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- object Form1: TForm1
- Left = 0
- Top = 0
- Caption = 'Whirlwind'
- ClientHeight = 296
- ClientWidth = 469
- Color = clBtnFace
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWindowText
- Font.Height = -11
- Font.Name = 'Tahoma'
- Font.Style = []
- OldCreateOrder = False
- PixelsPerInch = 96
- TextHeight = 13
- object GLSceneViewer1: TGLSceneViewer
- Left = 0
- Top = 0
- Width = 469
- Height = 268
- Camera = GLCamera1
- Buffer.BackgroundColor = clBlack
- Buffer.DepthTest = False
- FieldOfView = 158.863967895507800000
- Align = alClient
- OnMouseDown = GLSceneViewer1MouseDown
- OnMouseMove = GLSceneViewer1MouseMove
- TabOrder = 0
- end
- object Panel1: TPanel
- Left = 0
- Top = 268
- Width = 469
- Height = 28
- Align = alBottom
- Caption = 'FPS'
- TabOrder = 1
- end
- object GLCadencer1: TGLCadencer
- Scene = GLScene1
- OnProgress = GLCadencer1Progress
- Left = 120
- Top = 80
- end
- object Timer1: TTimer
- Interval = 10000
- OnTimer = Timer1Timer
- Left = 224
- Top = 16
- end
- object GLScene1: TGLScene
- Left = 64
- Top = 40
- object GLParticles1: TGLParticles
- ObjectsSorting = osNone
- CubeSize = 1.000000000000000000
- ParticlePoolSize = 10
- OnActivateParticle = GLParticles1ActivateParticle
- object DummyCube1: TGLDummyCube
- CubeSize = 1.000000000000000000
- BehavioursData = {
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- object Sprite1: TGLSprite
- Material.FrontProperties.Ambient.Color = {0000000000000000000000000000803F}
- Material.FrontProperties.Diffuse.Color = {0000000000000000000000000000803F}
- Material.FrontProperties.Emission.Color = {0000803F0000803F0000803F0000803F}
- Width = 0.100000001490116100
- Height = 0.100000001490116100
- Rotation = 0.000000000000000000
- end
- end
- end
- object GLCamera1: TGLCamera
- DepthOfView = 100.000000000000000000
- FocalLength = 25.000000000000000000
- TargetObject = GLParticles1
- Position.Coordinates = {0000204100004040000000000000803F}
- end
- end
- end
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