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- //---------------------------------------------------------------------------
- #include <vcl.h>
- #include <tchar.h>
- #pragma hdrstop
- #include "Unit1.h"
- //---------------------------------------------------------------------------
- #pragma package(smart_init)
- #pragma link "GLBaseClasses"
- #pragma link "GLCadencer"
- #pragma link "GLCoordinates"
- #pragma link "GLCrossPlatform"
- #pragma link "GLObjects"
- #pragma link "GLParticleFX"
- #pragma link "GLPerlinPFX"
- #pragma link "GLScene"
- #pragma link "GLWin32Viewer"
- #pragma resource "*.dfm"
- TForm1 *Form1;
- //---------------------------------------------------------------------------
- __fastcall TForm1::TForm1(TComponent* Owner)
- : TForm(Owner)
- {
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::GLCadencerProgress(TObject *Sender, const double deltaTime,
- const double newTime)
- {
- SmokePFX->Rotation = newTime;
- GLSceneViewer->Invalidate();
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::TimerTimer(TObject *Sender)
- {
- Panel1->Caption =
- Format("%.1f FPS",
- ARRAYOFCONST((GLSceneViewer->FramesPerSecond(), SmokePFX->ParticleCount()+FlamePFX->ParticleCount(),
- ParticleFXRenderer->LastSortTime)));
- GLSceneViewer->ResetPerformanceMonitor();
- }
- //---------------------------------------------------------------------------
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