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- //
- // The graphics engine GLXEngine. The unit of GLScene for Delphi
- //
- unit GLS.NGDRagdoll;
- (* The Ragdoll extension using Newton Game Dynamics Engine *)
- interface
- uses
- System.Classes,
- System.SysUtils,
- Stage.VectorGeometry,
- Stage.VectorTypes,
- GLS.VectorFileObjects,
- NGD.Import;
- type
- TNewtonRagdoll = class
- private
- FERP, FSlideLimit, FAngleLimit: single;
- FEnabled: boolean;
- newtonworld: PNewtonWorld;
- procedure SetSlideLimit(value: single);
- procedure SetAngleLimit(value: single);
- procedure SetERP(value: single);
- procedure SetEnabled(value: boolean);
- procedure Clean;
- public
- Actor: TGLActor;
- Bodies: TList;
- Joints: array of PNewtonJoint;
- Norm_matrices: array of TGLMatrix;
- Envelopes: array of record kind: byte;
- Mat: TGLMatrix;
- Pt: TVector3f;
- W, D, H, Mass: single;
- end;
- property Enabled: boolean read FEnabled write SetEnabled;
- property SlideLimit: single read FSlideLimit write SetSlideLimit;
- property AngleLimit: single read FAngleLimit write SetAngleLimit;
- property ERP: single read FERP write SetERP;
- constructor Create(model: TGLActor; world: PNewtonWorld; min_env_size: single = 0.8;
- slide_limit: single = 0.5; erp_: single = 0.8; angle_limit: single = 15; full: boolean = true);
- procedure Conform;
- destructor Destroy; override;
- procedure LoadFromFile(filename: string);
- procedure SaveToFile(filename: string);
- function TranslatePos(n: integer; add: boolean): TGLVector;
- end;
- function GetBoneParent(Actor: TGLActor; bone: integer): integer;
- // --------------------------------------------
- implementation
- // --------------------------------------------
- function TNewtonRagdoll.TranslatePos;
- begin
- with Envelopes[n] do
- if add then
- Result := VectorAdd(Mat.W, VectorAdd(VectorScale(Mat.X, Pt.X),
- VectorAdd(VectorScale(Mat.Y, Pt.Y), VectorScale(Mat.Z, Pt.Z))))
- else
- Result := VectorSubtract(Mat.W, VectorAdd(VectorScale(Mat.X, Pt.X),
- VectorAdd(VectorScale(Mat.Y, Pt.Y), VectorScale(Mat.Z, Pt.Z))));
- end;
- function GetBoneParent;
- var
- i, j: integer;
- begin
- Result := 0;
- for i := 0 to Actor.Skeleton.BoneCount - 2 do
- if Actor.Skeleton.BoneByID(i) <> nil then
- for j := 0 to Actor.Skeleton.BoneByID(i).Count - 1 do
- if Actor.Skeleton.BoneByID(i).Items[j].BoneID = bone then
- begin
- Result := i;
- Exit;
- end;
- end;
- procedure NewtonApplyForceAndTorqueCallback(const body: PNewtonBody; timestep: single;
- threadIndex: integer); cdecl;
- var
- m: single;
- i: TVector3f;
- F: TVector3f;
- begin
- NewtonBodyGetMassMatrix(body, @m, @i.X, @i.Y, @i.Z);
- F := AffineVectorMake(0, -9.81 * m, 0);
- NewtonBodyAddForce(body, @F.X);
- end;
- function NewtonJointCallBack(const Universal: PNewtonJoint; desc: PNewtonHingeSliderUpdateDesc)
- : cardinal; cdecl;
- var
- angle: single;
- begin
- // if Abs(desc.m_accel)>100 then
- // desc.m_accel:=desc.m_accel/2;
- // desc.m_accel:=NewtonUniversalCalculateStopAlpha1(Universal,desc,0);
- (*
- angle:=NewtonUniversalGetJointAngle0(Universal);
- if angle<-2.6 then desc.m_accel:=NewtonUniversalCalculateStopAlpha0(Universal,desc,-2.6);
- if angle>0 then desc.m_accel:=NewtonUniversalCalculateStopAlpha0(Universal,desc,0);
- angle:=NewtonUniversalGetJointAngle1(Universal);
- if angle<-2.6 then desc.m_accel:=NewtonUniversalCalculateStopAlpha1(Universal,desc,-2.6);
- if angle>0 then desc.m_accel:=NewtonUniversalCalculateStopAlpha1(Universal,desc,0);
- *)
- Result := 0;
- end;
- constructor TNewtonRagdoll.Create;
- var
- i, j: integer;
- p1, p2: TVector4f;
- D: single;
- Collision: PNewtonCollision;
- CollisionBox, CollisionCylinder, CollisionSphere: PNewtonCollision;
- Matrix: TGLMatrix;
- CollisionOffsetMatrix: TGLMatrix; // For cone capsule and cylinder
- begin
- CollisionOffsetMatrix := IdentityHmgMatrix;
- D := 0;
- if full then
- begin
- inherited Create;
- Actor := model;
- newtonworld := world;
- end;
- FEnabled := false;
- Bodies := TList.Create;
- SetLength(Envelopes, Actor.Skeleton.BoneCount - 1);
- SetLength(Norm_matrices, Actor.Skeleton.BoneCount - 1);
- SetLength(Joints, Actor.Skeleton.BoneCount - 1);
- for i := 0 to Actor.Skeleton.BoneCount - 2 do
- begin
- p1 := Actor.Skeleton.BoneByID(i).GlobalMatrix.W;
- if Actor.Skeleton.BoneByID(i).BoneCount > 1 then
- p2 := Actor.Skeleton.BoneByID(i).Items[0].GlobalMatrix.W
- else
- p2 := p1;
- p1 := VectorTransform(p1, Actor.AbsoluteMatrix);
- p2 := VectorTransform(p2, Actor.AbsoluteMatrix);
- with Envelopes[i] do
- begin
- if full then
- begin
- kind := 1;
- Mass := 1;
- D := 2 * min_env_size;
- H := 2 * min_env_size;
- W := 0.8 * VectorLength(VectorSubtract(p2, p1));
- if W < 1 then
- begin
- W := min_env_size;
- D := min_env_size;
- H := min_env_size;
- end;
- Pt := AffineVectorMake(W * 0.5 / 0.8, 0, 0);
- // p2:=m[0]; m[0]:=m[1]; m[1]:=p2;
- end;
- Mat := MatrixMultiply(Actor.Skeleton.BoneByID(i).GlobalMatrix, Actor.AbsoluteMatrix);
- Mat.W := TranslatePos(i, true);
- case kind of
- 0, 1:
- begin
- Collision := NewtonCreateBox(newtonworld, W, H, D, 0, @CollisionOffsetMatrix);
- Bodies.add(NewtonCreateBody(world, Collision, @CollisionOffsetMatrix));
- NewtonBodySetMassMatrix(Bodies[Bodies.Count - 1], Mass, W, H, D);
- end;
- 2:
- begin
- Bodies.add(NewtonCreateBody(world, NewtonCreateCylinder(newtonworld, W, H, 0,
- @CollisionOffsetMatrix), @CollisionOffsetMatrix));
- NewtonBodySetMassMatrix(Bodies[Bodies.Count - 1], Mass, 2, W, H);
- end;
- 3:
- begin
- Bodies.add(NewtonCreateBody(world, NewtonCreateSphere(newtonworld, W, W, W, 0,
- @CollisionOffsetMatrix), @CollisionOffsetMatrix));
- NewtonBodySetMassMatrix(Bodies[Bodies.Count - 1], Mass, W, W, W);
- end;
- end;
- NewtonBodySetLinearDamping(Bodies[i], 0);
- NewtonBodySetAngularDamping(Bodies[i], @D);
- NewtonBodySetMatrix(Bodies[i], @Mat);
- NewtonBodySetForceAndTorqueCallBack(Bodies[i], NewtonApplyForceAndTorqueCallback);
- end;
- end;
- FERP := erp_;
- FSlideLimit := slide_limit;
- FAngleLimit := angle_limit;
- for i := 0 to Actor.Skeleton.BoneCount - 2 do
- begin
- j := GetBoneParent(Actor, i);
- if i = j then
- Continue;
- p1 := TranslatePos(i, false);
- with Envelopes[i] do
- Joints[i] := NewtonConstraintCreateHinge(newtonworld, @p1, @Mat.Y, Bodies[i], Bodies[j]);
- NewtonJointSetCollisionState(Joints[i], 1);
- NewtonHingeSetUserCallback(Joints[i], NewtonJointCallBack);
- end;
- end;
- procedure TNewtonRagdoll.Conform;
- var
- i: integer;
- begin
- if Enabled = false then
- Exit;
- for i := 0 to Length(Envelopes) - 1 do
- with Envelopes[i] do
- begin
- NewtonBodyGetMatrix(Bodies[i], @Mat);
- Mat.W := TranslatePos(i, false);
- Actor.Skeleton.BoneByID(i).SetGlobalMatrixForRagDoll(Mat);
- end;
- Actor.Skeleton.MorphMesh(true);
- end;
- procedure TNewtonRagdoll.Clean;
- var
- i: integer;
- begin
- for i := 0 to Length(Joints) - 1 do
- if Joints[i] <> nil then
- NewtonDestroyJoint(newtonworld, Joints[i]);
- SetLength(Joints, 0);
- for i := 0 to Bodies.Count - 1 do
- NewtonDestroyBody(newtonworld, Bodies[i]);
- Bodies.Clear;
- FreeAndNil(Bodies);
- end;
- destructor TNewtonRagdoll.Destroy;
- begin
- Clean;
- SetLength(Envelopes, 0);
- SetLength(Norm_matrices, 0);
- inherited Destroy;
- end;
- procedure TNewtonRagdoll.SetEnabled;
- var
- i: integer;
- a: TGLMatrix;
- v: TVector3f;
- begin
- if FEnabled = value then
- Exit;
- FEnabled := value;
- if value = true then
- begin
- Actor.Skeleton.StartRagdoll;
- for i := 0 to Length(Envelopes) - 1 do
- Norm_matrices[i] := Envelopes[i].Mat;
- Exit;
- end;
- Actor.Skeleton.StopRagdoll;
- for i := 0 to Length(Envelopes) - 1 do
- begin
- v := NullVector;
- NewtonBodySetVelocity(Bodies[i], @v);
- NewtonBodySetOmega(Bodies[i], @v);
- NewtonBodySetForce(Bodies[i], @v);
- NewtonBodySetTorque(Bodies[i], @v);
- Envelopes[i].Mat := Norm_matrices[i];
- a := Envelopes[i].Mat;
- NewtonBodySetMatrix(Bodies[i], @a);
- NewtonBodySetCollision(Bodies[i], nil);
- Actor.Skeleton.BoneByID(i).SetGlobalMatrixForRagDoll(a);
- end;
- Actor.Skeleton.MorphMesh(true);
- end;
- procedure TNewtonRagdoll.SetSlideLimit;
- begin
- FSlideLimit := value;
- end;
- procedure TNewtonRagdoll.SetAngleLimit;
- begin
- FAngleLimit := value;
- end;
- procedure TNewtonRagdoll.SetERP;
- var
- i: integer;
- begin
- FERP := value;
- end;
- procedure TNewtonRagdoll.LoadFromFile;
- var
- i: integer;
- s, a, e: single;
- F: TFileStream;
- begin
- F := TFileStream.Create(filename, fmOpenRead);
- F.Read(i, SizeOf(i));
- SetLength(Envelopes, i);
- F.Read(s, SizeOf(s));
- F.Read(e, SizeOf(e));
- F.Read(a, SizeOf(a));
- Clean;
- for i := 0 to Length(Envelopes) - 1 do
- begin
- F.Read(Envelopes[i].kind, SizeOf(Envelopes[i].kind));
- F.Read(Envelopes[i].W, SizeOf(Envelopes[i].W));
- F.Read(Envelopes[i].H, SizeOf(Envelopes[i].H));
- F.Read(Envelopes[i].D, SizeOf(Envelopes[i].D));
- F.Read(Envelopes[i].Mass, SizeOf(Envelopes[i].Mass));
- F.Read(Envelopes[i].Pt, SizeOf(Envelopes[i].Pt));
- end;
- /// Create(actor, newtonworld, 0.8, s, e, a, false);
- F.Free;
- end;
- procedure TNewtonRagdoll.SaveToFile;
- var
- i: integer;
- F: TFileStream;
- begin
- if FileExists(filename) then
- F := TFileStream.Create(filename, fmOpenWrite)
- else
- F := TFileStream.Create(filename, fmCreate);
- i := Length(Envelopes);
- F.Write(i, SizeOf(i));
- F.Write(FSlideLimit, SizeOf(FSlideLimit));
- F.Write(FERP, SizeOf(FERP));
- F.Write(FAngleLimit, SizeOf(FAngleLimit));
- for i := 0 to Length(Envelopes) - 1 do
- begin
- F.Write(Envelopes[i].kind, SizeOf(Envelopes[i].kind));
- F.Write(Envelopes[i].W, SizeOf(Envelopes[i].W));
- F.Write(Envelopes[i].H, SizeOf(Envelopes[i].H));
- F.Write(Envelopes[i].D, SizeOf(Envelopes[i].D));
- F.Write(Envelopes[i].Mass, SizeOf(Envelopes[i].Mass));
- F.Write(Envelopes[i].Pt, SizeOf(Envelopes[i].Pt));
- end;
- F.Free;
- end;
- end.
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