatReader)
- private
- // IImageFormatFileInfo
- function ImageFormatDescription: string;
- function ImageFormatFileTypes: TFileTypes;
- private
- // IImageFormatReader
- function CanLoadFromStream(AStream: TStream): boolean;
- function LoadFromStream(ADest: TCustomBitmap32; AStream: TStream): boolean;
- end;
- //------------------------------------------------------------------------------
- // IImageFormatFileInfo
- //------------------------------------------------------------------------------
- function TImageFormatAdapterSVG.ImageFormatFileTypes: TFileTypes;
- begin
- Result := ['svg'];
- end;
- function TImageFormatAdapterSVG.ImageFormatDescription: string;
- begin
- Result := sImageFormatSVGName;
- end;
- //------------------------------------------------------------------------------
- // IImageFormatReader
- //------------------------------------------------------------------------------
- function TImageFormatAdapterSVG.CanLoadFromStream(AStream: TStream): boolean;
- begin
- Result := TImageFormat_SVG.IsValidImageStream(AStream);
- end;
- function TImageFormatAdapterSVG.LoadFromStream(ADest: TCustomBitmap32; AStream: TStream): boolean;
- var
- SVG: TImageFormat_SVG;
- Bitmap: TBitmap32;
- Image32: TImage32;
- begin
- if (not TImageFormat_SVG.IsValidImageStream(AStream)) then
- Exit(False);
- Image32 := TImage32.Create;
- try
- Bitmap := TBitmap32.Create;
- try
- TImage32Backend.Create(Bitmap, Image32); // Bitmap now owns the backend
- SVG := TImageFormat_SVG.Create;
- try
- SVG.LoadFromStream(AStream, Image32);
- finally
- SVG.Free;
- end;
- ADest.Assign(Bitmap);
- finally
- Bitmap.Free;
- end;
- finally
- Image32.Free;
- end;
- Result := True;
- end;
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- var
- ImageFormatHandle: integer = 0;
- initialization
- ImageFormatHandle := ImageFormatManager.RegisterImageFormat(TImageFormatAdapterSVG.Create, ImageFormatPriorityBetter);
- finalization
- ImageFormatManager.UnregisterImageFormat(ImageFormatHandle);
- end.
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