fBasicSDL_D.dfm 742 B

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  1. object DataModule1: TDataModule1
  2. OnCreate = DataModuleCreate
  3. Height = 351
  4. Width = 680
  5. PixelsPerInch = 168
  6. object GLScene1: TGLScene
  7. Left = 22
  8. Top = 11
  9. object GLLightSource1: TGLLightSource
  10. ConstAttenuation = 1.000000000000000000
  11. Position.Coordinates = {0000484200004842000048420000803F}
  12. SpotCutOff = 180.000000000000000000
  13. end
  14. object Teapot1: TGLTeapot
  15. Material.Texture.ImageClassName = 'TGLCubeMapImage'
  16. Material.Texture.TextureMode = tmReplace
  17. end
  18. object GLCamera1: TGLCamera
  19. DepthOfView = 100.000000000000000000
  20. FocalLength = 50.000000000000000000
  21. TargetObject = Teapot1
  22. Position.Coordinates = {0000404000000040000000400000803F}
  23. end
  24. end
  25. end