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- GLXEngine is a graphical package collector for Delphi and C++Builder.
- It provides components and objects for fast and efficient rendering of 3D scenes.
- GLXEngine allows you to quickly design and visualize 3D scenes without learning the intricacies of OpenGL or Vulkan:
- If you know how to design with VCL/FMX, you'll easily master the basic functions of GLScene and GXScene.
- Be sure to read the installation instruction and introductory guide included in the help folder.
- GLXEngine includes numerous components and base classes.
- The GLXEngine sound system enables positional 3D sound playback through low-level APIs with FMOD, BASS, OpenAL, and WaveOut.
- The library includes a convenient set of demo examples. Advanced demos and examples can be found in the GLXEngine\Examples project directory.
- Some additional compiler options are found in GLScene.Defines.inc (enabled/disabled):
- The DEFINE Graphics32_SUPPORT option supports Graphics32 library (http://www.graphics32.org).
- When enabled, it redirects mappings from TBitmap32 to TGLBitmap32.
- The system help was created using Pasdoc
- GLXEngine Team
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