Unit1.dfm 2.3 KB

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  1. object Form1: TForm1
  2. Left = 0
  3. Top = 0
  4. Caption = 'Whirlwind'
  5. ClientHeight = 296
  6. ClientWidth = 469
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'Tahoma'
  12. Font.Style = []
  13. OldCreateOrder = False
  14. PixelsPerInch = 96
  15. TextHeight = 13
  16. object GLSceneViewer1: TGLSceneViewer
  17. Left = 0
  18. Top = 0
  19. Width = 469
  20. Height = 268
  21. Camera = GLCamera1
  22. Buffer.BackgroundColor = clBlack
  23. Buffer.DepthTest = False
  24. FieldOfView = 158.863967895507800000
  25. Align = alClient
  26. OnMouseDown = GLSceneViewer1MouseDown
  27. OnMouseMove = GLSceneViewer1MouseMove
  28. TabOrder = 0
  29. end
  30. object Panel1: TPanel
  31. Left = 0
  32. Top = 268
  33. Width = 469
  34. Height = 28
  35. Align = alBottom
  36. Caption = 'FPS'
  37. TabOrder = 1
  38. end
  39. object GLCadencer1: TGLCadencer
  40. Scene = GLScene1
  41. OnProgress = GLCadencer1Progress
  42. Left = 120
  43. Top = 80
  44. end
  45. object Timer1: TTimer
  46. Interval = 10000
  47. OnTimer = Timer1Timer
  48. Left = 224
  49. Top = 16
  50. end
  51. object GLScene1: TGLScene
  52. Left = 64
  53. Top = 40
  54. object GLParticles1: TGLParticles
  55. ObjectsSorting = osNone
  56. CubeSize = 1.000000000000000000
  57. ParticlePoolSize = 10
  58. OnActivateParticle = GLParticles1ActivateParticle
  59. object DummyCube1: TGLDummyCube
  60. CubeSize = 1.000000000000000000
  61. BehavioursData = {
  62. 0458434F4C02010201060B54474C42496E657274696102001200000000020002
  63. 00050000000000000080FF3F0200080500000000000000000000050000000000
  64. 0000000000050000000000000000000008020008020008}
  65. object Sprite1: TGLSprite
  66. Material.FrontProperties.Ambient.Color = {0000000000000000000000000000803F}
  67. Material.FrontProperties.Diffuse.Color = {0000000000000000000000000000803F}
  68. Material.FrontProperties.Emission.Color = {0000803F0000803F0000803F0000803F}
  69. Width = 0.100000001490116100
  70. Height = 0.100000001490116100
  71. Rotation = 0.000000000000000000
  72. end
  73. end
  74. end
  75. object GLCamera1: TGLCamera
  76. DepthOfView = 100.000000000000000000
  77. FocalLength = 25.000000000000000000
  78. TargetObject = GLParticles1
  79. Position.Coordinates = {0000204100004040000000000000803F}
  80. end
  81. end
  82. end