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- GLScene is an OpenGL based 3D library for Delphi, C++Builder and Lazarus.
- It provides visual components and objects allowing description and effective rendering of 3D scenes.
- GLScene is not only an OpenGL wrapper or utility library, but it's grown to become a set of founding classes
- for a generic 3D engine for the Rapid Application Development.
- GLScene allows you to design and render 3D scenes quickly and without having to learn the intricacies of OpenGL:
- if you know how to design a TForm, you'll easily master the basic operation of TGLScene.
- Make sure to checkout the introduction tutorial included in the help folder.
- GLScene includes more than many components and a variety of founding classes.
- The library comes with a comfortable set of demos showcasing the ease of use and demonstrating RAD wasn't done
- at the expense of CPU horsepower.
- The GLScene Sound System allows positional 3D audio via low-level APIs like
- FMOD, BASS, OpenAL and WaveOut.
- Advanced demos and samples could be found in the project directory GLScene\Examples.
- Some additional options for compiler are in GLS.Scene.inc (activated/deactivated, all are inactive by default):
- The option DEFINE GLS_Graphics32_SUPPORT controls support Alex Denissov's Graphics32 library
- (http://www.graphics32.org), once activated will redirect assignments from TBitmap32 to TGLBitmap32.
- GLXS Team
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