Unit1.dfm 6.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203
  1. object Form1: TForm1
  2. Left = 0
  3. Top = 0
  4. Caption = 'GLScene Dynamic Collision Engine'
  5. ClientHeight = 394
  6. ClientWidth = 593
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'Tahoma'
  12. Font.Style = []
  13. OldCreateOrder = False
  14. WindowState = wsMaximized
  15. OnKeyDown = FormKeyDown
  16. OnShow = FormShow
  17. PixelsPerInch = 96
  18. TextHeight = 13
  19. object GLSceneViewer1: TGLSceneViewer
  20. Left = 0
  21. Top = 0
  22. Width = 593
  23. Height = 394
  24. Camera = GLCamera1
  25. Buffer.FogEnvironment.FogStart = 50.000000000000000000
  26. Buffer.FogEnvironment.FogEnd = 250.000000000000000000
  27. Buffer.BackgroundColor = clBlack
  28. Buffer.FogEnable = True
  29. FieldOfView = 151.517288208007800000
  30. Align = alClient
  31. OnMouseMove = GLSceneViewer1MouseMove
  32. TabOrder = 0
  33. end
  34. object GLScene1: TGLScene
  35. Left = 24
  36. Top = 8
  37. object GLLightSource2: TGLLightSource
  38. ConstAttenuation = 1.000000000000000000
  39. Position.Coordinates = {00000000000048420000C8420000803F}
  40. SpotCutOff = 180.000000000000000000
  41. end
  42. object Terrain: TGLTerrainRenderer
  43. Material.MaterialLibrary = GLMatLib
  44. HeightDataSource = GLBitmapHDS1
  45. TilesPerTexture = 1.000000000000000000
  46. MaterialLibrary = GLMatLib
  47. ContourWidth = 0
  48. BehavioursData = {
  49. 0458434F4C02010201060C54474C444345537461746963020102001200000000
  50. 0200060D474C4443454D616E61676572310203020009090F0000A0410F000000
  51. 00020008}
  52. end
  53. object Ground: TGLPlane
  54. Material.FrontProperties.Diffuse.Color = {D3D2D23EC7C6463FC7C6C63E0000803F}
  55. Material.MaterialLibrary = GLMatLib
  56. Direction.Coordinates = {000000000000803F0000000000000000}
  57. Position.Coordinates = {00000000000010C0000000000000803F}
  58. Scale.Coordinates = {0000FA430000FA430000803F00000000}
  59. Up.Coordinates = {00000000000000000000803F00000000}
  60. Visible = False
  61. Height = 1.000000000000000000
  62. Width = 1.000000000000000000
  63. XTiles = 50
  64. YTiles = 50
  65. Style = []
  66. BehavioursData = {
  67. 0458434F4C02010201060C54474C444345537461746963020102001200000000
  68. 0200060D474C4443454D616E61676572310201020009080F0000A0410F000000
  69. 00020008}
  70. end
  71. object Balls: TGLDummyCube
  72. CubeSize = 1.000000000000000000
  73. end
  74. object moMushroom: TGLFreeForm
  75. Material.FrontProperties.Diffuse.Color = {A9A8283F8B8A8A3E9190103E0000803F}
  76. Position.Coordinates = {00000000000000000000A0C00000803F}
  77. NormalsOrientation = mnoInvert
  78. BehavioursData = {
  79. 0458434F4C02010201060C54474C444345537461746963020102001200000000
  80. 0200060D474C4443454D616E61676572310202020009090F0000803F0F000000
  81. 00020008}
  82. end
  83. object Mushrooms: TGLDummyCube
  84. CubeSize = 1.000000000000000000
  85. end
  86. object GLCube1: TGLCube
  87. Material.FrontProperties.Diffuse.Color = {B1B0B03D9998183F8180003D0000803F}
  88. Material.MaterialLibrary = GLMatLib
  89. Direction.Coordinates = {00000000CAA8073FAE19593F00000000}
  90. PitchAngle = 32.000000000000000000
  91. Position.Coordinates = {0000804000000000000020410000803F}
  92. Scale.Coordinates = {0000A041000080400000204100000000}
  93. Up.Coordinates = {00000000AE19593FCAA807BF00000000}
  94. BehavioursData = {
  95. 0458434F4C02010201060C54474C444345537461746963020102001200000000
  96. 0200060D474C4443454D616E61676572310201020009090F0000F0410F000000
  97. 00020008}
  98. end
  99. object GLDirectOpenGL1: TGLDirectOpenGL
  100. Visible = False
  101. UseBuildList = False
  102. OnRender = GLDirectOpenGL1Render
  103. Blend = False
  104. end
  105. object Player: TGLDummyCube
  106. Position.Coordinates = {000000000000803F000000000000803F}
  107. CubeSize = 1.000000000000000000
  108. BehavioursData = {
  109. 0458434F4C02010201060D54474C44434544796E616D69630201020012000000
  110. 000200060D474C4443454D616E616765723102000909090F0000003F0F000000
  111. 00020502000200090000803F0000A03F0000803F00000000}
  112. object GLCamera1: TGLCamera
  113. DepthOfView = 300.000000000000000000
  114. FocalLength = 50.000000000000000000
  115. TargetObject = Player
  116. Position.Coordinates = {0000000000000040000040C00000803F}
  117. object GLLightSource1: TGLLightSource
  118. ConstAttenuation = 1.000000000000000000
  119. SpotCutOff = 180.000000000000000000
  120. end
  121. end
  122. object GLActor1: TGLActor
  123. Material.MaterialLibrary = GLMatLib
  124. Interval = 100
  125. end
  126. object GLSphere1: TGLSphere
  127. Material.FrontProperties.Ambient.Color = {0000803F9190903D000000000000803F}
  128. Material.FrontProperties.Diffuse.Color = {BFBE3E3F00000000000000006DE77B3E}
  129. Material.FrontProperties.Emission.Color = {0000000000000000A1A0203D0000803F}
  130. Material.BlendingMode = bmAdditive
  131. Radius = 1.000000000000000000
  132. end
  133. end
  134. object GLHUDText1: TGLHUDText
  135. Position.Coordinates = {0000804000000000000000000000803F}
  136. BitmapFont = GLWindowsBitmapFont1
  137. Rotation = 0.000000000000000000
  138. end
  139. object HelpShadow: TGLHUDText
  140. Position.Coordinates = {000030410000F841000000000000803F}
  141. BitmapFont = GLWindowsBitmapFont1
  142. Rotation = 0.000000000000000000
  143. ModulateColor.Color = {A19E9E3ECFBC3C3ECFBC3C3E0000803F}
  144. end
  145. object Help: TGLHUDText
  146. Position.Coordinates = {000020410000F041000000000000803F}
  147. BitmapFont = GLWindowsBitmapFont1
  148. Rotation = 0.000000000000000000
  149. end
  150. end
  151. object GLCadencer1: TGLCadencer
  152. Scene = GLScene1
  153. Enabled = False
  154. OnProgress = GLCadencer1Progress
  155. Left = 120
  156. Top = 8
  157. end
  158. object GLDCEManager1: TGLDCEManager
  159. Gravity = -30.000000000000000000
  160. WorldScale = 1.000000000000000000
  161. MovimentScale = 1.000000000000000000
  162. StandardiseLayers = ccsDCEStandard
  163. ManualStep = False
  164. Left = 248
  165. Top = 8
  166. end
  167. object GLBitmapHDS1: TGLBitmapHDS
  168. MaxPoolSize = 0
  169. Left = 24
  170. Top = 72
  171. end
  172. object GLWindowsBitmapFont1: TGLWindowsBitmapFont
  173. Font.Charset = ANSI_CHARSET
  174. Font.Color = clWhite
  175. Font.Height = -13
  176. Font.Name = 'Impact'
  177. Font.Style = []
  178. Ranges = <
  179. item
  180. StartASCII = ' '
  181. StopASCII = 'z'
  182. StartGlyphIdx = 0
  183. end>
  184. Left = 248
  185. Top = 72
  186. end
  187. object Timer1: TTimer
  188. Interval = 500
  189. OnTimer = Timer1Timer
  190. Left = 496
  191. Top = 16
  192. end
  193. object GLMatLib: TGLMaterialLibrary
  194. Materials = <
  195. item
  196. Name = 'LibMaterial'
  197. Tag = 0
  198. end>
  199. TexturePaths = '..\\..\\..\\..\\media\\'
  200. Left = 120
  201. Top = 72
  202. end
  203. end