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- //
- // The graphics engine GLXEngine. The unit of GXScene for Delphi
- //
- unit GXS.ObjectManager;
- (*
- The object manager is used for registering classes together with a category,
- description + icon, so that they can be displayed visually. This can then
- be used by run-time or design-time scene editors for choosing which
- scene objects to place into a scene.
- TODO: add some notification code, so that when a scene object is registered/
- unregistered, any editor that is using the object manager can be notified.
- *)
- interface
- {$I Stage.Defines.inc}
- uses
- System.Classes,
- System.SysUtils,
- System.UITypes,
- FMX.Graphics,
- FMX.Controls,
- FMX.Menus,
- GXS.ImageUtils,
- GXS.Scene;
- type
- PSceneObjectEntry = ^TgxSceneObjectEntry;
- // holds a relation between an scene object class, its global identification,
- // its location in the object stock and its icon reference
- TgxSceneObjectEntry = record
- ObjectClass: TgxSceneObjectClass;
- Name: string; // type name of the object
- Category: string; // category of object
- Index, // index into "FSceneObjectList"
- ImageIndex: Integer; // index into "FObjectIcons"
- end;
- TgxObjectManager = class(TComponent)
- private
- FSceneObjectList: TList;
- FObjectIcons: TStyleBook; // In VCL FObjectIcons: TImageList; <- a list of icons for scene objects
- {$IFDEF MSWINDOWS}
- FOverlayIndex, // indices into the object icon list
- {$ENDIF}
- FSceneRootIndex,
- FCameraRootIndex,
- FLightsourceRootIndex,
- FObjectRootIndex: Integer;
- protected
-
- procedure DestroySceneObjectList;
- function FindSceneObjectClass(AObjectClass: TgxSceneObjectClass;
- const ASceneObject: string = ''): PSceneObjectEntry;
- public
- constructor Create(AOwner: TComponent); override;
- destructor Destroy; override;
- procedure CreateDefaultObjectIcons(ResourceModule: Cardinal);
- function GetClassFromIndex(Index: Integer): TgxSceneObjectClass;
- function GetImageIndex(ASceneObject: TgxSceneObjectClass): Integer;
- function GetCategory(ASceneObject: TgxSceneObjectClass): string;
- procedure GetRegisteredSceneObjects(ObjectList: TStringList);
- procedure PopulateMenuWithRegisteredSceneObjects(AMenuItem: TMenuItem; AClickEvent: TNotifyEvent);
- // Registers a stock object and adds it to the stock object list
- procedure RegisterSceneObject(ASceneObject: TgxSceneObjectClass; const AName, ACategory: string); overload;
- procedure RegisterSceneObject(ASceneObject: TgxSceneObjectClass; const AName, ACategory: string; ABitmap: TBitmap); overload;
- procedure RegisterSceneObject(ASceneObject: TgxSceneObjectClass; const AName, ACategory: string; ResourceModule: Cardinal; ResourceName: string = ''); overload;
- // Unregisters a stock object and removes it from the stock object list
- procedure UnRegisterSceneObject(ASceneObject: TgxSceneObjectClass);
- property ObjectIcons: TStyleBook read FObjectIcons; //In VCL TImageList
- property SceneRootIndex: Integer read FSceneRootIndex;
- property LightsourceRootIndex: Integer read FLightsourceRootIndex;
- property CameraRootIndex: Integer read FCameraRootIndex;
- property ObjectRootIndex: Integer read FObjectRootIndex;
- end;
- // ------------------------------------------------------------------
- implementation
- // ------------------------------------------------------------------
- //----------------- TgxObjectManager ---------------------------------------------
- constructor TgxObjectManager.Create(AOwner: TComponent);
- begin
- inherited;
- FSceneObjectList := TList.Create;
- // FObjectIcons Width + Height are set when you add the first bitmap
- FObjectIcons := TStyleBook.Create(AOwner); //In VCL TImageList.CreateSize(16, 16);
- end;
- destructor TgxObjectManager.Destroy;
- begin
- DestroySceneObjectList;
- FObjectIcons.Free;
- inherited Destroy;
- end;
- function TgxObjectManager.FindSceneObjectClass(AObjectClass: TgxSceneObjectClass;
- const aSceneObject: string = ''): PSceneObjectEntry;
- var
- I: Integer;
- Found: Boolean;
- begin
- Result := nil;
- Found := False;
- with FSceneObjectList do
- begin
- for I := 0 to Count - 1 do
- with TgxSceneObjectEntry(Items[I]^) do
- if (ObjectClass = AObjectClass) and (Length(ASceneObject) = 0)
- or (CompareText(Name, ASceneObject) = 0) then
- begin
- Found := True;
- Break;
- end;
- if Found then
- Result := Items[I];
- end;
- end;
- function TgxObjectManager.GetClassFromIndex(Index: Integer): TgxSceneObjectClass;
- begin
- if Index < 0 then
- Index := 0;
- if Index > FSceneObjectList.Count - 1 then
- Index := FSceneObjectList.Count - 1;
- Result := TgxSceneObjectEntry(FSceneObjectList.Items[Index + 1]^).ObjectClass;
- end;
- function TgxObjectManager.GetImageIndex(ASceneObject: TgxSceneObjectClass): Integer;
- var
- classEntry: PSceneObjectEntry;
- begin
- classEntry := FindSceneObjectClass(ASceneObject);
- if Assigned(classEntry) then
- Result := classEntry^.ImageIndex
- else
- Result := 0;
- end;
- function TgxObjectManager.GetCategory(ASceneObject: TgxSceneObjectClass): string;
- var
- classEntry: PSceneObjectEntry;
- begin
- classEntry := FindSceneObjectClass(ASceneObject);
- if Assigned(classEntry) then
- Result := classEntry^.Category
- else
- Result := '';
- end;
- procedure TgxObjectManager.GetRegisteredSceneObjects(objectList: TStringList);
- var
- i: Integer;
- begin
- if Assigned(objectList) then
- with objectList do
- begin
- Clear;
- for i := 0 to FSceneObjectList.Count - 1 do
- with TgxSceneObjectEntry(FSceneObjectList.Items[I]^) do
- AddObject(Name, Pointer(ObjectClass));
- end;
- end;
- procedure TgxObjectManager.PopulateMenuWithRegisteredSceneObjects(AMenuItem: TMenuItem;
- AClickEvent: TNotifyEvent);
- var
- ObjectList: TStringList;
- i, j: Integer;
- Item, CurrentParent: TMenuItem;
- CurrentCategory: string;
- Soc: TgxSceneObjectClass;
- begin
- ObjectList := TStringList.Create;
- try
- GetRegisteredSceneObjects(ObjectList);
- for i := 0 to ObjectList.Count - 1 do
- if ObjectList[i] <> '' then
- begin
- CurrentCategory := GetCategory(TgxSceneObjectClass(ObjectList.Objects[i]));
- if CurrentCategory = '' then
- CurrentParent := AMenuItem
- else
- begin
- CurrentParent := TMenuItem.Create(nil);
- CurrentParent.Text := ObjectList[j];
- //in VCL CurrentParent := NewItem(CurrentCategory, 0, False, True, nil, 0, '');
- AMenuItem.AddObject(CurrentParent);
- end;
- for j := i to ObjectList.Count - 1 do
- if ObjectList[j] <> '' then
- begin
- Soc := TgxSceneObjectClass(ObjectList.Objects[j]);
- if CurrentCategory = GetCategory(Soc) then
- begin
- Item := TMenuItem.Create(nil);
- Item.Text := ObjectList[j];
- //in VCL Item := NewItem(ObjectList[j], 0, False, True, AClickEvent, 0, '');
- { TODO : E2003 Undeclared identifier: 'ImageIndex' }
- (*Item.ImageIndex := GetImageIndex(Soc);*)
- CurrentParent.AddObject(Item);
- ObjectList[j] := '';
- if CurrentCategory = '' then
- Break;
- end;
- end;
- end;
- finally
- ObjectList.Free;
- end;
- end;
- procedure TgxObjectManager.RegisterSceneObject(ASceneObject: TgxSceneObjectClass;
- const aName, aCategory: string);
- var
- resBitmapName: string;
- bmp: TBitmap;
- begin
- // Since no resource name was provided, assume it's the same as class name
- resBitmapName := ASceneObject.ClassName;
- bmp := TBitmap.Create;
- try
- // Try loading bitmap from module that class is in
- GLLoadBitmapFromInstance(FindClassHInstance(ASceneObject), bmp, resBitmapName);
- if bmp.Width = 0 then
- GLLoadBitmapFromInstance(HInstance, bmp, resBitmapName);
- // If resource was found, register scene object with bitmap
- if bmp.Width <> 0 then
- begin
- RegisterSceneObject(ASceneObject, aName, aCategory, bmp);
- end
- else
- // Resource not found, so register without bitmap
- RegisterSceneObject(ASceneObject, aName, aCategory, nil);
- finally
- bmp.Free;
- end;
- end;
- procedure TgxObjectManager.RegisterSceneObject(ASceneObject: TgxSceneObjectClass; const AName, ACategory: string; ABitmap: TBitmap);
- var
- NewEntry: PSceneObjectEntry;
- bmp: TBitmap;
- begin
- if Assigned(RegisterNoIconProc) then
- RegisterNoIcon([aSceneObject]);
- with FSceneObjectList do
- begin
- // make sure no class is registered twice
- if Assigned(FindSceneObjectClass(ASceneObject, AName)) then
- Exit;
- New(NewEntry);
- try
- with NewEntry^ do
- begin
- // object stock stuff
- // registered objects list stuff
- ObjectClass := ASceneObject;
- NewEntry^.Name := aName;
- NewEntry^.Category := aCategory;
- Index := FSceneObjectList.Count;
- if Assigned(aBitmap) then
- begin
- bmp := TBitmap.Create;
- try
- // If we just add the bitmap, and it has different dimensions, then
- // all icons will be cleared, so ensure this doesn't happen
- { TODO : E2129 Cannot assign to a read-only property }
- (*bmp.PixelFormat := TPixelFormat.RGBA; //in VCL glpf24bit;*)
- { TODO : E2003 Undeclared identifier: 'Width', 'Height'}
- (*
- bmp.Width := FObjectIcons.Width;
- bmp.Height := FObjectIcons.Height;
- *)
- { TODO : E2003 Undeclared identifiers: 'SrcRect' etc.}
- (*bmp.Canvas.DrawBitmap(ABitmap, SrcRect, DstRect, AOpacity, HighSpeed);*)
- //in VCL bmp.Canvas.Draw(0, 0, ABitmap);
- { TODO : E2003 Undeclared identifier: 'AddMasked' }
- (*FObjectIcons.AddMasked(bmp, bmp.Canvas.Pixels[0, 0]);*)
- ImageIndex := FObjectIcons.Index - 1; //in VCL FObjectIcons.Count
- finally
- bmp.free;
- end;
- end
- else
- ImageIndex := 0;
- end;
- Add(NewEntry);
- finally
- //
- end;
- end;
- end;
- procedure TgxObjectManager.RegisterSceneObject(ASceneObject: TgxSceneObjectClass; const aName, aCategory: string; ResourceModule: Cardinal; ResourceName: string = '');
- var
- bmp: TBitmap;
- resBitmapName: string;
- begin
- if ResourceName = '' then
- resBitmapName := ASceneObject.ClassName
- else
- resBitmapName := ResourceName;
- bmp := TBitmap.Create;
- try
- // Load resource
- if (ResourceModule <> 0) then
- GLLoadBitmapFromInstance(ResourceModule, bmp, resBitmapName);
- // If the resource was found, then register scene object using the bitmap
- if bmp.Width > 0 then
- RegisterSceneObject(ASceneObject, aName, aCategory, bmp)
- else
- // Register the scene object with no icon
- RegisterSceneObject(ASceneObject, aName, aCategory, nil);
- finally
- bmp.Free;
- end;
- end;
- procedure TgxObjectManager.UnRegisterSceneObject(ASceneObject: TgxSceneObjectClass);
- var
- oldEntry: PSceneObjectEntry;
- begin
- // find the class in the scene object list
- OldEntry := FindSceneObjectClass(ASceneObject);
- // found?
- if assigned(OldEntry) then
- begin
- // remove its entry from the list of registered objects
- FSceneObjectList.Remove(OldEntry);
- // finally free the memory for the entry
- Dispose(OldEntry);
- end;
- end;
- procedure TgxObjectManager.CreateDefaultObjectIcons(ResourceModule: Cardinal);
- var
- bmp: TBitmap;
- begin
- bmp := TBitmap.Create;
- with FObjectIcons, bmp.Canvas do
- begin
- try
- // There's a more direct way for loading images into the image list, but
- // the image quality suffers too much
- GLLoadBitmapFromInstance(ResourceModule, bmp, 'gls_root');
- { TODO : E2003 Undeclared identifier: 'AddMasked' }
- (*FSceneRootIndex := AddMasked(bmp, Pixels[0, 0]);*)
- GLLoadBitmapFromInstance(ResourceModule, bmp, 'gls_camera');
- { TODO : E2003 Undeclared identifier: 'AddMasked' }
- (*FCameraRootIndex := AddMasked(bmp, Pixels[0, 0]);*)
- GLLoadBitmapFromInstance(ResourceModule, bmp, 'gls_lights');
- { TODO : E2003 Undeclared identifier: 'AddMasked' }
- (*FLightsourceRootIndex := AddMasked(bmp, Pixels[0, 0]);*)
- GLLoadBitmapFromInstance(ResourceModule, bmp, 'gls_objects');
- { TODO : E2003 Undeclared identifier: 'AddMasked' }
- (*FObjectRootIndex := AddMasked(bmp, Pixels[0, 0]);*)
- finally
- bmp.Free;
- end;
- end;
- end;
- procedure TgxObjectManager.DestroySceneObjectList;
- var
- i: Integer;
- begin
- with FSceneObjectList do
- begin
- for i := 0 to Count - 1 do
- Dispose(PSceneObjectEntry(Items[I]));
- Free;
- end;
- end;
- initialization
- end.
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