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- //---------------------------------------------------------------------------
- #include <vcl.h>
- #include <tchar.h>
- #pragma hdrstop
- #include "Unit1.h"
- //---------------------------------------------------------------------------
- #pragma package(smart_init)
- #pragma link "GLBaseClasses"
- #pragma link "GLBehaviours"
- #pragma link "GLCadencer"
- #pragma link "GLCoordinates"
- #pragma link "GLCrossPlatform"
- #pragma link "GLObjects"
- #pragma link "GLParticleFX"
- #pragma link "GLScene"
- #pragma link "GLWin32Viewer"
- #pragma resource "*.dfm"
- TForm1 *Form1;
- //---------------------------------------------------------------------------
- __fastcall TForm1::TForm1(TComponent* Owner)
- : TForm(Owner)
- {
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::FormCreate(TObject *Sender)
- {
- RadioGroup1Click(Sender);
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::RadioGroup1Click(TObject *Sender)
- {
- TGLSourcePFXEffect *source;
- source = GetOrCreateSourcePFX(DCVolcano);
- switch (RadioGroup1->ItemIndex) {
- case 0: source->ParticleInterval =0.1; break;
- case 1: source->ParticleInterval =0.5; break;
- case 2: source->ParticleInterval =0.02; break;
- case 3: source->ParticleInterval =0.01; break;
- case 4: source->ParticleInterval =0.005; break;
- case 5: source->ParticleInterval =0.001; break;
- default:
- ;
- }
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::GLCadencer1Progress(TObject *Sender, const double deltaTime,
- const double newTime)
- {
- GLSceneViewer1->Invalidate();
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::Timer1Timer(TObject *Sender)
- {
- Panel1->Caption = Format("%.1f FPS - %3d Particles - Depth Sort: %.2f msec",
- ARRAYOFCONST((GLSceneViewer1->FramesPerSecond(), PFXVolcano->Particles->ItemCount()+PFXBlue->Particles->ItemCount(),
- PFXRenderer->LastSortTime)));
- GLSceneViewer1->ResetPerformanceMonitor();
- }
- //---------------------------------------------------------------------------
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