GXS.PhysForces.pas 12 KB

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  1. //
  2. // The graphics engine GXScene
  3. //
  4. unit GXS.PhysForces;
  5. interface
  6. uses
  7. System.Classes,
  8. Stage.VectorTypes,
  9. GXS.XCollection,
  10. Stage.VectorGeometry,
  11. GXS.Coordinates,
  12. Stage.Strings,
  13. GXS.Scene,
  14. GXS.Behaviours;
  15. type
  16. TgxForce = class;
  17. TgxForceType = (ftHookes, ftGravitation, ftCustom);
  18. TOnCustomForce = procedure() of object;
  19. TgxForce = class(TXCollectionItem)
  20. private
  21. fObject1: TgxBaseSceneObject;
  22. fObject2: TgxBaseSceneObject;
  23. fposition1: TgxCoordinates;
  24. fposition2: TgxCoordinates;
  25. object1Name: String;
  26. object2Name: String;
  27. // fOnCustomForce: TOnCustomForce;
  28. protected
  29. procedure Loaded; override;
  30. procedure SetName(const val: String); override;
  31. (* Returns the TgxBaseSceneObject on which the behaviour should be applied.
  32. Does NOT check for nil owners *)
  33. // function OwnerBaseSceneObject : TgxBaseSceneObject;
  34. public
  35. (* constructor Create(Collection: TCollection);override; *)
  36. // Override this function to write subclass data.
  37. procedure WriteToFiler(writer: TWriter); override;
  38. // Override this function to read subclass data.
  39. procedure ReadFromFiler(reader: TReader); override;
  40. constructor Create(aOwner: TXCollection); override;
  41. destructor Destroy; override;
  42. procedure Assign(Source: TPersistent); override;
  43. class function FriendlyName: String; override;
  44. class function FriendlyDescription: String; override;
  45. class function UniqueItem: Boolean; override;
  46. procedure SetObject1(const val: TgxBaseSceneObject);
  47. procedure SetObject2(const val: TgxBaseSceneObject);
  48. procedure SetPosition1(const val: TgxCoordinates);
  49. procedure SetPosition2(const val: TgxCoordinates);
  50. function CalculateForce(): TAffineVector; virtual;
  51. published
  52. property Object1: TgxBaseSceneObject read fObject1 write SetObject1;
  53. property Object2: TgxBaseSceneObject read fObject2 write SetObject2;
  54. property Position1: TgxCoordinates read fposition1 write SetPosition1;
  55. property Position2: TgxCoordinates read fposition2 write SetPosition2;
  56. // property OnCustomForce:TOnCustomForce read fOnCustomForce write fOnCustomForce;
  57. end;
  58. TgxHookesSpring = class(TgxForce)
  59. private
  60. fNaturalLength: Real;
  61. fElasticity: Real;
  62. fLength: Real;
  63. fExtension: Real;
  64. fDamping: TgxDamping;
  65. public
  66. procedure WriteToFiler(writer: TWriter); override;
  67. procedure ReadFromFiler(reader: TReader); override;
  68. constructor Create(aOwner: TXCollection); override;
  69. destructor Destroy; override;
  70. class function FriendlyName: String; override;
  71. class function FriendlyDescription: String; override;
  72. class function UniqueItem: Boolean; override;
  73. procedure SetDamping(const val: TgxDamping);
  74. function CalculateForce(): TAffineVector; override;
  75. published
  76. property NaturalLength: Real read fNaturalLength write fNaturalLength;
  77. property Elasticity: Real read fElasticity write fElasticity;
  78. property Damping: TgxDamping read fDamping write SetDamping;
  79. // property Name;
  80. end;
  81. TgxHookesString = class(TgxHookesSpring)
  82. protected
  83. // procedure WriteToFiler(writer : TWriter); override;
  84. // procedure ReadFromFiler(reader : TReader); override;
  85. public
  86. constructor Create(aOwner: TXCollection); override;
  87. destructor Destroy; override;
  88. class function FriendlyName: String; override;
  89. class function FriendlyDescription: String; override;
  90. class function UniqueItem: Boolean; override;
  91. function CalculateForce(): TAffineVector; override;
  92. end;
  93. implementation // -------------------------------------------------------------
  94. uses
  95. GXS.PhysInertias,
  96. GXS.PhysManager;
  97. constructor TgxForce.Create(aOwner: TXCollection);
  98. begin
  99. inherited; // Create(aOwner)
  100. fposition1 := TgxCoordinates.CreateInitialized(Self, NullHmgVector, csVector);
  101. fposition2 := TgxCoordinates.CreateInitialized(Self, NullHmgVector, csVector);
  102. // fObject1:=TgxBaseSceneObject.Create(Self);
  103. // fObject2:=TgxBaseSceneObject.Create(Self);
  104. end;
  105. destructor TgxForce.Destroy;
  106. begin
  107. fposition1.Free();
  108. fposition2.Free();
  109. // SetObject1(nil);
  110. // SetObject2(nil);
  111. // fObject1.Free();
  112. // fObject2.Free();
  113. inherited Destroy;
  114. end;
  115. procedure TgxForce.Assign(Source: TPersistent);
  116. begin
  117. // inherited Assign(Source);
  118. fposition1.Assign(TgxForce(Source).fposition1);
  119. fposition2.Assign(TgxForce(Source).fposition2);
  120. Object1 := TgxForce(Source).Object1;
  121. Object2 := TgxForce(Source).Object2;
  122. inherited Assign(Source);
  123. end;
  124. procedure TgxForce.SetObject1(const val: TgxBaseSceneObject);
  125. begin
  126. if val.Behaviours.IndexOfClass(TgxBaseInertia) >=0 then
  127. fObject1 := val
  128. else
  129. Write('Object1 does not have an inertia behaviour');
  130. end;
  131. procedure TgxForce.SetObject2(const val: TgxBaseSceneObject);
  132. begin
  133. if val.Behaviours.IndexOfClass(TgxBaseInertia) >=0 then
  134. fObject2 := val
  135. else
  136. Write('Object2 does not have an inertia behaviour');
  137. end;
  138. procedure TgxForce.SetPosition1(const val: TgxCoordinates);
  139. begin
  140. fposition1.Assign(val); // DB101
  141. end;
  142. procedure TgxForce.SetPosition2(const val: TgxCoordinates);
  143. begin
  144. fposition2.Assign(val);
  145. end;
  146. procedure TgxForce.Loaded;
  147. var
  148. PhysMan: TgxPhysManager;
  149. begin
  150. inherited Loaded;
  151. // not nice at all!!!
  152. // assumes owner is TgxForces belonging to TGLPhysicsManager
  153. PhysMan := TgxPhysManager(Self.Owner.Owner);
  154. if (object1Name <> '') then
  155. begin
  156. // PhysMan:=TGLPhysicsManager(Self.Owner.Owner);
  157. fObject1 := PhysMan.FindObjectByName(object1Name);
  158. // fObject1:=TgxBaseSceneObject(FindComponent(Object1Name));
  159. // Object1Name:='';
  160. end;
  161. if object2Name <> '' then
  162. begin
  163. fObject2 := PhysMan.FindObjectByName(object2Name);
  164. // Object2Name:='';
  165. end;
  166. end;
  167. class function TgxForce.FriendlyName: String;
  168. begin
  169. Result := 'Force';
  170. end;
  171. class function TgxForce.FriendlyDescription: String;
  172. begin
  173. Result := 'Physics Force';
  174. end;
  175. class function TgxForce.UniqueItem: Boolean;
  176. begin
  177. Result := false;
  178. end;
  179. procedure TgxForce.WriteToFiler(writer: TWriter);
  180. begin
  181. inherited WriteToFiler(writer);
  182. // Write('Writing to filer'+GetNamePath);
  183. with writer do
  184. begin
  185. fposition1.WriteToFiler(writer);
  186. fposition2.WriteToFiler(writer);
  187. if Assigned(fObject1) then
  188. WriteString(fObject1.GetNamePath)
  189. else
  190. WriteString('');
  191. if Assigned(fObject2) then
  192. WriteString(fObject2.GetNamePath)
  193. else
  194. WriteString('');
  195. // WriteString(Object2Name);
  196. end;
  197. end;
  198. procedure TgxForce.ReadFromFiler(reader: TReader);
  199. begin
  200. // Read('Reading from filer'+GetNamePath);
  201. inherited ReadFromFiler(reader);
  202. with reader do
  203. begin
  204. fposition1.ReadFromFiler(reader);
  205. fposition2.ReadFromFiler(reader);
  206. object1Name := ReadString;
  207. fObject1 := nil;
  208. object2Name := ReadString;
  209. fObject2 := nil;
  210. end;
  211. // Loaded;
  212. end;
  213. procedure TgxForce.SetName(const val: String);
  214. begin
  215. inherited SetName(val);
  216. (*
  217. if Assigned(vGLBehaviourNameChangeEvent)
  218. then
  219. vGLBehaviourNameChangeEvent(Self);
  220. *)
  221. end;
  222. function TgxForce.CalculateForce(): TAffineVector;
  223. begin
  224. //
  225. end;
  226. constructor TgxHookesSpring.Create(aOwner: TXCollection);
  227. begin
  228. inherited Create(aOwner);
  229. fNaturalLength := 1;
  230. fElasticity := 1;
  231. fDamping := TgxDamping.Create(Self);
  232. end;
  233. destructor TgxHookesSpring.Destroy;
  234. begin
  235. fDamping.Free;
  236. inherited Destroy;
  237. end;
  238. procedure TgxHookesSpring.WriteToFiler(writer: TWriter);
  239. begin
  240. inherited;
  241. with writer do
  242. begin
  243. WriteFloat(fNaturalLength); // :Real;
  244. WriteFloat(fElasticity); // :Real;
  245. WriteFloat(fLength); // :Real;
  246. WriteFloat(fExtension); // :Real;
  247. fDamping.WriteToFiler(writer);
  248. end;
  249. end;
  250. procedure TgxHookesSpring.ReadFromFiler(reader: TReader);
  251. begin
  252. inherited;
  253. with reader do
  254. begin
  255. fNaturalLength := ReadFloat(); // :Real;
  256. fElasticity := ReadFloat(); // :Real;
  257. fLength := ReadFloat(); // :Real;
  258. fExtension := ReadFloat(); // :Real;
  259. fDamping.ReadFromFiler(reader);
  260. end;
  261. end;
  262. procedure TgxHookesSpring.SetDamping(const val: TgxDamping);
  263. begin
  264. fDamping.Assign(val);
  265. end;
  266. function TgxHookesSpring.CalculateForce(): TAffineVector;
  267. var
  268. rvector, vvector: TAffineVector;
  269. Inertia1, Inertia2: TgxParticleInertia;
  270. begin
  271. if (fObject1 = nil) or (fObject2 = nil) then
  272. Exit;
  273. Inertia2 := TgxParticleInertia
  274. (Object2.Behaviours.GetByClass(TgxParticleInertia));
  275. Inertia1 := TgxParticleInertia
  276. (Object1.Behaviours.GetByClass(TgxParticleInertia));
  277. // rvector:=VectorSubtract({VectorAdd(Object2.Position.asAffineVector,}VectorTransform(Position2.AsAffineVector,Object2.Matrix{)}),
  278. // {VectorAdd(Object1.Position.asAffineVector,}VectorTransform(Position1.AsAffineVector,Object1.Matrix){)});
  279. rvector := VectorSubtract(Object2.LocalToAbsolute(Position2.AsAffineVector),
  280. Object1.LocalToAbsolute(Position1.AsAffineVector));
  281. (*
  282. rvector:=VectorSubtract(VectorAdd(Object2.Position.asAffineVector,VectorTransform(Position2.AsAffineVector,Object2.Matrix)),
  283. VectorAdd(Object1.Position.asAffineVector,VectorTransform(Position1.AsAffineVector,Object1.Matrix)));
  284. *)
  285. fLength := VectorLength(rvector);
  286. NormalizeVector(rvector);
  287. fExtension := fLength - fNaturalLength;
  288. // fDamping.Calculate();
  289. Result := VectorScale(rvector, fElasticity * fExtension / fNaturalLength);
  290. if Assigned(Inertia2) then
  291. Inertia2.ApplyForce(Position2.AsAffineVector, VectorNegate(Result));
  292. if Assigned(Inertia1) then
  293. Inertia1.ApplyForce(Position1.AsAffineVector, Result);
  294. // TGLInertia(Object1.Behaviours.GetByClass(TGLInertia)).ApplyForce(Position1.AsAffineVector,Result);
  295. end;
  296. class function TgxHookesSpring.FriendlyName: String;
  297. begin
  298. Result := 'Hookes Spring';
  299. end;
  300. class function TgxHookesSpring.FriendlyDescription: String;
  301. begin
  302. Result := 'A spring obeying Hookes Law';
  303. end;
  304. class function TgxHookesSpring.UniqueItem: Boolean;
  305. begin
  306. Result := false;
  307. end;
  308. constructor TgxHookesString.Create(aOwner: TXCollection);
  309. begin
  310. inherited Create(aOwner);
  311. end;
  312. destructor TgxHookesString.Destroy;
  313. begin
  314. inherited Destroy;
  315. end;
  316. class function TgxHookesString.FriendlyName: String;
  317. begin
  318. Result := 'Hookes String';
  319. end;
  320. class function TgxHookesString.FriendlyDescription: String;
  321. begin
  322. Result := 'A string (that can go slack) obeying Hookes Law';
  323. end;
  324. class function TgxHookesString.UniqueItem: Boolean;
  325. begin
  326. Result := false;
  327. end;
  328. function TgxHookesString.CalculateForce(): TAffineVector;
  329. var
  330. rvector: TAffineVector;
  331. Inertia1, Inertia2: TgxParticleInertia;
  332. begin
  333. if (Object1 = nil) or (Object2 = nil) then
  334. Exit;
  335. rvector := VectorSubtract(Object2.LocalToAbsolute(Position2.AsAffineVector),
  336. Object1.LocalToAbsolute(Position1.AsAffineVector));
  337. // VectorAdd(Object2.Position.asAffineVector,VectorTransform(Object2.Position2.AsAffineVector,Object2.Matrix)),
  338. // VectorAdd(Object1.Position.asAffineVector,VectorTransform(Position1.AsAffineVector,Object1.Matrix)));
  339. fLength := VectorLength(rvector);
  340. if (fLength < fNaturalLength) then
  341. Result := NullVector
  342. else
  343. begin
  344. NormalizeVector(rvector);
  345. fExtension := fLength - fNaturalLength;
  346. Result := VectorScale(rvector, fElasticity * fExtension / fNaturalLength);
  347. // TGLInertia(Object2.Behaviours.GetByClass(TGLInertia)).ApplyForce(Position2.AsAffineVector,VectorNegate(Result));
  348. // TGLInertia(Object1.Behaviours.GetByClass(TGLInertia)).ApplyForce(Position1.AsAffineVector,Result);
  349. Inertia2 := TgxParticleInertia
  350. (Object2.Behaviours.GetByClass(TgxParticleInertia));
  351. Inertia1 := TgxParticleInertia
  352. (Object1.Behaviours.GetByClass(TgxParticleInertia));
  353. if Assigned(Inertia2) then
  354. Inertia2.ApplyForce(Position2.AsAffineVector, VectorNegate(Result));
  355. if Assigned(Inertia1) then
  356. Inertia1.ApplyForce(Position1.AsAffineVector, Result);
  357. end;
  358. // Result:= inherited CalculateForce();
  359. // if (fLength < fNaturalLength) then Result:=NullVector;
  360. end;
  361. initialization // -------------------------------------------------------------
  362. RegisterXCollectionItemClass(TgxHookesSpring);
  363. RegisterXCollectionItemClass(TgxHookesString);
  364. end.